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Add the nearbyint -> FNEARBYINT mapping to BasicTargetTransformInfo
This fixes an oversight that Intrinsic::nearbyint was not being mapped to ISD::FNEARBYINT (thus fixing the over-optimistic cost we were assigning to nearbyint calls for some targets). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185783 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -443,6 +443,8 @@ unsigned BasicTTI::getIntrinsicInstrCost(Intrinsic::ID IID, Type *RetTy,
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case Intrinsic::floor: ISD = ISD::FFLOOR; break;
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case Intrinsic::ceil: ISD = ISD::FCEIL; break;
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case Intrinsic::trunc: ISD = ISD::FTRUNC; break;
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case Intrinsic::nearbyint:
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ISD = ISD::FNEARBYINT; break;
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case Intrinsic::rint: ISD = ISD::FRINT; break;
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case Intrinsic::pow: ISD = ISD::FPOW; break;
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case Intrinsic::fma: ISD = ISD::FMA; break;
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@ -30,3 +30,31 @@ for.end: ; preds = %vector.body
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}
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declare <4 x float> @llvm.ceil.v4f32(<4 x float>) nounwind readnone
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define void @test2(float* nocapture %f) nounwind {
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vector.ph:
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds float* %f, i64 %index
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%1 = bitcast float* %0 to <4 x float>*
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%wide.load = load <4 x float>* %1, align 4
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%2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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store <4 x float> %2, <4 x float>* %1, align 4
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%index.next = add i64 %index, 4
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%3 = icmp eq i64 %index.next, 1024
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br i1 %3, label %for.end, label %vector.body
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for.end: ; preds = %vector.body
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ret void
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; CORE2: Printing analysis 'Cost Model Analysis' for function 'test2':
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; CORE2: Cost Model: Found an estimated cost of 400 for instruction: %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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; COREI7: Printing analysis 'Cost Model Analysis' for function 'test2':
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; COREI7: Cost Model: Found an estimated cost of 1 for instruction: %2 = call <4 x float> @llvm.nearbyint.v4f32(<4 x float> %wide.load)
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}
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declare <4 x float> @llvm.nearbyint.v4f32(<4 x float>) nounwind readnone
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