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Use interators instead of counters for loops.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75046 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -163,20 +163,22 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
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FFI->setHasCalls(HasCalls);
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FFI->setMaxCallFrameSize(MaxCallFrameSize);
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for (unsigned i = 0, e = FrameSDOps.size(); i != e; ++i) {
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MachineBasicBlock::iterator I = FrameSDOps[i];
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// If call frames are not being included as part of the stack frame,
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// and there is no dynamic allocation (therefore referencing frame slots
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// off sp), leave the pseudo ops alone. We'll eliminate them later.
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for (std::vector<MachineBasicBlock::iterator>::iterator
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i = FrameSDOps.begin(), e = FrameSDOps.end(); i != e; ++i) {
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MachineBasicBlock::iterator I = *i;
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// If call frames are not being included as part of the stack frame, and
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// there is no dynamic allocation (therefore referencing frame slots off
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// sp), leave the pseudo ops alone. We'll eliminate them later.
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if (RegInfo->hasReservedCallFrame(Fn) || RegInfo->hasFP(Fn))
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RegInfo->eliminateCallFramePseudoInstr(Fn, *I->getParent(), I);
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}
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// Now figure out which *callee saved* registers are modified by the current
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// function, thus needing to be saved and restored in the prolog/epilog.
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//
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const TargetRegisterClass* const *CSRegClasses =
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const TargetRegisterClass * const *CSRegClasses =
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RegInfo->getCalleeSavedRegClasses(&Fn);
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std::vector<CalleeSavedInfo> CSI;
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for (unsigned i = 0; CSRegs[i]; ++i) {
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unsigned Reg = CSRegs[i];
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@ -203,9 +205,10 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
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// Now that we know which registers need to be saved and restored, allocate
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// stack slots for them.
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for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
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unsigned Reg = CSI[i].getReg();
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const TargetRegisterClass *RC = CSI[i].getRegClass();
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for (std::vector<CalleeSavedInfo>::iterator
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I = CSI.begin(), E = CSI.end(); I != E; ++I) {
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unsigned Reg = I->getReg();
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const TargetRegisterClass *RC = I->getRegClass();
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// Check to see if this physreg must be spilled to a particular stack slot
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// on this target.
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@ -215,13 +218,14 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
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++FixedSlot;
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int FrameIdx;
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if (FixedSlot == FixedSpillSlots+NumFixedSpillSlots) {
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if (FixedSlot == FixedSpillSlots + NumFixedSpillSlots) {
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// Nope, just spill it anywhere convenient.
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unsigned Align = RC->getAlignment();
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unsigned StackAlign = TFI->getStackAlignment();
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// We may not be able to sastify the desired alignment specification of
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// the TargetRegisterClass if the stack alignment is smaller.
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// Use the min.
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// We may not be able to satisfy the desired alignment specification of
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// the TargetRegisterClass if the stack alignment is smaller. Use the
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// min.
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Align = std::min(Align, StackAlign);
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FrameIdx = FFI->CreateStackObject(RC->getSize(), Align);
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if ((unsigned)FrameIdx < MinCSFrameIndex) MinCSFrameIndex = FrameIdx;
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@ -230,7 +234,8 @@ void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
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// Spill it to the stack where we must.
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FrameIdx = FFI->CreateFixedObject(RC->getSize(), FixedSlot->second);
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}
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CSI[i].setFrameIdx(FrameIdx);
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I->setFrameIdx(FrameIdx);
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}
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FFI->setCalleeSavedInfo(CSI);
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