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* Improve file header comment
* Remove #include * Add some methods to update loop/loopinfo * Stop explicitly holding the loop depth in the Loop class. Instead, just dynamically calculate it. This makes it easier to update LoopInfo as a result of transformations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13059 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -13,12 +13,17 @@
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//
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// This analysis calculates the nesting structure of loops in a function. For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the function, the basic blocks the make up the
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// loop, the nesting depth of the loop, and the successor blocks of the loop.
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly a variety of different bits of information, such
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// as whether there is a preheader for the loop, the number of back edges to the
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// header, and whether or not a particular block branches out of the loop.
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// It can calculate on the fly various bits of information, for example:
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//
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// * whether there is a preheader for the loop
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// * the number of back edges to the header
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// * whether or not a particular block branches out of the loop
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// * the successor blocks of the loop
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// * the loop depth
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// * the trip count
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// * etc...
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//
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//===----------------------------------------------------------------------===//
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@ -27,7 +32,6 @@
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#include "llvm/Pass.h"
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#include "Support/GraphTraits.h"
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#include <set>
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namespace llvm {
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@ -44,20 +48,23 @@ class Loop {
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Loop *ParentLoop;
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std::vector<Loop*> SubLoops; // Loops contained entirely within this one
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std::vector<BasicBlock*> Blocks; // First entry is the header node
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unsigned LoopDepth; // Nesting depth of this loop
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Loop(const Loop &); // DO NOT IMPLEMENT
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const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
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public:
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/// Loop ctor - This creates an empty loop.
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Loop() : ParentLoop(0), LoopDepth(0) {
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}
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Loop() : ParentLoop(0) {}
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~Loop() {
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for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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delete SubLoops[i];
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}
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unsigned getLoopDepth() const { return LoopDepth; }
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unsigned getLoopDepth() const {
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unsigned D = 0;
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for (const Loop *CurLoop = this; CurLoop; CurLoop = CurLoop->ParentLoop)
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++D;
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return D;
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}
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BasicBlock *getHeader() const { return Blocks.front(); }
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Loop *getParentLoop() const { return ParentLoop; }
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@ -178,12 +185,7 @@ public:
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private:
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friend class LoopInfo;
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Loop(BasicBlock *BB) : ParentLoop(0) {
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Blocks.push_back(BB); LoopDepth = 0;
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}
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void setLoopDepth(unsigned Level) {
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LoopDepth = Level;
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for (unsigned i = 0, e = SubLoops.size(); i != e; ++i)
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SubLoops[i]->setLoopDepth(Level+1);
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Blocks.push_back(BB);
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}
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};
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@ -211,14 +213,14 @@ public:
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/// getLoopFor - Return the inner most loop that BB lives in. If a basic
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/// block is in no loop (for example the entry node), null is returned.
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///
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const Loop *getLoopFor(const BasicBlock *BB) const {
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Loop *getLoopFor(const BasicBlock *BB) const {
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std::map<BasicBlock *, Loop*>::const_iterator I=BBMap.find((BasicBlock*)BB);
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return I != BBMap.end() ? I->second : 0;
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}
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/// operator[] - same as getLoopFor...
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///
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inline const Loop *operator[](const BasicBlock *BB) const {
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const Loop *operator[](const BasicBlock *BB) const {
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return getLoopFor(BB);
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}
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@ -245,6 +247,14 @@ public:
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///
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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/// addBlockMapping - Add the specified basic block to the mapping from blocks
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/// to loops.
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void addBlockMapping(BasicBlock *BB, Loop *L) {
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assert(!BBMap.count(BB) && "Block already in mapping!");
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assert(L != 0 && "Cannot map to null loop!");
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BBMap[BB] = L;
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}
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/// removeLoop - This removes the specified top-level loop from this loop info
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/// object. The loop is not deleted, as it will presumably be inserted into
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/// another loop.
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@ -259,6 +269,13 @@ public:
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/// list with the indicated loop.
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void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop);
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/// addTopLevelLoop - This adds the specified loop to the collection of
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/// top-level loops.
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void addTopLevelLoop(Loop *New) {
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assert(New->getParentLoop() == 0 && "Loop already in subloop!");
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TopLevelLoops.push_back(New);
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}
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/// removeBlock - This method completely removes BB from all data structures,
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/// including all of the Loop objects it is nested in and our mapping from
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/// BasicBlocks to loops.
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