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PR14055: Implement support for sub-vector operations in SROA.
Now if we can transform an alloca into a single vector value, but it has subvector, non-element accesses, we form the appropriate shufflevectors to allow SROA to proceed. This fixes PR14055 which pointed out a very common pattern that SROA couldn't handle -- mixed vec3 and vec4 operations on a single alloca. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@168418 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2116,12 +2116,11 @@ static bool isVectorPromotionViable(const DataLayout &TD,
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EndIndex > Ty->getNumElements())
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return false;
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// FIXME: We should build shuffle vector instructions to handle
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// non-element-sized accesses. See PR14055 for an example of where this
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// matters.
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if ((EndOffset - BeginOffset) != ElementSize &&
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(EndOffset - BeginOffset) != VecSize)
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return false;
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assert(EndIndex > BeginIndex && "Empty vector!");
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uint64_t NumElements = EndIndex - BeginIndex;
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Type *PartitionTy
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= (NumElements == 1) ? Ty->getElementType()
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: VectorType::get(Ty->getElementType(), NumElements);
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if (MemIntrinsic *MI = dyn_cast<MemIntrinsic>(I->U->getUser())) {
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if (MI->isVolatile())
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@ -2138,9 +2137,13 @@ static bool isVectorPromotionViable(const DataLayout &TD,
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} else if (LoadInst *LI = dyn_cast<LoadInst>(I->U->getUser())) {
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if (LI->isVolatile())
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return false;
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if (!canConvertValue(TD, PartitionTy, LI->getType()))
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return false;
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} else if (StoreInst *SI = dyn_cast<StoreInst>(I->U->getUser())) {
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if (SI->isVolatile())
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return false;
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if (!canConvertValue(TD, SI->getValueOperand()->getType(), PartitionTy))
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return false;
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} else {
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return false;
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}
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@ -2448,13 +2451,13 @@ private:
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return getOffsetTypeAlign(Ty, BeginOffset - NewAllocaBeginOffset);
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}
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ConstantInt *getIndex(IRBuilder<> &IRB, uint64_t Offset) {
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unsigned getIndex(uint64_t Offset) {
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assert(VecTy && "Can only call getIndex when rewriting a vector");
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uint64_t RelOffset = Offset - NewAllocaBeginOffset;
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assert(RelOffset / ElementSize < UINT32_MAX && "Index out of bounds");
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uint32_t Index = RelOffset / ElementSize;
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assert(Index * ElementSize == RelOffset);
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return IRB.getInt32(Index);
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return Index;
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}
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void deleteIfTriviallyDead(Value *V) {
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@ -2466,10 +2469,24 @@ private:
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Value *rewriteVectorizedLoadInst(IRBuilder<> &IRB, LoadInst &LI, Value *OldOp) {
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Value *V = IRB.CreateAlignedLoad(&NewAI, NewAI.getAlignment(),
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getName(".load"));
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if (LI.getType() == VecTy->getElementType() ||
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BeginOffset > NewAllocaBeginOffset || EndOffset < NewAllocaEndOffset) {
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V = IRB.CreateExtractElement(V, getIndex(IRB, BeginOffset),
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unsigned BeginIndex = getIndex(BeginOffset);
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unsigned EndIndex = getIndex(EndOffset);
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assert(EndIndex > BeginIndex && "Empty vector!");
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unsigned NumElements = EndIndex - BeginIndex;
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assert(NumElements <= VecTy->getNumElements() && "Too many elements!");
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if (NumElements == 1) {
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V = IRB.CreateExtractElement(V, IRB.getInt32(BeginIndex),
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getName(".extract"));
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DEBUG(dbgs() << " extract: " << *V << "\n");
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} else if (NumElements < VecTy->getNumElements()) {
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SmallVector<Constant*, 8> Mask;
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Mask.reserve(NumElements);
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for (unsigned i = BeginIndex; i != EndIndex; ++i)
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Mask.push_back(IRB.getInt32(i));
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V = IRB.CreateShuffleVector(V, UndefValue::get(V->getType()),
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ConstantVector::get(Mask),
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getName(".extract"));
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DEBUG(dbgs() << " shuffle: " << *V << "\n");
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}
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return V;
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}
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@ -2569,15 +2586,52 @@ private:
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bool rewriteVectorizedStoreInst(IRBuilder<> &IRB, Value *V,
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StoreInst &SI, Value *OldOp) {
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if (V->getType() == ElementTy ||
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BeginOffset > NewAllocaBeginOffset || EndOffset < NewAllocaEndOffset) {
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if (V->getType() != ElementTy)
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V = convertValue(TD, IRB, V, ElementTy);
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unsigned BeginIndex = getIndex(BeginOffset);
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unsigned EndIndex = getIndex(EndOffset);
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assert(EndIndex > BeginIndex && "Empty vector!");
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unsigned NumElements = EndIndex - BeginIndex;
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assert(NumElements <= VecTy->getNumElements() && "Too many elements!");
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Type *PartitionTy
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= (NumElements == 1) ? ElementTy
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: VectorType::get(ElementTy, NumElements);
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if (V->getType() != PartitionTy)
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V = convertValue(TD, IRB, V, PartitionTy);
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if (NumElements < VecTy->getNumElements()) {
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// We need to mix in the existing elements.
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LoadInst *LI = IRB.CreateAlignedLoad(&NewAI, NewAI.getAlignment(),
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getName(".load"));
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V = IRB.CreateInsertElement(LI, V, getIndex(IRB, BeginOffset),
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getName(".insert"));
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} else if (V->getType() != VecTy) {
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if (NumElements == 1) {
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V = IRB.CreateInsertElement(LI, V, IRB.getInt32(BeginIndex),
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getName(".insert"));
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DEBUG(dbgs() << " insert: " << *V << "\n");
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} else {
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// When inserting a smaller vector into the larger to store, we first
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// use a shuffle vector to widen it with undef elements, and then
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// a second shuffle vector to select between the loaded vector and the
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// incoming vector.
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SmallVector<Constant*, 8> Mask;
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Mask.reserve(VecTy->getNumElements());
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for (unsigned i = 0; i != VecTy->getNumElements(); ++i)
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if (i >= BeginIndex && i < EndIndex)
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Mask.push_back(IRB.getInt32(i - BeginIndex));
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else
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Mask.push_back(UndefValue::get(IRB.getInt32Ty()));
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V = IRB.CreateShuffleVector(V, UndefValue::get(V->getType()),
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ConstantVector::get(Mask),
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getName(".expand"));
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DEBUG(dbgs() << " shuffle1: " << *V << "\n");
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Mask.clear();
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for (unsigned i = 0; i != VecTy->getNumElements(); ++i)
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if (i >= BeginIndex && i < EndIndex)
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Mask.push_back(IRB.getInt32(i));
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else
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Mask.push_back(IRB.getInt32(i + VecTy->getNumElements()));
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V = IRB.CreateShuffleVector(V, LI, ConstantVector::get(Mask),
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getName("insert"));
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DEBUG(dbgs() << " shuffle2: " << *V << "\n");
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}
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} else {
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V = convertValue(TD, IRB, V, VecTy);
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}
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StoreInst *Store = IRB.CreateAlignedStore(V, &NewAI, NewAI.getAlignment());
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@ -2731,7 +2785,7 @@ private:
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IRB.CreateInsertElement(IRB.CreateAlignedLoad(&NewAI,
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NewAI.getAlignment(),
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getName(".load")),
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V, getIndex(IRB, BeginOffset),
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V, IRB.getInt32(getIndex(BeginOffset)),
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getName(".insert")),
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&NewAI, NewAI.getAlignment());
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(void)Store;
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@ -2899,7 +2953,7 @@ private:
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// We have to extract rather than load.
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Src = IRB.CreateExtractElement(
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IRB.CreateAlignedLoad(SrcPtr, Align, getName(".copyload")),
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getIndex(IRB, BeginOffset),
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IRB.getInt32(getIndex(BeginOffset)),
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getName(".copyextract"));
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} else if (IntTy && !IsWholeAlloca && !IsDest) {
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Src = IRB.CreateAlignedLoad(&NewAI, NewAI.getAlignment(),
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@ -2927,7 +2981,7 @@ private:
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// We have to insert into a loaded copy before storing.
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Src = IRB.CreateInsertElement(
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IRB.CreateAlignedLoad(&NewAI, NewAI.getAlignment(), getName(".load")),
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Src, getIndex(IRB, BeginOffset),
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Src, IRB.getInt32(getIndex(BeginOffset)),
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getName(".insert"));
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}
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@ -36,15 +36,15 @@ entry:
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define i32 @test2(<4 x i32> %x, <4 x i32> %y) {
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; CHECK: @test2
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; FIXME: This should be handled!
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entry:
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%a = alloca [2 x <4 x i32>]
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; CHECK: alloca <4 x i32>
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; CHECK-NOT: alloca
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%a.x = getelementptr inbounds [2 x <4 x i32>]* %a, i64 0, i64 0
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store <4 x i32> %x, <4 x i32>* %a.x
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%a.y = getelementptr inbounds [2 x <4 x i32>]* %a, i64 0, i64 1
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store <4 x i32> %y, <4 x i32>* %a.y
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; CHECK-NOT: store
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%a.tmp1 = getelementptr inbounds [2 x <4 x i32>]* %a, i64 0, i64 0, i64 2
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%tmp1 = load i32* %a.tmp1
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@ -54,10 +54,18 @@ entry:
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%a.tmp3.cast = bitcast i32* %a.tmp3 to <2 x i32>*
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%tmp3.vec = load <2 x i32>* %a.tmp3.cast
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%tmp3 = extractelement <2 x i32> %tmp3.vec, i32 0
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; CHECK-NOT: load
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; CHECK: %[[extract1:.*]] = extractelement <4 x i32> %x, i32 2
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; CHECK-NEXT: %[[extract2:.*]] = extractelement <4 x i32> %y, i32 3
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; CHECK-NEXT: %[[extract3:.*]] = shufflevector <4 x i32> %y, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
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; CHECK-NEXT: %[[extract4:.*]] = extractelement <2 x i32> %[[extract3]], i32 0
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%tmp4 = add i32 %tmp1, %tmp2
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%tmp5 = add i32 %tmp3, %tmp4
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ret i32 %tmp5
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; CHECK-NEXT: %[[sum1:.*]] = add i32 %[[extract1]], %[[extract2]]
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; CHECK-NEXT: %[[sum2:.*]] = add i32 %[[extract4]], %[[sum1]]
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; CHECK-NEXT: ret i32 %[[sum2]]
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}
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define i32 @test3(<4 x i32> %x, <4 x i32> %y) {
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@ -206,6 +214,71 @@ define i64 @test6(<4 x i64> %x, <4 x i64> %y, i64 %n) {
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ret i64 %res
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}
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define <4 x i32> @test_subvec_store() {
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; CHECK: @test_subvec_store
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entry:
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%a = alloca <4 x i32>
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; CHECK-NOT: alloca
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%a.gep0 = getelementptr <4 x i32>* %a, i32 0, i32 0
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%a.cast0 = bitcast i32* %a.gep0 to <2 x i32>*
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store <2 x i32> <i32 0, i32 0>, <2 x i32>* %a.cast0
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; CHECK-NOT: store
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; CHECK: %[[insert1:.*]] = shufflevector <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>, <4 x i32> undef, <4 x i32> <i32 0, i32 1, {{.*}}>
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%a.gep1 = getelementptr <4 x i32>* %a, i32 0, i32 1
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%a.cast1 = bitcast i32* %a.gep1 to <2 x i32>*
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store <2 x i32> <i32 1, i32 1>, <2 x i32>* %a.cast1
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; CHECK-NEXT: %[[insert2:.*]] = shufflevector <4 x i32> <i32 undef, i32 1, i32 1, i32 undef>, <4 x i32> %[[insert1]], <4 x i32> <i32 4, i32 1, i32 2, {{.*}}>
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%a.gep2 = getelementptr <4 x i32>* %a, i32 0, i32 2
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%a.cast2 = bitcast i32* %a.gep2 to <2 x i32>*
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store <2 x i32> <i32 2, i32 2>, <2 x i32>* %a.cast2
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; CHECK-NEXT: %[[insert3:.*]] = shufflevector <4 x i32> <i32 undef, i32 undef, i32 2, i32 2>, <4 x i32> %[[insert2]], <4 x i32> <i32 4, i32 5, i32 2, i32 3>
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%a.gep3 = getelementptr <4 x i32>* %a, i32 0, i32 3
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store i32 3, i32* %a.gep3
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; CHECK-NEXT: %[[insert4:.*]] = insertelement <4 x i32> %[[insert3]], i32 3, i32 3
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%ret = load <4 x i32>* %a
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ret <4 x i32> %ret
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; CHECK-NEXT: ret <4 x i32> %[[insert4]]
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}
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define <4 x i32> @test_subvec_load() {
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; CHECK: @test_subvec_load
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entry:
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%a = alloca <4 x i32>
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; CHECK-NOT: alloca
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store <4 x i32> <i32 0, i32 1, i32 2, i32 3>, <4 x i32>* %a
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; CHECK-NOT: store
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%a.gep0 = getelementptr <4 x i32>* %a, i32 0, i32 0
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%a.cast0 = bitcast i32* %a.gep0 to <2 x i32>*
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%first = load <2 x i32>* %a.cast0
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; CHECK-NOT: load
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; CHECK: %[[extract1:.*]] = shufflevector <4 x i32> <i32 0, i32 1, i32 2, i32 3>, <4 x i32> undef, <2 x i32> <i32 0, i32 1>
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%a.gep1 = getelementptr <4 x i32>* %a, i32 0, i32 1
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%a.cast1 = bitcast i32* %a.gep1 to <2 x i32>*
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%second = load <2 x i32>* %a.cast1
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; CHECK-NEXT: %[[extract2:.*]] = shufflevector <4 x i32> <i32 0, i32 1, i32 2, i32 3>, <4 x i32> undef, <2 x i32> <i32 1, i32 2>
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%a.gep2 = getelementptr <4 x i32>* %a, i32 0, i32 2
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%a.cast2 = bitcast i32* %a.gep2 to <2 x i32>*
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%third = load <2 x i32>* %a.cast2
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; CHECK-NEXT: %[[extract3:.*]] = shufflevector <4 x i32> <i32 0, i32 1, i32 2, i32 3>, <4 x i32> undef, <2 x i32> <i32 2, i32 3>
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%tmp = shufflevector <2 x i32> %first, <2 x i32> %second, <2 x i32> <i32 0, i32 2>
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%ret = shufflevector <2 x i32> %tmp, <2 x i32> %third, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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; CHECK-NEXT: %[[tmp:.*]] = shufflevector <2 x i32> %[[extract1]], <2 x i32> %[[extract2]], <2 x i32> <i32 0, i32 2>
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; CHECK-NEXT: %[[ret:.*]] = shufflevector <2 x i32> %[[tmp]], <2 x i32> %[[extract3]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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ret <4 x i32> %ret
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; CHECK-NEXT: ret <4 x i32> %[[ret]]
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}
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define i32 @PR14212() {
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; CHECK: @PR14212
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; This caused a crash when "splitting" the load of the i32 in order to promote
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