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change AnnotationManager to use 'const char*' instead of std::string. this fixes the leakage of those strings and avoids the creation of such strings in static cosntructors (should result in a little improvement of startup time)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60064 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -172,13 +172,12 @@ struct AnnotationManager {
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//===--------------------------------------------------------------------===//
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// Basic ID <-> Name map functionality
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static AnnotationID getID(const std::string &Name); // Name -> ID
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static const std::string &getName(AnnotationID ID); // ID -> Name
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static AnnotationID getID(const char *Name); // Name -> ID
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static const char *getName(AnnotationID ID); // ID -> Name
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// getID - Name -> ID + registration of a factory function for demand driven
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// annotation support.
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static AnnotationID getID(const std::string &Name, Factory Fact,
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void *Data = 0);
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static AnnotationID getID(const char *Name, Factory Fact, void *Data = 0);
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//===--------------------------------------------------------------------===//
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// Annotation creation on demand support...
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@ -27,7 +27,7 @@ Annotable::~Annotable() { // Virtual because it's designed to be subclassed...
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}
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}
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typedef std::map<const std::string, unsigned> IDMapType;
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typedef std::map<const char*, unsigned> IDMapType;
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static unsigned IDCounter = 0; // Unique ID counter
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// Static member to ensure initialiation on demand.
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@ -53,7 +53,7 @@ static void eraseFromFactMap(unsigned ID) {
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}
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}
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AnnotationID AnnotationManager::getID(const std::string &Name) { // Name -> ID
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AnnotationID AnnotationManager::getID(const char *Name) { // Name -> ID
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IDMapType::iterator I = IDMap->find(Name);
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if (I == IDMap->end()) {
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(*IDMap)[Name] = IDCounter++; // Add a new element
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@ -64,7 +64,7 @@ AnnotationID AnnotationManager::getID(const std::string &Name) { // Name -> ID
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// getID - Name -> ID + registration of a factory function for demand driven
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// annotation support.
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AnnotationID AnnotationManager::getID(const std::string &Name, Factory Fact,
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AnnotationID AnnotationManager::getID(const char *Name, Factory Fact,
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void *Data) {
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AnnotationID Result(getID(Name));
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registerAnnotationFactory(Result, Fact, Data);
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@ -74,7 +74,7 @@ AnnotationID AnnotationManager::getID(const std::string &Name, Factory Fact,
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// getName - This function is especially slow, but that's okay because it should
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// only be used for debugging.
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//
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const std::string &AnnotationManager::getName(AnnotationID ID) { // ID -> Name
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const char *AnnotationManager::getName(AnnotationID ID) { // ID -> Name
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IDMapType &TheMap = *IDMap;
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for (IDMapType::iterator I = TheMap.begin(); ; ++I) {
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assert(I != TheMap.end() && "Annotation ID is unknown!");
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