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Add code that checks for noop copies, which triggers when either:
1. a target doesn't know how to fold load/stores into copies, or 2. the spiller rewrites the input to a copy to the same register as the dest instead of to the reloaded reg. This will be moved/improved in the near future, but allows elimination of some ancient x86 hacks. This eliminates 92 copies from SMG2000 on X86 and 163 copies from 252.eon. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25922 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -38,6 +38,7 @@ namespace {
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Statistic<> NumLoads ("spiller", "Number of loads added");
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Statistic<> NumReused("spiller", "Number of values reused");
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Statistic<> NumDSE ("spiller", "Number of dead stores elided");
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Statistic<> NumDCE ("spiller", "Number of copies elided");
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enum SpillerName { simple, local };
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@ -658,6 +659,18 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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}
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}
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}
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// Okay, the instruction has been completely processed, input and output
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// registers have been added. As a final sanity check, make sure this is
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// not a noop-copy. If it is, nuke it.
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{
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unsigned Src, Dst;
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DEBUG(std::cerr << "Removing now-noop copy: " << MI);
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MBB.erase(&MI);
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}
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}
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ProcessNextInst:
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MII = NextMII;
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}
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