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Lots of changes to make the NodeType field private to DSNode.
Add new MultiObject flag git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6793 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -137,9 +137,9 @@ public:
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/// maskNodeTypes - Apply a mask to all of the node types in the graph. This
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/// is useful for clearing out markers like Incomplete.
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///
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void maskNodeTypes(unsigned char Mask) {
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void maskNodeTypes(unsigned Mask) {
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for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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Nodes[i]->NodeType &= Mask;
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Nodes[i]->maskNodeTypes(Mask);
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}
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void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
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@ -28,7 +28,7 @@ class DSNodeIterator : public forward_iterator<const DSNode, ptrdiff_t> {
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DSNodeIterator(NodeTy *N, bool) : Node(N) { // Create end iterator
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Offset = N->getNumLinks() << DS::PointerShift;
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if (Offset == 0 && Node->getForwardNode() &&
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(Node->NodeType & DSNode::DEAD)) // Model Forward link
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Node->isDeadNode()) // Model Forward link
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Offset += DS::PointerSize;
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}
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public:
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@ -47,7 +47,7 @@ public:
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}
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pointer operator*() const {
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if (Node->NodeType & DSNode::DEAD)
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if (Node->isDeadNode())
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return Node->getForwardNode();
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else
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return Node->getLink(Offset).getNode();
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@ -69,24 +69,28 @@ public:
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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UnknownNode = 1 << 3, // This node points to unknown allocated memory
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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Array = 1 << 7, // This node is treated like an array
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#if 1
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DEAD = 1 << 8, // This node is dead and should not be pointed to
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#endif
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MultiObject = 1 << 8, // This node represents > 1 object (may alias)
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//#ifndef NDEBUG
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DEAD = 1 << 9, // This node is dead and should not be pointed to
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//#endif
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Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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/// to the nodes in the data structure graph, so it is possible to have nodes
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/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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/// when function graphs are inlined.
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/// with a value of 0 for their NodeType.
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///
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private:
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unsigned short NodeType;
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public:
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DSNode(unsigned NodeTy, const Type *T, DSGraph *G);
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DSNode(const Type *T, DSGraph *G);
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DSNode(const DSNode &, DSGraph *G);
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~DSNode() {
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@ -122,14 +126,6 @@ public:
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/// return the number of nodes forwarding over the node!
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unsigned getNumReferrers() const { return NumReferrers; }
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/// isModified - Return true if this node may be modified in this context
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///
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bool isModified() const { return (NodeType & Modified) != 0; }
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/// isRead - Return true if this node may be read in this context
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///
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bool isRead() const { return (NodeType & Read) != 0; }
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DSGraph *getParentGraph() const { return ParentGraph; }
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void setParentGraph(DSGraph *G) { ParentGraph = G; }
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@ -234,7 +230,43 @@ public:
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///
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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/// maskNodeTypes - Apply a mask to the node types bitfield.
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///
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void maskNodeTypes(unsigned Mask) {
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NodeType &= Mask;
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}
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/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
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/// is set, hide it from the caller.
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unsigned getNodeFlags() const { return NodeType & ~DEAD; }
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bool isAllocaNode() const { return NodeType & AllocaNode; }
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bool isHeapNode() const { return NodeType & HeapNode; }
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bool isGlobalNode() const { return NodeType & GlobalNode; }
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bool isUnknownNode() const { return NodeType & UnknownNode; }
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bool isModified() const { return NodeType & Modified; }
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bool isRead() const { return NodeType & Read; }
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bool isIncomplete() const { return NodeType & Incomplete; }
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bool isMultiObject() const { return NodeType & MultiObject; }
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bool isDeadNode() const { return NodeType & DEAD; }
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DSNode *setAllocaNodeMarker() { return setCompositionMarker(AllocaNode); }
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DSNode *setHeapNodeMarker() { return setCompositionMarker(HeapNode); }
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DSNode *setGlobalNodeMarker() { return setCompositionMarker(GlobalNode); }
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DSNode *setUnknownNodeMarker() { return setCompositionMarker(UnknownNode); }
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DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
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DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
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DSNode *setReadMarker() { NodeType |= Read; return this; }
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void makeNodeDead() {
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Globals.clear();
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assert(hasNoReferrers() && "Dead node shouldn't have refs!");
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NodeType = DEAD;
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}
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/// forwardNode - Mark this node as being obsolete, and all references to it
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/// should be forwarded to the specified node and offset.
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@ -265,6 +297,12 @@ public:
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private:
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friend class DSNodeHandle;
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DSNode *setCompositionMarker(unsigned Marker) {
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if (NodeType & Composition) Marker |= MultiObject;
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NodeType |= Marker;
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return this;
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}
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// static mergeNodes - Helper for mergeWith()
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static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
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};
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@ -295,7 +333,6 @@ inline void DSNodeHandle::setNode(DSNode *n) {
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}
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}
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assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
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assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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!N->ForwardNH.isNull()) && "Node handle offset out of range!");
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}
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@ -137,9 +137,9 @@ public:
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/// maskNodeTypes - Apply a mask to all of the node types in the graph. This
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/// is useful for clearing out markers like Incomplete.
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///
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void maskNodeTypes(unsigned char Mask) {
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void maskNodeTypes(unsigned Mask) {
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for (unsigned i = 0, e = Nodes.size(); i != e; ++i)
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Nodes[i]->NodeType &= Mask;
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Nodes[i]->maskNodeTypes(Mask);
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}
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void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
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@ -28,7 +28,7 @@ class DSNodeIterator : public forward_iterator<const DSNode, ptrdiff_t> {
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DSNodeIterator(NodeTy *N, bool) : Node(N) { // Create end iterator
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Offset = N->getNumLinks() << DS::PointerShift;
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if (Offset == 0 && Node->getForwardNode() &&
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(Node->NodeType & DSNode::DEAD)) // Model Forward link
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Node->isDeadNode()) // Model Forward link
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Offset += DS::PointerSize;
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}
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public:
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@ -47,7 +47,7 @@ public:
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}
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pointer operator*() const {
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if (Node->NodeType & DSNode::DEAD)
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if (Node->isDeadNode())
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return Node->getForwardNode();
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else
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return Node->getLink(Offset).getNode();
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@ -69,24 +69,28 @@ public:
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GlobalNode = 1 << 2, // This node was allocated by a global var decl
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UnknownNode = 1 << 3, // This node points to unknown allocated memory
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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Array = 1 << 7, // This node is treated like an array
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#if 1
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DEAD = 1 << 8, // This node is dead and should not be pointed to
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#endif
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MultiObject = 1 << 8, // This node represents > 1 object (may alias)
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//#ifndef NDEBUG
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DEAD = 1 << 9, // This node is dead and should not be pointed to
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//#endif
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Composition = AllocaNode | HeapNode | GlobalNode | UnknownNode,
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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/// to the nodes in the data structure graph, so it is possible to have nodes
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/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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/// when function graphs are inlined.
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/// with a value of 0 for their NodeType.
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///
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private:
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unsigned short NodeType;
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public:
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DSNode(unsigned NodeTy, const Type *T, DSGraph *G);
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DSNode(const Type *T, DSGraph *G);
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DSNode(const DSNode &, DSGraph *G);
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~DSNode() {
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@ -122,14 +126,6 @@ public:
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/// return the number of nodes forwarding over the node!
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unsigned getNumReferrers() const { return NumReferrers; }
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/// isModified - Return true if this node may be modified in this context
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///
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bool isModified() const { return (NodeType & Modified) != 0; }
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/// isRead - Return true if this node may be read in this context
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///
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bool isRead() const { return (NodeType & Read) != 0; }
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DSGraph *getParentGraph() const { return ParentGraph; }
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void setParentGraph(DSGraph *G) { ParentGraph = G; }
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@ -234,7 +230,43 @@ public:
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///
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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/// maskNodeTypes - Apply a mask to the node types bitfield.
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///
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void maskNodeTypes(unsigned Mask) {
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NodeType &= Mask;
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}
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/// getNodeFlags - Return all of the flags set on the node. If the DEAD flag
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/// is set, hide it from the caller.
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unsigned getNodeFlags() const { return NodeType & ~DEAD; }
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bool isAllocaNode() const { return NodeType & AllocaNode; }
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bool isHeapNode() const { return NodeType & HeapNode; }
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bool isGlobalNode() const { return NodeType & GlobalNode; }
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bool isUnknownNode() const { return NodeType & UnknownNode; }
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bool isModified() const { return NodeType & Modified; }
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bool isRead() const { return NodeType & Read; }
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bool isIncomplete() const { return NodeType & Incomplete; }
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bool isMultiObject() const { return NodeType & MultiObject; }
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bool isDeadNode() const { return NodeType & DEAD; }
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DSNode *setAllocaNodeMarker() { return setCompositionMarker(AllocaNode); }
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DSNode *setHeapNodeMarker() { return setCompositionMarker(HeapNode); }
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DSNode *setGlobalNodeMarker() { return setCompositionMarker(GlobalNode); }
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DSNode *setUnknownNodeMarker() { return setCompositionMarker(UnknownNode); }
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DSNode *setIncompleteMarker() { NodeType |= Incomplete; return this; }
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DSNode *setModifiedMarker() { NodeType |= Modified; return this; }
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DSNode *setReadMarker() { NodeType |= Read; return this; }
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void makeNodeDead() {
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Globals.clear();
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assert(hasNoReferrers() && "Dead node shouldn't have refs!");
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NodeType = DEAD;
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}
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/// forwardNode - Mark this node as being obsolete, and all references to it
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/// should be forwarded to the specified node and offset.
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@ -265,6 +297,12 @@ public:
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private:
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friend class DSNodeHandle;
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DSNode *setCompositionMarker(unsigned Marker) {
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if (NodeType & Composition) Marker |= MultiObject;
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NodeType |= Marker;
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return this;
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}
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// static mergeNodes - Helper for mergeWith()
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static void MergeNodes(DSNodeHandle& CurNodeH, DSNodeHandle& NH);
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};
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@ -295,7 +333,6 @@ inline void DSNodeHandle::setNode(DSNode *n) {
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}
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}
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assert(!N || ((N->NodeType & DSNode::DEAD) == 0));
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assert((!N || Offset < N->Size || (N->Size == 0 && Offset == 0) ||
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!N->ForwardNH.isNull()) && "Node handle offset out of range!");
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}
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