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Visit instructions deterministically. Use a FIFO so as to approximately
visit instructions before their uses, since InstructionSimplify does a better job in that case. All this prompted by Frits van Bommel. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@122343 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -24,6 +24,7 @@
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include <queue>
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using namespace llvm;
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STATISTIC(NumSimplified, "Number of redundant instructions removed");
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@ -45,8 +46,9 @@ namespace {
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const DominatorTree *DT = getAnalysisIfAvailable<DominatorTree>();
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bool Changed = false;
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// Add all interesting instructions to the worklist.
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std::set<Instruction*> Worklist;
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// Add all interesting instructions to the worklist. These are processed
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// in FIFO order, so instructions are usually visited before their uses.
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std::queue<Instruction*> Worklist;
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for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
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for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
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Instruction *I = BI++;
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@ -57,30 +59,38 @@ namespace {
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continue;
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}
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// Add all others to the worklist.
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Worklist.insert(I);
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Worklist.push(I);
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}
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// Simplify everything in the worklist until the cows come home.
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while (!Worklist.empty()) {
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Instruction *I = *Worklist.begin();
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Worklist.erase(Worklist.begin());
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Instruction *I = Worklist.front();
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Worklist.pop();
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// Don't bother simplifying unused instructions.
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if (I->use_empty()) continue;
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Value *V = SimplifyInstruction(I, TD, DT);
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if (!V) continue;
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// This instruction simplifies! Replace it with its simplification and
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// add all uses to the worklist, since they may now simplify.
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++NumSimplified;
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I->replaceAllUsesWith(V);
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for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
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UI != UE; ++UI)
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// In unreachable code an instruction can use itself, in which case
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// don't add it to the worklist since we are about to erase it.
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if (*UI != I) Worklist.insert(cast<Instruction>(*UI));
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if (isInstructionTriviallyDead(I))
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I->eraseFromParent();
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++NumSimplified;
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Worklist.push(cast<Instruction>(*UI));
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Changed = true;
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}
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// Finally, run over the function zapping any dead instructions.
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for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
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for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
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Instruction *I = BI++;
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if (isInstructionTriviallyDead(I)) {
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I->eraseFromParent();
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Changed = true;
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}
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}
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return Changed;
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}
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};
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