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[X86] Simplify the code that calculates a scaled blend mask. We don't need a second loop.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@291996 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -8368,8 +8368,7 @@ static SDValue lowerVectorShuffleAsBlend(const SDLoc &DL, MVT VT, SDValue V1,
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uint64_t ScaledMask = 0;
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for (int i = 0; i != Size; ++i)
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if (BlendMask & (1ull << i))
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for (int j = 0; j != Scale; ++j)
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ScaledMask |= 1ull << (i * Scale + j);
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ScaledMask |= ((1ull << Scale) - 1) << (i * Scale);
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return ScaledMask;
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};
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