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[X86][SSE] Simplify float domain requirement in unary shuffle matching.
The AVX1-only limit is never actually required in matchUnaryVectorShuffle git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@291244 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -25961,8 +25961,7 @@ static bool matchUnaryVectorShuffle(MVT MaskVT, ArrayRef<int> Mask,
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unsigned &Shuffle, MVT &SrcVT, MVT &DstVT) {
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unsigned &Shuffle, MVT &SrcVT, MVT &DstVT) {
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unsigned NumMaskElts = Mask.size();
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unsigned NumMaskElts = Mask.size();
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unsigned MaskEltSize = MaskVT.getScalarSizeInBits();
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unsigned MaskEltSize = MaskVT.getScalarSizeInBits();
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bool FloatDomain = MaskVT.isFloatingPoint() ||
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bool FloatDomain = MaskVT.isFloatingPoint();
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(!Subtarget.hasAVX2() && MaskVT.is256BitVector());
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// Match against a VZEXT_MOVL instruction, SSE1 only supports 32-bits (MOVSS).
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// Match against a VZEXT_MOVL instruction, SSE1 only supports 32-bits (MOVSS).
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if (((MaskEltSize == 32) || (MaskEltSize == 64 && Subtarget.hasSSE2())) &&
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if (((MaskEltSize == 32) || (MaskEltSize == 64 && Subtarget.hasSSE2())) &&
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