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Initial check in of MachineFunctionPass.h
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include/llvm/CodeGen/MachineFunctionPass.h
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include/llvm/CodeGen/MachineFunctionPass.h
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//===-- MachineFunctionPass.h - Pass for MachineFunctions --------*-C++ -*-===//
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//
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// This file defines the MachineFunctionPass class. MachineFunctionPass's are
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// just FunctionPass's, except they operate on machine code as part of a code
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// generator. Because they operate on machine code, not the LLVM
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// representation, MachineFunctionPass's are not allowed to modify the LLVM
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// representation. Due to this limitation, the MachineFunctionPass class takes
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// care of declaring that no LLVM passes are invalidated.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINE_FUNCTION_PASS_H
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#define LLVM_CODEGEN_MACHINE_FUNCTION_PASS_H
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineFunction.h"
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struct MachineFunctionPass : public FunctionPass {
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/// runOnMachineFunction - This method must be overloaded to perform the
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/// desired machine code transformation or analysis.
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///
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virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
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// FIXME: This pass should declare that the pass does not invalidate any LLVM
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// passes.
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virtual bool runOnFunction(Function &F) {
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return runOnMachineFunction(MachineFunction::get(&F));
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}
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};
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#endif
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