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[FastISel] Breakout intrinsic lowering into a separate function and add a target-hook.
Create a separate helper function for target-independent intrinsic lowering. Also add an target-hook that allows to directly call into a target-sepcific intrinsic lowering method. Currently the implementation is opt-in and doesn't affect existing target implementations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@212843 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -27,6 +27,7 @@ class CallInst;
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class DataLayout;
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class FunctionLoweringInfo;
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class Instruction;
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class IntrinsicInst;
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class LoadInst;
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class MVT;
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class MachineConstantPool;
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@ -179,6 +180,10 @@ protected:
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/// argument lowering. It returns true if it was successful.
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virtual bool FastLowerArguments();
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/// This method is called by target-independent code to do target specific
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/// intrinsic lowering. It returns true if it was successful.
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virtual bool FastLowerIntrinsicCall(const IntrinsicInst *II);
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/// This method is called by target-independent code to request that an
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/// instruction with the given type and opcode be emitted.
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virtual unsigned FastEmit_(MVT VT,
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@ -390,6 +395,7 @@ private:
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bool SelectStackmap(const CallInst *I);
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bool SelectCall(const User *I);
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bool SelectIntrinsicCall(const IntrinsicInst *II);
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bool SelectBitCast(const User *I);
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@ -687,26 +687,38 @@ bool FastISel::SelectCall(const User *I) {
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MachineModuleInfo &MMI = FuncInfo.MF->getMMI();
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ComputeUsesVAFloatArgument(*Call, &MMI);
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const Function *F = Call->getCalledFunction();
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if (!F) return false;
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// Handle intrinsic function calls.
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if (const auto *II = dyn_cast<IntrinsicInst>(Call))
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return SelectIntrinsicCall(II);
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// Handle selected intrinsic function calls.
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switch (F->getIntrinsicID()) {
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// Usually, it does not make sense to initialize a value,
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// make an unrelated function call and use the value, because
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// it tends to be spilled on the stack. So, we move the pointer
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// to the last local value to the beginning of the block, so that
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// all the values which have already been materialized,
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// appear after the call. It also makes sense to skip intrinsics
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// since they tend to be inlined.
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flushLocalValueMap();
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// An arbitrary call. Bail.
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return false;
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}
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bool FastISel::SelectIntrinsicCall(const IntrinsicInst *II) {
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switch (II->getIntrinsicID()) {
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default: break;
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// At -O0 we don't care about the lifetime intrinsics.
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// At -O0 we don't care about the lifetime intrinsics.
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case Intrinsic::lifetime_start:
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case Intrinsic::lifetime_end:
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// The donothing intrinsic does, well, nothing.
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// The donothing intrinsic does, well, nothing.
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case Intrinsic::donothing:
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return true;
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case Intrinsic::dbg_declare: {
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const DbgDeclareInst *DI = cast<DbgDeclareInst>(Call);
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const DbgDeclareInst *DI = cast<DbgDeclareInst>(II);
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DIVariable DIVar(DI->getVariable());
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assert((!DIVar || DIVar.isVariable()) &&
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"Variable in DbgDeclareInst should be either null or a DIVariable.");
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if (!DIVar ||
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!FuncInfo.MF->getMMI().hasDebugInfo()) {
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"Variable in DbgDeclareInst should be either null or a DIVariable.");
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if (!DIVar || !FuncInfo.MF->getMMI().hasDebugInfo()) {
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DEBUG(dbgs() << "Dropping debug info for " << *DI << "\n");
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return true;
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}
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@ -723,7 +735,7 @@ bool FastISel::SelectCall(const User *I) {
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// Some arguments' frame index is recorded during argument lowering.
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Offset = FuncInfo.getArgumentFrameIndex(Arg);
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if (Offset)
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Op = MachineOperand::CreateFI(Offset);
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Op = MachineOperand::CreateFI(Offset);
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if (!Op)
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if (unsigned Reg = lookUpRegForValue(Address))
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Op = MachineOperand::CreateReg(Reg, false);
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@ -754,9 +766,9 @@ bool FastISel::SelectCall(const User *I) {
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} else
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BuildMI(*FuncInfo.MBB, FuncInfo.InsertPt, DbgLoc,
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TII.get(TargetOpcode::DBG_VALUE))
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.addOperand(*Op)
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.addImm(0)
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.addMetadata(DI->getVariable());
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.addOperand(*Op)
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.addImm(0)
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.addMetadata(DI->getVariable());
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} else {
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// We can't yet handle anything else here because it would require
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// generating code, thus altering codegen because of debug info.
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@ -766,7 +778,7 @@ bool FastISel::SelectCall(const User *I) {
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}
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case Intrinsic::dbg_value: {
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// This form of DBG_VALUE is target-independent.
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const DbgValueInst *DI = cast<DbgValueInst>(Call);
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const DbgValueInst *DI = cast<DbgValueInst>(II);
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const MCInstrDesc &II = TII.get(TargetOpcode::DBG_VALUE);
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const Value *V = DI->getValue();
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if (!V) {
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@ -801,38 +813,27 @@ bool FastISel::SelectCall(const User *I) {
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return true;
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}
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case Intrinsic::objectsize: {
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ConstantInt *CI = cast<ConstantInt>(Call->getArgOperand(1));
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ConstantInt *CI = cast<ConstantInt>(II->getArgOperand(1));
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unsigned long long Res = CI->isZero() ? -1ULL : 0;
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Constant *ResCI = ConstantInt::get(Call->getType(), Res);
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Constant *ResCI = ConstantInt::get(II->getType(), Res);
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unsigned ResultReg = getRegForValue(ResCI);
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if (ResultReg == 0)
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return false;
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UpdateValueMap(Call, ResultReg);
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UpdateValueMap(II, ResultReg);
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return true;
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}
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case Intrinsic::expect: {
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unsigned ResultReg = getRegForValue(Call->getArgOperand(0));
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unsigned ResultReg = getRegForValue(II->getArgOperand(0));
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if (ResultReg == 0)
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return false;
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UpdateValueMap(Call, ResultReg);
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UpdateValueMap(II, ResultReg);
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return true;
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}
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case Intrinsic::experimental_stackmap:
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return SelectStackmap(Call);
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return SelectStackmap(II);
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}
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// Usually, it does not make sense to initialize a value,
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// make an unrelated function call and use the value, because
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// it tends to be spilled on the stack. So, we move the pointer
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// to the last local value to the beginning of the block, so that
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// all the values which have already been materialized,
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// appear after the call. It also makes sense to skip intrinsics
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// since they tend to be inlined.
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if (!isa<IntrinsicInst>(Call))
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flushLocalValueMap();
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// An arbitrary call. Bail.
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return false;
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return FastLowerIntrinsicCall(II);
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}
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bool FastISel::SelectCast(const User *I, unsigned Opcode) {
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@ -1228,6 +1229,10 @@ bool FastISel::FastLowerArguments() {
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return false;
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}
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bool FastISel::FastLowerIntrinsicCall(const IntrinsicInst */*II*/) {
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return false;
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}
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unsigned FastISel::FastEmit_(MVT, MVT,
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unsigned) {
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return 0;
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