Completely re-write the algorithm behind MachineBlockPlacement based on

discussions with Andy. Fundamentally, the previous algorithm is both
counter productive on several fronts and prioritizing things which
aren't necessarily the most important: static branch prediction.

The new algorithm uses the existing loop CFG structure information to
walk through the CFG itself to layout blocks. It coalesces adjacent
blocks within the loop where the CFG allows based on the most likely
path taken. Finally, it topologically orders the block chains that have
been formed. This allows it to choose a (mostly) topologically valid
ordering which still priorizes fallthrough within the structural
constraints.

As a final twist in the algorithm, it does violate the CFG when it
discovers a "hot" edge, that is an edge that is more than 4x hotter than
the competing edges in the CFG. These are forcibly merged into
a fallthrough chain.

Future transformations that need te be added are rotation of loop exit
conditions to be fallthrough, and better isolation of cold block chains.
I'm also planning on adding statistics to model how well the algorithm
does at laying out blocks based on the probabilities it receives.

The old tests mostly still pass, and I have some new tests to add, but
the nested loops are still behaving very strangely. This almost seems
like working-as-intended as it rotated the exit branch to be
fallthrough, but I'm not convinced this is actually the best layout. It
is well supported by the probabilities for loops we currently get, but
those are pretty broken for nested loops, so this may change later.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@142743 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2011-10-23 09:18:45 +00:00
parent 75485d6746
commit 3071363bcd
2 changed files with 228 additions and 401 deletions

View File

@ -7,15 +7,21 @@
//
//===----------------------------------------------------------------------===//
//
// This file implements basic block placement transformations using branch
// probability estimates. It is based around "Algo2" from Profile Guided Code
// Positioning [http://portal.acm.org/citation.cfm?id=989433].
// This file implements basic block placement transformations using the CFG
// structure and branch probability estimates.
//
// We combine the BlockFrequencyInfo with BranchProbabilityInfo to simulate
// measured edge-weights. The BlockFrequencyInfo effectively summarizes the
// probability of starting from any particular block, and the
// BranchProbabilityInfo the probability of exiting the block via a particular
// edge. Combined they form a function-wide ordering of the edges.
// The pass strives to preserve the structure of the CFG (that is, retain
// a topological ordering of basic blocks) in the absense of a *strong* signal
// to the contrary from probabilities. However, within the CFG structure, it
// attempts to choose an ordering which favors placing more likely sequences of
// blocks adjacent to each other.
//
// The algorithm works from the inner-most loop within a function outward, and
// at each stage walks through the basic blocks, trying to coalesce them into
// sequential chains where allowed by the CFG (or demanded by heavy
// probabilities). Finally, it walks the blocks in topological order, and the
// first time it reaches a chain of basic blocks, it schedules them in the
// function in-order.
//
//===----------------------------------------------------------------------===//
@ -29,8 +35,10 @@
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SCCIterator.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
@ -57,7 +65,7 @@ struct WeightedEdge {
}
namespace {
struct BlockChain;
class BlockChain;
/// \brief Type for our function-wide basic block -> block chain mapping.
typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType;
}
@ -78,22 +86,12 @@ namespace {
/// The block chains also have support for calculating and caching probability
/// information related to the chain itself versus other chains. This is used
/// for ranking during the final layout of block chains.
struct BlockChain {
class SuccIterator;
/// \brief The first and last basic block that from this chain.
class BlockChain {
/// \brief The sequence of blocks belonging to this chain.
///
/// The chain is stored within the existing function ilist of basic blocks.
/// When merging chains or otherwise manipulating them, we splice the blocks
/// within this ilist, giving us very cheap storage here and constant time
/// merge operations.
///
/// It is extremely important to note that LastBB is the iterator pointing
/// *at* the last basic block in the chain. That is, the chain consists of
/// the *closed* range [FirstBB, LastBB]. We cannot use half-open ranges
/// because the next basic block may get relocated to a different part of the
/// function at any time during the run of this pass.
MachineFunction::iterator FirstBB, LastBB;
/// This is the sequence of blocks for a particular chain. These will be laid
/// out in-order within the function.
SmallVector<MachineBasicBlock *, 4> Blocks;
/// \brief A handle to the function-wide basic block to block chain mapping.
///
@ -103,158 +101,66 @@ struct BlockChain {
/// structure.
BlockToChainMapType &BlockToChain;
/// \brief The weight used to rank two block chains in the same SCC.
///
/// This is used during SCC layout of block chains to cache and rank the
/// chains. It is supposed to represent the expected frequency with which
/// control reaches a block within this chain, has the option of branching to
/// a block in some other chain participating in the SCC, but instead
/// continues within this chain. The higher this is, the more costly we
/// expect mis-predicted branches between this chain and other chains within
/// the SCC to be. Thus, since we expect branches between chains to be
/// predicted when backwards and not predicted when forwards, the higher this
/// is the more important that this chain is laid out first among those
/// chains in the same SCC as it.
BlockFrequency InChainEdgeFrequency;
public:
/// \brief Construct a new BlockChain.
///
/// This builds a new block chain representing a single basic block in the
/// function. It also registers itself as the chain that block participates
/// in with the BlockToChain mapping.
BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB)
: FirstBB(BB), LastBB(BB), BlockToChain(BlockToChain) {
: Blocks(1, BB), BlockToChain(BlockToChain) {
assert(BB && "Cannot create a chain with a null basic block");
BlockToChain[BB] = this;
}
/// \brief Merge another block chain into this one.
/// \brief Iterator over blocks within the chain.
typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator;
/// \brief Beginning of blocks within the chain.
iterator begin() const { return Blocks.begin(); }
/// \brief End of blocks within the chain.
iterator end() const { return Blocks.end(); }
/// \brief Merge a block chain into this one.
///
/// This routine merges a block chain into this one. It takes care of forming
/// a contiguous sequence of basic blocks, updating the edge list, and
/// updating the block -> chain mapping. It does not free or tear down the
/// old chain, but the old chain's block list is no longer valid.
void merge(BlockChain *Chain) {
assert(Chain && "Cannot merge a null chain");
MachineFunction::iterator EndBB = llvm::next(LastBB);
MachineFunction::iterator ChainEndBB = llvm::next(Chain->LastBB);
void merge(MachineBasicBlock *BB, BlockChain *Chain) {
assert(BB);
assert(!Blocks.empty());
assert(Blocks.back()->isSuccessor(BB));
// Update the incoming blocks to point to this chain.
for (MachineFunction::iterator BI = Chain->FirstBB, BE = ChainEndBB;
BI != BE; ++BI) {
assert(BlockToChain[BI] == Chain && "Incoming blocks not in chain");
BlockToChain[BI] = this;
// Fast path in case we don't have a chain already.
if (!Chain) {
assert(!BlockToChain[BB]);
Blocks.push_back(BB);
BlockToChain[BB] = this;
return;
}
// We splice the blocks together within the function (unless they already
// are adjacent) so we can represent the new chain with a pair of pointers
// to basic blocks within the function. This is also useful as each chain
// of blocks will end up being laid out contiguously within the function.
if (EndBB != Chain->FirstBB)
FirstBB->getParent()->splice(EndBB, Chain->FirstBB, ChainEndBB);
LastBB = Chain->LastBB;
}
};
}
assert(BB == *Chain->begin());
assert(Chain->begin() != Chain->end());
namespace {
/// \brief Successor iterator for BlockChains.
///
/// This is an iterator that walks over the successor block chains by looking
/// through its blocks successors and mapping those back to block chains. This
/// iterator is not a fully-functioning iterator, it is designed specifically
/// to support the interface required by SCCIterator when forming and walking
/// SCCs of BlockChains.
///
/// Note that this iterator cannot be used while the chains are still being
/// formed and/or merged. Unlike the chains themselves, it does store end
/// iterators which could be moved if the chains are re-ordered. Once we begin
/// forming and iterating over an SCC of chains, the order of blocks within the
/// function must not change until we finish using the SCC iterators.
class BlockChain::SuccIterator
: public std::iterator<std::forward_iterator_tag,
BlockChain *, ptrdiff_t> {
BlockChain *Chain;
MachineFunction::iterator BI, BE;
MachineBasicBlock::succ_iterator SI;
public:
explicit SuccIterator(BlockChain *Chain)
: Chain(Chain), BI(Chain->FirstBB), BE(llvm::next(Chain->LastBB)),
SI(BI->succ_begin()) {
while (BI != BE && BI->succ_begin() == BI->succ_end())
++BI;
if (BI != BE)
SI = BI->succ_begin();
}
/// \brief Helper function to create an end iterator for a particular chain.
///
/// The "end" state is extremely arbitrary. We chose to have BI == BE, and SI
/// == Chain->FirstBB->succ_begin(). The value of SI doesn't really make any
/// sense, but rather than try to rationalize SI and our increment, when we
/// detect an "end" state, we just immediately call this function to build
/// the canonical end iterator.
static SuccIterator CreateEnd(BlockChain *Chain) {
SuccIterator It(Chain);
It.BI = It.BE;
return It;
}
bool operator==(const SuccIterator &RHS) const {
return (Chain == RHS.Chain && BI == RHS.BI && SI == RHS.SI);
}
bool operator!=(const SuccIterator &RHS) const {
return !operator==(RHS);
}
SuccIterator& operator++() {
assert(*this != CreateEnd(Chain) && "Cannot increment the end iterator");
// There may be null successor pointers, skip over them.
// FIXME: I don't understand *why* there are null successor pointers.
do {
++SI;
if (SI != BI->succ_end() && *SI)
return *this;
// There may be a basic block without successors. Skip over them.
do {
++BI;
if (BI == BE)
return *this = CreateEnd(Chain);
} while (BI->succ_begin() == BI->succ_end());
SI = BI->succ_begin();
} while (!*SI);
return *this;
}
SuccIterator operator++(int) {
SuccIterator tmp = *this;
++*this;
return tmp;
}
BlockChain *operator*() const {
assert(Chain->BlockToChain.lookup(*SI) && "Missing chain");
return Chain->BlockToChain.lookup(*SI);
}
};
}
namespace {
/// \brief Sorter used with containers of BlockChain pointers.
///
/// Sorts based on the \see BlockChain::InChainEdgeFrequency -- see its
/// comments for details on what this ordering represents.
struct ChainPtrPrioritySorter {
bool operator()(const BlockChain *LHS, const BlockChain *RHS) const {
assert(LHS && RHS && "Null chain entry");
return LHS->InChainEdgeFrequency < RHS->InChainEdgeFrequency;
// Update the incoming blocks to point to this chain, and add them to the
// chain structure.
for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end();
BI != BE; ++BI) {
Blocks.push_back(*BI);
assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain");
BlockToChain[*BI] = this;
}
}
};
}
namespace {
class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A typedef for a block filter set.
typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
/// \brief A handle to the branch probability pass.
const MachineBranchProbabilityInfo *MBPI;
@ -270,17 +176,6 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A handle to the target's lowering info.
const TargetLowering *TLI;
/// \brief A prioritized list of edges in the BB-graph.
///
/// For each function, we insert all control flow edges between BBs, along
/// with their "global" frequency. The Frequency of an edge being taken is
/// defined as the frequency of entering the source BB (from MBFI) times the
/// probability of taking a particular branch out of that block (from MBPI).
///
/// Once built, this list is sorted in ascending frequency, making the last
/// edge the hottest one in the function.
SmallVector<WeightedEdge, 64> Edges;
/// \brief Allocator and owner of BlockChain structures.
///
/// We build BlockChains lazily by merging together high probability BB
@ -297,24 +192,12 @@ class MachineBlockPlacement : public MachineFunctionPass {
/// between basic blocks.
DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain;
/// \brief A prioritized sequence of chains.
///
/// We build up the ideal sequence of basic block chains in reverse order
/// here, and then walk backwards to arrange the final function ordering.
SmallVector<BlockChain *, 16> PChains;
#ifndef NDEBUG
/// \brief A set of active chains used to sanity-check the pass algorithm.
///
/// All operations on this member should be wrapped in an assert or NDEBUG.
SmallPtrSet<BlockChain *, 16> ActiveChains;
#endif
BlockChain *CreateChain(MachineBasicBlock *BB);
void PrioritizeEdges(MachineFunction &F);
void BuildBlockChains();
void PrioritizeChains(MachineFunction &F);
void PlaceBlockChains(MachineFunction &F);
void mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain,
BlockFilterSet *Filter = 0);
void buildLoopChains(MachineFunction &F, MachineLoop &L);
void buildCFGChains(MachineFunction &F);
void placeChainsTopologically(MachineFunction &F);
void AlignLoops(MachineFunction &F);
public:
@ -349,22 +232,31 @@ FunctionPass *llvm::createMachineBlockPlacementPass() {
return new MachineBlockPlacement();
}
namespace llvm {
/// \brief GraphTraits specialization for our BlockChain graph.
template <> struct GraphTraits<BlockChain *> {
typedef BlockChain NodeType;
typedef BlockChain::SuccIterator ChildIteratorType;
static NodeType *getEntryNode(NodeType *N) { return N; }
static BlockChain::SuccIterator child_begin(NodeType *N) {
return BlockChain::SuccIterator(N);
}
static BlockChain::SuccIterator child_end(NodeType *N) {
return BlockChain::SuccIterator::CreateEnd(N);
}
};
#ifndef NDEBUG
/// \brief Helper to print the name of a MBB.
///
/// Only used by debug logging.
static std::string getBlockName(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber()
<< " (derived from LLVM BB '" << BB->getName() << "')";
OS.flush();
return Result;
}
/// \brief Helper to print the number of a MBB.
///
/// Only used by debug logging.
static std::string getBlockNum(MachineBasicBlock *BB) {
std::string Result;
raw_string_ostream OS(Result);
OS << "BB#" << BB->getNumber();
OS.flush();
return Result;
}
#endif
/// \brief Helper to create a new chain for a single BB.
///
/// Takes care of growing the Chains, setting up the BlockChain object, and any
@ -373,225 +265,169 @@ template <> struct GraphTraits<BlockChain *> {
BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) {
BlockChain *Chain =
new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB);
assert(ActiveChains.insert(Chain));
//assert(ActiveChains.insert(Chain));
return Chain;
}
/// \brief Build a prioritized list of edges.
/// \brief Merge a chain with any viable successor.
///
/// The priority is determined by the product of the block frequency (how
/// likely it is to arrive at a particular block) times the probability of
/// taking this particular edge out of the block. This provides a function-wide
/// ordering of the edges.
void MachineBlockPlacement::PrioritizeEdges(MachineFunction &F) {
assert(Edges.empty() && "Already have an edge list");
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
BlockChain *RequiredChain = 0;
for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) {
MachineBasicBlock *From = &*FI;
// We only consider MBBs with analyzable branches. Even if the analysis
// fails, if there is no fallthrough, we can still work with the MBB.
MachineBasicBlock *TBB = 0, *FBB = 0;
Cond.clear();
if (TII->AnalyzeBranch(*From, TBB, FBB, Cond) && From->canFallThrough()) {
// We push all unanalyzed blocks onto a chain eagerly to prevent them
// from being split later. Create the chain if needed, otherwise just
// keep track that these blocks reside on it.
if (!RequiredChain)
RequiredChain = CreateChain(From);
else
BlockToChain[From] = RequiredChain;
} else {
// As soon as we find an analyzable branch, add that block to and
// finalize any required chain that has been started. The required chain
// is only modeling potentially inexplicable fallthrough, so the first
// block to have analyzable fallthrough is a known-safe stopping point.
if (RequiredChain) {
BlockToChain[From] = RequiredChain;
RequiredChain->LastBB = FI;
RequiredChain = 0;
}
}
/// This routine walks the predecessors of the current block, looking for
/// viable merge candidates. It has strict rules it uses to determine when
/// a predecessor can be merged with the current block, which center around
/// preserving the CFG structure. It performs the merge if any viable candidate
/// is found.
void MachineBlockPlacement::mergeSuccessor(MachineBasicBlock *BB,
BlockChain *Chain,
BlockFilterSet *Filter) {
assert(BB);
assert(Chain);
BlockFrequency BaseFrequency = MBFI->getBlockFreq(From);
for (MachineBasicBlock::succ_iterator SI = From->succ_begin(),
SE = From->succ_end();
SI != SE; ++SI) {
MachineBasicBlock *To = *SI;
WeightedEdge WE = { BaseFrequency * MBPI->getEdgeProbability(From, To),
From, To };
Edges.push_back(WE);
// If this block is not at the end of its chain, it cannot merge with any
// other chain.
if (Chain && *llvm::prior(Chain->end()) != BB)
return;
// Walk through the successors looking for the highest probability edge.
// FIXME: This is an annoying way to do the comparison, but it's correct.
// Support should be added to BranchProbability to properly compare two.
MachineBasicBlock *Successor = 0;
BlockFrequency BestFreq;
DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n");
for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(),
SE = BB->succ_end();
SI != SE; ++SI) {
if (BB == *SI || (Filter && !Filter->count(*SI)))
continue;
BlockFrequency SuccFreq(BlockFrequency::getEntryFrequency());
SuccFreq *= MBPI->getEdgeProbability(BB, *SI);
DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccFreq << "\n");
if (!Successor || SuccFreq > BestFreq || (!(SuccFreq < BestFreq) &&
BB->isLayoutSuccessor(*SI))) {
Successor = *SI;
BestFreq = SuccFreq;
}
}
assert(!RequiredChain && "Never found a terminator for a required chain");
std::stable_sort(Edges.begin(), Edges.end());
if (!Successor)
return;
// Grab a chain if it exists already for this successor and make sure the
// successor is at the start of the chain as we can't merge mid-chain. Also,
// if the successor chain is the same as our chain, we're already merged.
BlockChain *SuccChain = BlockToChain[Successor];
if (SuccChain && (SuccChain == Chain || Successor != *SuccChain->begin()))
return;
// We only merge chains across a CFG merge when the desired merge path is
// significantly hotter than the incoming edge. We define a hot edge more
// strictly than the BranchProbabilityInfo does, as the two predecessor
// blocks may have dramatically different incoming probabilities we need to
// account for. Therefor we use the "global" edge weight which is the
// branch's probability times the block frequency of the predecessor.
BlockFrequency MergeWeight = MBFI->getBlockFreq(BB);
MergeWeight *= MBPI->getEdgeProbability(BB, Successor);
// We only want to consider breaking the CFG when the merge weight is much
// higher (80% vs. 20%), so multiply it by 1/4. This will require the merged
// edge to be 4x more likely before we disrupt the CFG. This number matches
// the definition of "hot" in BranchProbabilityAnalysis (80% vs. 20%).
MergeWeight *= BranchProbability(1, 4);
for (MachineBasicBlock::pred_iterator PI = Successor->pred_begin(),
PE = Successor->pred_end();
PI != PE; ++PI) {
if (BB == *PI || Successor == *PI) continue;
BlockFrequency PredWeight = MBFI->getBlockFreq(*PI);
PredWeight *= MBPI->getEdgeProbability(*PI, Successor);
// Return on the first predecessor we find which outstrips our merge weight.
if (MergeWeight < PredWeight)
return;
DEBUG(dbgs() << "Breaking CFG edge!\n"
<< " Edge from " << getBlockNum(BB) << " to "
<< getBlockNum(Successor) << ": " << MergeWeight << "\n"
<< " vs. " << getBlockNum(BB) << " to "
<< getBlockNum(*PI) << ": " << PredWeight << "\n");
}
DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to "
<< getBlockNum(Successor) << "\n");
Chain->merge(Successor, SuccChain);
}
/// \brief Build chains of basic blocks along hot paths.
/// \brief Forms basic block chains from the natural loop structures.
///
/// Build chains by trying to merge each pair of blocks from the mostly costly
/// edge first. This is essentially "Algo2" from the Profile Guided Code
/// Placement paper. While each node is considered a chain of one block, this
/// routine lazily build the chain objects themselves so that when possible it
/// can just merge a block into an existing chain.
void MachineBlockPlacement::BuildBlockChains() {
for (SmallVectorImpl<WeightedEdge>::reverse_iterator EI = Edges.rbegin(),
EE = Edges.rend();
EI != EE; ++EI) {
MachineBasicBlock *SourceB = EI->From, *DestB = EI->To;
if (SourceB == DestB) continue;
/// These chains are designed to preserve the existing *structure* of the code
/// as much as possible. We can then stitch the chains together in a way which
/// both preserves the topological structure and minimizes taken conditional
/// branches.
void MachineBlockPlacement::buildLoopChains(MachineFunction &F, MachineLoop &L) {
// First recurse through any nested loops, building chains for those inner
// loops.
for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI)
buildLoopChains(F, **LI);
BlockChain *SourceChain = BlockToChain.lookup(SourceB);
if (!SourceChain) SourceChain = CreateChain(SourceB);
BlockChain *DestChain = BlockToChain.lookup(DestB);
if (!DestChain) DestChain = CreateChain(DestB);
if (SourceChain == DestChain)
continue;
SmallPtrSet<MachineBasicBlock *, 16> LoopBlockSet(L.block_begin(),
L.block_end());
bool IsSourceTail =
SourceChain->LastBB == MachineFunction::iterator(SourceB);
bool IsDestHead =
DestChain->FirstBB == MachineFunction::iterator(DestB);
if (!IsSourceTail || !IsDestHead)
continue;
SourceChain->merge(DestChain);
assert(ActiveChains.erase(DestChain));
// Begin building up a set of chains of blocks within this loop which should
// remain contiguous. Some of the blocks already belong to a chain which
// represents an inner loop.
for (MachineLoop::block_iterator BI = L.block_begin(), BE = L.block_end();
BI != BE; ++BI) {
MachineBasicBlock *BB = *BI;
BlockChain *Chain = BlockToChain[BB];
if (!Chain) Chain = CreateChain(BB);
mergeSuccessor(BB, Chain, &LoopBlockSet);
}
}
/// \brief Prioritize the chains to minimize back-edges between chains.
///
/// This is the trickiest part of the placement algorithm. Each chain is
/// a hot-path through a sequence of basic blocks, but there are conditional
/// branches away from this hot path, and to some other chain. Hardware branch
/// predictors favor back edges over forward edges, and so it is desirable to
/// arrange the targets of branches away from a hot path and to some other
/// chain to come later in the function, making them forward branches, and
/// helping the branch predictor to predict fallthrough.
///
/// In some cases, this is easy. simply topologically walking from the entry
/// chain through its successors in order would work if there were no cycles
/// between the chains of blocks, but often there are. In such a case, we first
/// need to identify the participants in the cycle, and then rank them so that
/// the linearizing of the chains has the lowest *probability* of causing
/// a mispredicted branch. To compute the correct rank for a chain, we take the
/// complement of the branch probability for each branch leading away from the
/// chain and multiply it by the frequency of the source block for that branch.
/// This gives us the probability of that particular branch *not* being taken
/// in this function. The sum of these probabilities for each chain is used as
/// a rank, so that we order the chain with the highest such sum first.
/// FIXME: This seems like a good approximation, but there is probably a known
/// technique for ordering of an SCC given edge weights. It would be good to
/// use that, or even use its code if possible.
///
/// Also notable is that we prioritize the chains from the bottom up, and so
/// all of the "first" and "before" relationships end up inverted in the code.
void MachineBlockPlacement::PrioritizeChains(MachineFunction &F) {
void MachineBlockPlacement::buildCFGChains(MachineFunction &F) {
// First build any loop-based chains.
for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE;
++LI)
buildLoopChains(F, **LI);
// Now walk the blocks of the function forming chains where they don't
// violate any CFG structure.
for (MachineFunction::iterator BI = F.begin(), BE = F.end();
BI != BE; ++BI) {
MachineBasicBlock *BB = BI;
BlockChain *Chain = BlockToChain[BB];
if (!Chain) Chain = CreateChain(BB);
mergeSuccessor(BB, Chain);
}
}
void MachineBlockPlacement::placeChainsTopologically(MachineFunction &F) {
MachineBasicBlock *EntryB = &F.front();
BlockChain *EntryChain = BlockToChain[EntryB];
assert(EntryChain && "Missing chain for entry block");
assert(EntryChain->FirstBB == F.begin() &&
assert(*EntryChain->begin() == EntryB &&
"Entry block is not the head of the entry block chain");
// Form an SCC and walk it from the bottom up.
SmallPtrSet<BlockChain *, 4> IsInSCC;
for (scc_iterator<BlockChain *> I = scc_begin(EntryChain);
!I.isAtEnd(); ++I) {
const std::vector<BlockChain *> &SCC = *I;
PChains.insert(PChains.end(), SCC.begin(), SCC.end());
// If there is only one chain in the SCC, it's trivially sorted so just
// bail out early. Sorting the SCC is expensive.
if (SCC.size() == 1)
continue;
// We work strictly on the PChains range from here on out to maximize
// locality.
SmallVectorImpl<BlockChain *>::iterator SCCEnd = PChains.end(),
SCCBegin = SCCEnd - SCC.size();
IsInSCC.clear();
IsInSCC.insert(SCCBegin, SCCEnd);
// Compute the edge frequency of staying in a chain, despite the existency
// of an edge to some other chain within this SCC.
for (SmallVectorImpl<BlockChain *>::iterator SCCI = SCCBegin;
SCCI != SCCEnd; ++SCCI) {
BlockChain *Chain = *SCCI;
// Special case the entry chain. Regardless of the weights of other
// chains, the entry chain *must* come first, so move it to the end, and
// avoid processing that chain at all.
if (Chain == EntryChain) {
--SCCEnd;
if (SCCI == SCCEnd) break;
Chain = *SCCI = *SCCEnd;
*SCCEnd = EntryChain;
}
// Walk over every block in this chain looking for out-bound edges to
// other chains in this SCC.
for (MachineFunction::iterator BI = Chain->FirstBB,
BE = llvm::next(Chain->LastBB);
BI != BE; ++BI) {
MachineBasicBlock *From = &*BI;
for (MachineBasicBlock::succ_iterator SI = BI->succ_begin(),
SE = BI->succ_end();
SI != SE; ++SI) {
MachineBasicBlock *To = *SI;
if (!To || !IsInSCC.count(BlockToChain[To]))
continue;
BranchProbability ComplEdgeProb =
MBPI->getEdgeProbability(From, To).getCompl();
Chain->InChainEdgeFrequency +=
MBFI->getBlockFreq(From) * ComplEdgeProb;
}
}
}
// Sort the chains within the SCC according to their edge frequencies,
// which should make the least costly chain of blocks to mis-place be
// ordered first in the prioritized sequence.
std::stable_sort(SCCBegin, SCCEnd, ChainPtrPrioritySorter());
}
}
/// \brief Splice the function blocks together based on the chain priorities.
///
/// Each chain is already represented as a contiguous range of blocks in the
/// function. Simply walk backwards down the prioritized chains and splice in
/// any chains out of order. Note that the first chain we visit is necessarily
/// the entry chain. It has no predecessors and so must be the top of the SCC.
/// Also, we cannot splice any chain prior to the entry chain as we can't
/// splice any blocks prior to the entry block.
void MachineBlockPlacement::PlaceBlockChains(MachineFunction &F) {
assert(!PChains.empty() && "No chains were prioritized");
assert(PChains.back() == BlockToChain[&F.front()] &&
"The entry chain must always be the final chain");
// Walk the blocks in RPO, and insert each block for a chain in order the
// first time we see that chain.
MachineFunction::iterator InsertPos = F.begin();
for (SmallVectorImpl<BlockChain *>::reverse_iterator CI = PChains.rbegin(),
CE = PChains.rend();
CI != CE; ++CI) {
BlockChain *Chain = *CI;
// Check that we process this chain only once for debugging.
assert(ActiveChains.erase(Chain) && "Processed a chain twice");
// If this chain is already in the right position, just skip past it.
// Otherwise, splice it into position.
if (InsertPos == Chain->FirstBB)
InsertPos = llvm::next(Chain->LastBB);
else
F.splice(InsertPos, Chain->FirstBB, llvm::next(Chain->LastBB));
SmallPtrSet<BlockChain *, 16> VisitedChains;
ReversePostOrderTraversal<MachineBasicBlock *> RPOT(EntryB);
typedef ReversePostOrderTraversal<MachineBasicBlock *>::rpo_iterator
rpo_iterator;
for (rpo_iterator I = RPOT.begin(), E = RPOT.end(); I != E; ++I) {
BlockChain *Chain = BlockToChain[*I];
assert(Chain);
if(!VisitedChains.insert(Chain))
continue;
for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE;
++BI) {
DEBUG(dbgs() << (BI == Chain->begin() ? "Placing chain "
: " ... ")
<< getBlockName(*BI) << "\n");
if (InsertPos != MachineFunction::iterator(*BI))
F.splice(InsertPos, *BI);
else
++InsertPos;
}
}
// Note that we can't assert this is empty as there may be unreachable blocks
// in the function.
#ifndef NDEBUG
ActiveChains.clear();
#endif
// Now that every block is in its final position, update all of the
// terminators.
SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch.
@ -638,21 +474,13 @@ bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) {
MLI = &getAnalysis<MachineLoopInfo>();
TII = F.getTarget().getInstrInfo();
TLI = F.getTarget().getTargetLowering();
assert(Edges.empty());
assert(BlockToChain.empty());
assert(PChains.empty());
assert(ActiveChains.empty());
PrioritizeEdges(F);
BuildBlockChains();
PrioritizeChains(F);
PlaceBlockChains(F);
buildCFGChains(F);
placeChainsTopologically(F);
AlignLoops(F);
Edges.clear();
BlockToChain.clear();
PChains.clear();
ChainAllocator.DestroyAll();
// We always return true as we have no way to track whether the final order
// differs from the original order.

View File

@ -105,11 +105,10 @@ define i32 @test_nested_loop_align(i32 %i, i32* %a, i32* %b) {
; CHECK: test_nested_loop_align:
; CHECK: %entry
; CHECK: .align [[ALIGN]],
; CHECK-NEXT: %loop.body.1
; CHECK-NEXT: %loop.body.2
; CHECK: .align [[ALIGN]],
; CHECK-NEXT: %inner.loop.body
; CHECK-NOT: .align
; CHECK: %loop.body.2
; CHECK: %exit
entry: