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Turn off debug output
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2247 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -10,7 +10,6 @@
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#include "llvm/Transforms/CloneFunction.h"
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DataStructureGraph.h"
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#include "llvm/Pass.h"
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#include "llvm/Module.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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@ -30,7 +29,12 @@
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// DEBUG_CREATE_POOLS - Enable this to turn on debug output for the pool
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// creation phase in the top level function of a transformed data structure.
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//
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#define DEBUG_CREATE_POOLS 1
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//#define DEBUG_CREATE_POOLS 1
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// DEBUG_TRANSFORM_PROGRESS - Enable this to get lots of debug output on what
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// the transformation is doing.
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//
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//#define DEBUG_TRANSFORM_PROGRESS 1
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#include "Support/CommandLine.h"
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enum PtrSize {
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@ -38,7 +42,7 @@ enum PtrSize {
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};
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static cl::Enum<enum PtrSize> ReqPointerSize("ptrsize", 0,
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"Set pointer size for pool allocation",
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"Set pointer size for -poolalloc pass",
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clEnumValN(Ptr32bits, "32", "Use 32 bit indices for pointers"),
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clEnumValN(Ptr16bits, "16", "Use 16 bit indices for pointers"),
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clEnumValN(Ptr8bits , "8", "Use 8 bit indices for pointers"), 0);
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@ -326,7 +330,9 @@ bool PoolAllocate::processFunction(Function *F) {
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map<DSNode*, PoolInfo> PoolDescs;
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CreatePools(F, Allocs, PoolDescs);
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "Transformed Entry Function: \n" << F;
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#endif
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// Now we need to figure out what called functions we need to transform, and
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// how. To do this, we look at all of the scalars, seeing which functions are
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@ -659,7 +665,9 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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map<Value*, PointerValSet> &ValMap = IPFGraph.getValueMap();
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vector<ScalarInfo> Scalars;
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "Building scalar map:\n";
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#endif
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for (map<Value*, PointerValSet>::iterator I = ValMap.begin(),
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E = ValMap.end(); I != E; ++I) {
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@ -673,20 +681,22 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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map<DSNode*, PoolInfo>::iterator AI = PoolDescs.find(PVS[i].Node);
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if (AI != PoolDescs.end()) { // Add it to the list of scalars
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Scalars.push_back(ScalarInfo(I->first, AI->second));
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "\nScalar Mapping from:" << I->first
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<< "Scalar Mapping to: "; PVS.print(cerr);
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#endif
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}
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}
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}
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "\nIn '" << F->getName()
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<< "': Found the following values that point to poolable nodes:\n";
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for (unsigned i = 0, e = Scalars.size(); i != e; ++i)
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cerr << Scalars[i].Val;
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cerr << "\n";
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#endif
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// CallMap - Contain an entry for every call instruction that needs to be
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// transformed. Each entry in the map contains information about what we need
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@ -726,6 +736,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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}
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}
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#ifdef DEBUG_TRANSFORM_PROGRESS
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// Print out call map...
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for (map<CallInst*, TransformFunctionInfo>::iterator I = CallMap.begin();
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I != CallMap.end(); ++I) {
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@ -736,6 +747,7 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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cerr << I->second.ArgInfo[i].ArgNo << ", ";
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cerr << "\n\n";
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}
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#endif
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// Loop through all of the call nodes, recursively creating the new functions
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// that we want to call... This uses a map to prevent infinite recursion and
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@ -806,11 +818,14 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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// Visit all instructions... creating the new instructions that we need and
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// unlinking the old instructions from the function...
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//
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#ifdef DEBUG_TRANSFORM_PROGRESS
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for (unsigned i = 0, e = InstToFix.size(); i != e; ++i) {
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cerr << "Fixing: " << InstToFix[i];
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NIC.visit(InstToFix[i]);
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}
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//NIC.visit(InstToFix.begin(), InstToFix.end());
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#else
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NIC.visit(InstToFix.begin(), InstToFix.end());
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#endif
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// Make all instructions we will delete "let go" of their operands... so that
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// we can safely delete Arguments whose types have changed...
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@ -844,8 +859,9 @@ void PoolAllocate::transformFunctionBody(Function *F, FunctionDSGraph &IPFGraph,
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//
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NIC.updateReferences();
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "TRANSFORMED FUNCTION:\n" << F;
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#endif
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// Delete all of the "instructions to fix"
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for_each(InstToFix.begin(), InstToFix.end(), deleter<Instruction>);
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@ -931,11 +947,13 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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map<DSNode*, PoolInfo> &CallerPoolDesc) {
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if (getTransformedFunction(TFI)) return; // Function xformation already done?
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "********** Entering transformFunction for "
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<< TFI.Func->getName() << ":\n";
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for (unsigned i = 0, e = TFI.ArgInfo.size(); i != e; ++i)
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cerr << " ArgInfo[" << i << "] = " << TFI.ArgInfo[i].ArgNo << "\n";
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cerr << "\n";
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#endif
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const FunctionType *OldFuncType = TFI.Func->getFunctionType();
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@ -973,7 +991,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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CurModule->getFunctionList().push_back(NewFunc);
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "Created function prototype: " << NewFunc << "\n";
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#endif
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// Add the newly formed function to the TransformedFunctions table so that
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// infinite recursion does not occur!
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@ -1026,6 +1046,7 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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NodeMapping);
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// Print out the node mapping...
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "\nNode mapping for call of " << NewFunc->getName() << "\n";
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for (map<DSNode*, PointerValSet>::iterator I = NodeMapping.begin();
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I != NodeMapping.end(); ++I) {
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@ -1033,6 +1054,7 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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cerr << "To: "; I->second.print(cerr);
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cerr << "\n";
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}
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#endif
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// Fill in the PoolDescriptor information for the transformed function so that
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// it can determine which value holds the pool descriptor for each data
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@ -1040,7 +1062,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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//
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map<DSNode*, PoolInfo> PoolDescs;
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "\nCalculating the pool descriptor map:\n";
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#endif
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// Calculate as much of the pool descriptor map as possible. Since we have
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// the node mapping between the caller and callee functions, and we have the
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@ -1066,7 +1090,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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// call... The call instruction should not have the pool operands added
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// yet.
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unsigned ArgNo = TFI.Call->getNumOperands()-1+a;
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "Should be argument #: " << ArgNo << "[i = " << a << "]\n";
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#endif
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assert(ArgNo < NewFunc->getArgumentList().size() &&
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"Call already has pool arguments added??");
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@ -1103,7 +1129,9 @@ void PoolAllocate::transformFunction(TransformFunctionInfo &TFI,
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//
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transformFunctionBody(NewFunc, DSGraph, PoolDescs);
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#ifdef DEBUG_TRANSFORM_PROGRESS
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cerr << "Function after transformation:\n" << NewFunc;
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#endif
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}
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static unsigned countPointerTypes(const Type *Ty) {
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@ -1239,8 +1267,7 @@ void PoolAllocate::CreatePools(Function *F, const vector<AllocDSNode*> &Allocs,
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// our purposes here, we assume we are allocating a scalar, or array of
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// constant size.
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//
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unsigned ElSize = TargetData.getTypeSize(AI->getAllocatedType());
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ElSize *= cast<ConstantUInt>(AI->getArraySize())->getValue();
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unsigned ElSize = TargetData.getTypeSize(PI.NewType);
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vector<Value*> Args;
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Args.push_back(ConstantUInt::get(Type::UIntTy, ElSize));
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