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Fix several const-correctness issues, resolving some -Wcast-qual warnings.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@54349 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -88,7 +88,7 @@ public:
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void Schedule();
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/// IsReachable - Checks if SU is reachable from TargetSU.
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bool IsReachable(SUnit *SU, SUnit *TargetSU);
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bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
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/// willCreateCycle - Returns true if adding an edge from SU to TargetSU will
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/// create a cycle.
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@ -155,7 +155,7 @@ private:
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/// DFS - make a DFS traversal and mark all nodes affected by the
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/// edge insertion. These nodes will later get new topological indexes
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/// by means of the Shift method.
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void DFS(SUnit *SU, int UpperBound, bool& HasLoop);
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void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
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/// Shift - reassign topological indexes for the nodes in the DAG
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/// to preserve the topological ordering.
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@ -395,7 +395,7 @@ void ScheduleDAGRRList::UnscheduleNodeBottomUp(SUnit *SU) {
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}
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/// IsReachable - Checks if SU is reachable from TargetSU.
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bool ScheduleDAGRRList::IsReachable(SUnit *SU, SUnit *TargetSU) {
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bool ScheduleDAGRRList::IsReachable(const SUnit *SU, const SUnit *TargetSU) {
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// If insertion of the edge SU->TargetSU would create a cycle
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// then there is a path from TargetSU to SU.
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int UpperBound, LowerBound;
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@ -543,8 +543,8 @@ bool ScheduleDAGRRList::RemovePred(SUnit *M, SUnit *N,
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/// DFS - Make a DFS traversal to mark all nodes reachable from SU and mark
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/// all nodes affected by the edge insertion. These nodes will later get new
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/// topological indexes by means of the Shift method.
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void ScheduleDAGRRList::DFS(SUnit *SU, int UpperBound, bool& HasLoop) {
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std::vector<SUnit*> WorkList;
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void ScheduleDAGRRList::DFS(const SUnit *SU, int UpperBound, bool& HasLoop) {
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std::vector<const SUnit*> WorkList;
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WorkList.reserve(SUnits.size());
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WorkList.push_back(SU);
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@ -1403,7 +1403,7 @@ namespace {
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class VISIBILITY_HIDDEN BURegReductionPriorityQueue
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: public RegReductionPriorityQueue<bu_ls_rr_sort> {
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// SUnits - The SUnits for the current graph.
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const std::vector<SUnit> *SUnits;
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std::vector<SUnit> *SUnits;
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// SethiUllmanNumbers - The SethiUllman number for each node.
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std::vector<unsigned> SethiUllmanNumbers;
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@ -1692,11 +1692,11 @@ BURegReductionPriorityQueue::canClobber(const SUnit *SU, const SUnit *Op) {
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/// hasCopyToRegUse - Return true if SU has a value successor that is a
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/// CopyToReg node.
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static bool hasCopyToRegUse(SUnit *SU) {
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static bool hasCopyToRegUse(const SUnit *SU) {
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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if (I->isCtrl) continue;
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SUnit *SuccSU = I->Dep;
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const SUnit *SuccSU = I->Dep;
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if (SuccSU->Node && SuccSU->Node->getOpcode() == ISD::CopyToReg)
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return true;
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}
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@ -1705,7 +1705,7 @@ static bool hasCopyToRegUse(SUnit *SU) {
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/// canClobberPhysRegDefs - True if SU would clobber one of SuccSU's
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/// physical register defs.
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static bool canClobberPhysRegDefs(SUnit *SuccSU, SUnit *SU,
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static bool canClobberPhysRegDefs(const SUnit *SuccSU, const SUnit *SU,
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const TargetInstrInfo *TII,
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const TargetRegisterInfo *TRI) {
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SDNode *N = SuccSU->Node;
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@ -1739,7 +1739,7 @@ static bool canClobberPhysRegDefs(SUnit *SuccSU, SUnit *SU,
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/// commutable, favor the one that's not commutable.
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void BURegReductionPriorityQueue::AddPseudoTwoAddrDeps() {
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for (unsigned i = 0, e = SUnits->size(); i != e; ++i) {
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SUnit *SU = (SUnit *)&((*SUnits)[i]);
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SUnit *SU = &(*SUnits)[i];
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if (!SU->isTwoAddress)
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continue;
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@ -1819,7 +1819,7 @@ static unsigned LimitedSumOfUnscheduledPredsOfSuccs(const SUnit *SU,
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unsigned Sum = 0;
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for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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I != E; ++I) {
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SUnit *SuccSU = I->Dep;
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const SUnit *SuccSU = I->Dep;
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for (SUnit::const_pred_iterator II = SuccSU->Preds.begin(),
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EE = SuccSU->Preds.end(); II != EE; ++II) {
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SUnit *PredSU = II->Dep;
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@ -58,13 +58,13 @@ bool SmallPtrSetImpl::insert_imp(const void * Ptr) {
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Grow();
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// Okay, we know we have space. Find a hash bucket.
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void **Bucket = const_cast<void**>(FindBucketFor((void*)Ptr));
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const void **Bucket = const_cast<const void**>(FindBucketFor(Ptr));
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if (*Bucket == Ptr) return false; // Already inserted, good.
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// Otherwise, insert it!
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if (*Bucket == getTombstoneMarker())
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--NumTombstones;
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*Bucket = (void*)Ptr;
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*Bucket = Ptr;
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++NumElements; // Track density.
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return true;
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}
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@ -1070,7 +1070,8 @@ private:
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}
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typename MapTy::iterator I =
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Map.find(MapKey((TypeClass*)CP->getRawType(), getValType(CP)));
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Map.find(MapKey(static_cast<const TypeClass*>(CP->getRawType()),
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getValType(CP)));
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if (I == Map.end() || I->second != CP) {
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// FIXME: This should not use a linear scan. If this gets to be a
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// performance problem, someone should look at this.
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@ -84,9 +84,9 @@ void Type::destroy() const {
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// Now call the destructor for the subclass directly because we're going
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// to delete this as an array of char.
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if (isa<FunctionType>(this))
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((FunctionType*)this)->FunctionType::~FunctionType();
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static_cast<const FunctionType*>(this)->FunctionType::~FunctionType();
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else
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((StructType*)this)->StructType::~StructType();
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static_cast<const StructType*>(this)->StructType::~StructType();
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// Finally, remove the memory as an array deallocation of the chars it was
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// constructed from.
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