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Add an MF argument to MachineInstr::addOperand().
Just like for addMemOperand(), the function pointer provides a context for allocating memory. This will make it possible to use a better memory allocation strategy for the MI operand list, which is currently a slow std::vector. Most calls to addOperand() come from MachineInstrBuilder, so give that class an MF reference as well. Code using BuildMI() won't need changing at all since the MF reference is already required to allocate a MachineInstr. Future patches will fix code that calls MI::addOperand(Op) directly, as well as code that uses the now deprecated MachineInstrBuilder(MI) constructor. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170574 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -952,6 +952,14 @@ public:
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/// (before the first implicit operand).
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void addOperand(const MachineOperand &Op);
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// Add an operand while providing a context pointer. This will replace the
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// single-argument function shortly.
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//
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// MF must be the machine function that was used to allocate this instruction.
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void addOperand(MachineFunction &MF, const MachineOperand &Op) {
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addOperand(Op);
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}
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/// setDesc - Replace the instruction descriptor (thus opcode) of
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/// the current instruction with a new one.
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///
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@ -42,10 +42,15 @@ namespace RegState {
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}
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class MachineInstrBuilder {
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MachineFunction *MF;
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MachineInstr *MI;
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public:
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MachineInstrBuilder() : MI(0) {}
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explicit MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
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MachineInstrBuilder() : MF(0), MI(0) {}
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explicit MachineInstrBuilder(MachineInstr *mi) : MF(0), MI(mi) {}
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/// Create a MachineInstrBuilder for manipulating an existing instruction.
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/// F must be the machine function that was used to allocate I.
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MachineInstrBuilder(MachineFunction &F, MachineInstr *I) : MF(&F), MI(I) {}
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/// Allow automatic conversion to the machine instruction we are working on.
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///
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@ -204,7 +209,7 @@ public:
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inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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return MachineInstrBuilder(MF.CreateMachineInstr(MCID, DL));
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return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL));
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}
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/// BuildMI - This version of the builder sets up the first operand as a
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@ -214,7 +219,7 @@ inline MachineInstrBuilder BuildMI(MachineFunction &MF,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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return MachineInstrBuilder(MF.CreateMachineInstr(MCID, DL))
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return MachineInstrBuilder(MF, MF.CreateMachineInstr(MCID, DL))
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.addReg(DestReg, RegState::Define);
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}
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@ -227,9 +232,10 @@ inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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MachineInstr *MI = BB.getParent()->CreateMachineInstr(MCID, DL);
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI).addReg(DestReg, RegState::Define);
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return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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@ -237,9 +243,10 @@ inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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DebugLoc DL,
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const MCInstrDesc &MCID,
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unsigned DestReg) {
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MachineInstr *MI = BB.getParent()->CreateMachineInstr(MCID, DL);
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI).addReg(DestReg, RegState::Define);
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return MachineInstrBuilder(MF, MI).addReg(DestReg, RegState::Define);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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@ -264,18 +271,20 @@ inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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MachineInstr *MI = BB.getParent()->CreateMachineInstr(MCID, DL);
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI);
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return MachineInstrBuilder(MF, MI);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::instr_iterator I,
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DebugLoc DL,
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const MCInstrDesc &MCID) {
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MachineInstr *MI = BB.getParent()->CreateMachineInstr(MCID, DL);
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MachineFunction &MF = *BB.getParent();
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MachineInstr *MI = MF.CreateMachineInstr(MCID, DL);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI);
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return MachineInstrBuilder(MF, MI);
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}
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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