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LoopVectorize: Don't store a reversed value in the vectorized value map
When we store values for reversed induction stores we must not store the reversed value in the vectorized value map. Another instruction might use this value. This fixes 3 test cases of PR16455. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@185051 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1227,8 +1227,10 @@ void InnerLoopVectorizer::vectorizeMemoryInstruction(Instruction *Instr,
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if (SI) {
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assert(!Legal->isUniform(SI->getPointerOperand()) &&
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"We do not allow storing to uniform addresses");
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// We don't want to update the value in the map as it might be used in
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// another expression. So don't use a reference type for "StoredVal".
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VectorParts StoredVal = getVectorValue(SI->getValueOperand());
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VectorParts &StoredVal = getVectorValue(SI->getValueOperand());
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for (unsigned Part = 0; Part < UF; ++Part) {
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// Calculate the pointer for the specific unroll-part.
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Value *PartPtr = Builder.CreateGEP(Ptr, Builder.getInt32(Part * VF));
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@ -1246,6 +1248,7 @@ void InnerLoopVectorizer::vectorizeMemoryInstruction(Instruction *Instr,
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Value *VecPtr = Builder.CreateBitCast(PartPtr, DataTy->getPointerTo(AddressSpace));
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Builder.CreateStore(StoredVal[Part], VecPtr)->setAlignment(Alignment);
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}
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return;
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}
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for (unsigned Part = 0; Part < UF; ++Part) {
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55
test/Transforms/LoopVectorize/store-shuffle-bug.ll
Normal file
55
test/Transforms/LoopVectorize/store-shuffle-bug.ll
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@ -0,0 +1,55 @@
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; RUN: opt -S -loop-vectorize -force-vector-unroll=1 -force-vector-width=4 -dce -instcombine < %s | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.8.0"
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@uf = common global [100 x i32] zeroinitializer, align 16
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@xi = common global [100 x i32] zeroinitializer, align 16
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@q = common global [100 x i32] zeroinitializer, align 16
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; PR16455
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; Due do a bug in the way we handled reverse induction stores we would generate
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; a shuffle too many.
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define void @t() {
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entry:
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br label %for.body
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; CHECK: @t
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; CHECK: vector.body:
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; CHECK: load <4 x i32>
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; CHECK: [[VAR1:%[a-zA-Z0-9]+]] = shufflevector
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; CHECK: load <4 x i32>
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; CHECK: [[VAR2:%[a-zA-Z0-9]+]] = shufflevector
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; CHECK: [[VAR3:%[a-zA-Z0-9]+]] = add nsw <4 x i32> [[VAR2]], [[VAR1]]
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; CHECK: [[VAR4:%[a-zA-Z0-9]+]] = shufflevector <4 x i32> [[VAR3]]
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; CHECK: store <4 x i32> [[VAR4]]
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; CHECK: load <4 x i32>
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; CHECK: [[VAR5:%[a-zA-Z0-9]+]] = shufflevector
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; CHECK-NOT: add nsw <4 x i32> [[VAR4]], [[VAR5]]
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; CHECK-NOT: add nsw <4 x i32> [[VAR5]], [[VAR4]]
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; CHECK: add nsw <4 x i32> [[VAR3]], [[VAR5]]
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for.body:
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%indvars.iv = phi i64 [ 93, %entry ], [ %indvars.iv.next, %for.body ]
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%0 = add i64 %indvars.iv, 1
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%arrayidx = getelementptr inbounds [100 x i32]* @uf, i64 0, i64 %0
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%arrayidx3 = getelementptr inbounds [100 x i32]* @xi, i64 0, i64 %0
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%1 = load i32* %arrayidx3, align 4
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%2 = load i32* %arrayidx, align 4
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%add4 = add nsw i32 %2, %1
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store i32 %add4, i32* %arrayidx, align 4
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%arrayidx7 = getelementptr inbounds [100 x i32]* @q, i64 0, i64 %0
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%3 = load i32* %arrayidx7, align 4
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%add8 = add nsw i32 %add4, %3
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store i32 %add8, i32* %arrayidx, align 4
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%indvars.iv.next = add i64 %indvars.iv, -1
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%4 = trunc i64 %indvars.iv.next to i32
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%cmp = icmp ugt i32 %4, 2
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br i1 %cmp, label %for.body, label %for.end
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for.end:
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ret void
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}
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