Add some methods that are useful for updating loop information.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@12871 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2004-04-12 20:26:17 +00:00
parent 479f7e5e78
commit 46758a894f
2 changed files with 134 additions and 6 deletions

View File

@ -9,7 +9,7 @@
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. Note that natural
// loops may actually be several loops that share the same header node...
// loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
@ -48,6 +48,9 @@ class Loop {
Loop(const Loop &); // DO NOT IMPLEMENT
const Loop &operator=(const Loop &); // DO NOT IMPLEMENT
public:
/// Loop ctor - This creates an empty loop.
Loop() : ParentLoop(0), LoopDepth(0) {
}
unsigned getLoopDepth() const { return LoopDepth; }
BasicBlock *getHeader() const { return Blocks.front(); }
@ -117,11 +120,45 @@ public:
///
void changeExitBlock(BasicBlock *Old, BasicBlock *New);
/// replaceChildLoopWith - This is used when splitting loops up. It replaces
/// the OldChild entry in our children list with NewChild, and updates the
/// parent pointer of OldChild to be null and the NewChild to be this loop.
/// This updates the loop depth of the new child.
void replaceChildLoopWith(Loop *OldChild, Loop *NewChild);
/// addChildLoop - Add the specified loop to be a child of this loop. This
/// updates the loop depth of the new child.
///
void addChildLoop(Loop *NewChild);
/// removeChildLoop - This removes the specified child from being a subloop of
/// this loop. The loop is not deleted, as it will presumably be inserted
/// into another loop.
Loop *removeChildLoop(iterator OldChild);
/// addExitBlock - Add the specified exit block to the loop.
///
void addExitBlock(BasicBlock *BB) {
ExitBlocks.push_back(BB);
}
/// addBlockEntry - This adds a basic block directly to the basic block list.
/// This should only be used by transformations that create new loops. Other
/// transformations should use addBasicBlockToLoop.
void addBlockEntry(BasicBlock *BB) {
Blocks.push_back(BB);
}
/// removeBlockFromLoop - This removes the specified basic block from the
/// current loop, updating the Blocks and ExitBlocks lists as appropriate.
/// This does not update the mapping in the LoopInfo class.
void removeBlockFromLoop(BasicBlock *BB);
void print(std::ostream &O, unsigned Depth = 0) const;
void dump() const;
private:
friend class LoopInfo;
inline Loop(BasicBlock *BB) : ParentLoop(0) {
Loop(BasicBlock *BB) : ParentLoop(0) {
Blocks.push_back(BB); LoopDepth = 0;
}
~Loop() {
@ -194,6 +231,15 @@ public:
///
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
void changeLoopFor(BasicBlock *BB, Loop *L);
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop);
static void stub(); // Noop
private:
void Calculate(const DominatorSet &DS);

View File

@ -20,8 +20,7 @@
#include "llvm/Support/CFG.h"
#include "Support/DepthFirstIterator.h"
#include <algorithm>
namespace llvm {
using namespace llvm;
static RegisterAnalysis<LoopInfo>
X("loops", "Natural Loop Construction", true);
@ -294,7 +293,25 @@ void LoopInfo::InsertLoopInto(Loop *L, Loop *Parent) {
L->ParentLoop = Parent;
}
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
void LoopInfo::changeLoopFor(BasicBlock *BB, Loop *L) {
Loop *&OldLoop = BBMap[BB];
assert(OldLoop && "Block not in a loop yet!");
OldLoop = L;
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
void LoopInfo::changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
std::vector<Loop*>::iterator I = std::find(TopLevelLoops.begin(),
TopLevelLoops.end(), OldLoop);
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
*I = NewLoop;
assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
"Loops already embedded into a subloop!");
}
/// getLoopPreheader - If there is a preheader for this loop, return it. A
/// loop has a preheader if there is only one edge to the header of the loop
@ -339,7 +356,8 @@ BasicBlock *Loop::getLoopPreheader() const {
/// valid to replace the loop header with this method.
///
void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) {
assert(LI[getHeader()] == this && "Incorrect LI specified for this loop!");
assert((Blocks.empty() || LI[getHeader()] == this) &&
"Incorrect LI specified for this loop!");
assert(NewBB && "Cannot add a null basic block to the loop!");
assert(LI[NewBB] == 0 && "BasicBlock already in the loop!");
@ -370,4 +388,68 @@ void Loop::changeExitBlock(BasicBlock *Old, BasicBlock *New) {
}
}
} // End llvm namespace
/// replaceChildLoopWith - This is used when splitting loops up. It replaces
/// the OldChild entry in our children list with NewChild, and updates the
/// parent pointers of the two loops as appropriate.
void Loop::replaceChildLoopWith(Loop *OldChild, Loop *NewChild) {
assert(OldChild->ParentLoop == this && "This loop is already broken!");
assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
std::vector<Loop*>::iterator I = std::find(SubLoops.begin(), SubLoops.end(),
OldChild);
assert(I != SubLoops.end() && "OldChild not in loop!");
*I = NewChild;
OldChild->ParentLoop = 0;
NewChild->ParentLoop = this;
// Update the loop depth of the new child.
NewChild->setLoopDepth(LoopDepth+1);
}
/// addChildLoop - Add the specified loop to be a child of this loop.
///
void Loop::addChildLoop(Loop *NewChild) {
assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
NewChild->ParentLoop = this;
SubLoops.push_back(NewChild);
// Update the loop depth of the new child.
NewChild->setLoopDepth(LoopDepth+1);
}
template<typename T>
static void RemoveFromVector(std::vector<T*> &V, T *N) {
typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
assert(I != V.end() && "N is not in this list!");
V.erase(I);
}
/// removeChildLoop - This removes the specified child from being a subloop of
/// this loop. The loop is not deleted, as it will presumably be inserted
/// into another loop.
Loop *Loop::removeChildLoop(iterator I) {
assert(I != SubLoops.end() && "Cannot remove end iterator!");
Loop *Child = *I;
assert(Child->ParentLoop == this && "Child is not a child of this loop!");
SubLoops.erase(SubLoops.begin()+(I-begin()));
Child->ParentLoop = 0;
return Child;
}
/// removeBlockFromLoop - This removes the specified basic block from the
/// current loop, updating the Blocks and ExitBlocks lists as appropriate. This
/// does not update the mapping in the LoopInfo class.
void Loop::removeBlockFromLoop(BasicBlock *BB) {
RemoveFromVector(Blocks, BB);
// If this block branched out of this loop, remove any exit blocks entries due
// to it.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
if (!contains(*SI) && *SI != BB)
RemoveFromVector(ExitBlocks, *SI);
// If any blocks in this loop branch to BB, add it to the exit blocks set.
for (pred_iterator PI = pred_begin(BB), E = pred_end(BB); PI != E; ++PI)
if (contains(*PI))
ExitBlocks.push_back(BB);
}