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This patch fixes the nasty bug that caused 175.vpr to fail for X86 last night.
The problem occurred when trying to reload this instruction: MOV32mr %reg2326, 8, %reg2297, 4, %reg2295 The value of reg2326 was available in EBX, so it was reused from there, instead of reloading it into EDX. The value of reg2297 was available in EDX, so it was reused from there, instead of reloading it into EDI. The value of reg2295 was not available, so we tried reloading it into EBX, its assigned register. However, we checked and saw that we already reloaded something into EBX, so we chose what reg2326 was assigned to (EDX) and reloaded into that register instead. Unfortunately EDX had already been used by reg2297, so reloading into EDX clobbered the value used by the reg2326 operand, breaking the program. The fix for this is to check that the newly picked register is ok. In this case we now find that EDX is already used and try using EDI, which succeeds. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17006 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -352,6 +352,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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// Otherwise, reload it and remember that we have it.
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PhysReg = VRM.getPhys(VirtReg);
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RecheckRegister:
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// Note that, if we reused a register for a previous operand, the
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// register we want to reload into might not actually be
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// available. If this occurs, use the register indicated by the
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@ -361,7 +362,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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if (ReusedOperands[ro].PhysRegReused == PhysReg) {
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// Yup, use the reload register that we didn't use before.
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PhysReg = ReusedOperands[ro].AssignedPhysReg;
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break;
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goto RecheckRegister;
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} else {
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ReusedOp &Op = ReusedOperands[ro];
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unsigned PRRU = Op.PhysRegReused;
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