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- Add getLSDAEncoding to the PowerPC backend.
- Greatly improve the comments to the getLSDAEncoding method. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@93796 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -201,7 +201,12 @@ public:
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static void setAsmVerbosityDefault(bool);
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/// getLSDAEncoding - Returns the LSDA pointer encoding. The choices are
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/// 4-byte, 8-byte, and target default.
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/// 4-byte, 8-byte, and target default. The CIE is hard-coded to indicate that
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/// the LSDA pointer in the FDE section is an "sdata4", and should be encoded
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/// as a 4-byte pointer by default. However, some systems may require a
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/// different size due to bugs or other conditions. We will default to a
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/// 4-byte encoding unless the system tells us otherwise.
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///
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/// FIXME: This call-back isn't good! We should be using the correct encoding
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/// regardless of the system. However, there are some systems which have bugs
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/// that prevent this from occuring.
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@ -194,4 +194,19 @@ bool PPCTargetMachine::addSimpleCodeEmitter(PassManagerBase &PM,
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return false;
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}
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/// getLSDAEncoding - Returns the LSDA pointer encoding. The choices are 4-byte,
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/// 8-byte, and target default. The CIE is hard-coded to indicate that the LSDA
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/// pointer in the FDE section is an "sdata4", and should be encoded as a 4-byte
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/// pointer by default. However, some systems may require a different size due
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/// to bugs or other conditions. We will default to a 4-byte encoding unless the
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/// system tells us otherwise.
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///
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/// FIXME: This call-back isn't good! We should be using the correct encoding
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/// regardless of the system. However, there are some systems which have bugs
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/// that prevent this from occuring.
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DwarfLSDAEncoding::Encoding PPCTargetMachine::getLSDAEncoding() const {
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if (Subtarget.isDarwin() && Subtarget.getDarwinVers() != 10)
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return DwarfLSDAEncoding::Default;
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return DwarfLSDAEncoding::EightByte;
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}
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@ -62,6 +62,18 @@ public:
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return &MachOWriterInfo;
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}
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/// getLSDAEncoding - Returns the LSDA pointer encoding. The choices are
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/// 4-byte, 8-byte, and target default. The CIE is hard-coded to indicate that
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/// the LSDA pointer in the FDE section is an "sdata4", and should be encoded
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/// as a 4-byte pointer by default. However, some systems may require a
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/// different size due to bugs or other conditions. We will default to a
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/// 4-byte encoding unless the system tells us otherwise.
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///
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/// FIXME: This call-back isn't good! We should be using the correct encoding
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/// regardless of the system. However, there are some systems which have bugs
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/// that prevent this from occuring.
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virtual DwarfLSDAEncoding::Encoding getLSDAEncoding() const;
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// Pass Pipeline Configuration
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virtual bool addInstSelector(PassManagerBase &PM, CodeGenOpt::Level OptLevel);
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virtual bool addPreEmitPass(PassManagerBase &PM, CodeGenOpt::Level OptLevel);
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@ -250,12 +250,19 @@ void X86TargetMachine::setCodeModelForJIT() {
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setCodeModel(CodeModel::Small);
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}
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/// getLSDAEncoding - Returns the LSDA pointer encoding. The choices are 4-byte,
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/// 8-byte, and target default. The CIE is hard-coded to indicate that the LSDA
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/// pointer in the FDE section is an "sdata4", and should be encoded as a 4-byte
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/// pointer by default. However, some systems may require a different size due
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/// to bugs or other conditions. We will default to a 4-byte encoding unless the
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/// system tells us otherwise.
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///
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/// FIXME: This call-back isn't good! We should be using the correct encoding
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/// regardless of the system. However, there are some systems which have bugs
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/// that prevent this from occuring.
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DwarfLSDAEncoding::Encoding X86TargetMachine::getLSDAEncoding() const {
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if (Subtarget.isTargetDarwin() && Subtarget.getDarwinVers() != 10)
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return DwarfLSDAEncoding::FourByte;
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return DwarfLSDAEncoding::Default;
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return DwarfLSDAEncoding::EightByte;
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}
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@ -62,6 +62,16 @@ public:
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return Subtarget.isTargetELF() ? &ELFWriterInfo : 0;
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}
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/// getLSDAEncoding - Returns the LSDA pointer encoding. The choices are
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/// 4-byte, 8-byte, and target default. The CIE is hard-coded to indicate that
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/// the LSDA pointer in the FDE section is an "sdata4", and should be encoded
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/// as a 4-byte pointer by default. However, some systems may require a
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/// different size due to bugs or other conditions. We will default to a
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/// 4-byte encoding unless the system tells us otherwise.
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///
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/// FIXME: This call-back isn't good! We should be using the correct encoding
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/// regardless of the system. However, there are some systems which have bugs
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/// that prevent this from occuring.
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virtual DwarfLSDAEncoding::Encoding getLSDAEncoding() const;
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// Set up the pass pipeline.
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