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[Hexagon] Handle returning small structures by value
This is compliant with the official ABI, but allows experimentation with calling conventions. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@275822 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -447,7 +447,13 @@ static bool RetCC_Hexagon32(unsigned ValNo, MVT ValVT,
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MVT LocVT, CCValAssign::LocInfo LocInfo,
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ISD::ArgFlagsTy ArgFlags, CCState &State) {
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if (LocVT == MVT::i32 || LocVT == MVT::f32) {
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if (unsigned Reg = State.AllocateReg(Hexagon::R0)) {
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// Note that use of registers beyond R1 is not ABI compliant. However there
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// are (experimental) IR passes which generate internal functions that
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// return structs using these additional registers.
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static const uint16_t RegList[] = { Hexagon::R0, Hexagon::R1,
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Hexagon::R2, Hexagon::R3,
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Hexagon::R4, Hexagon::R5};
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if (unsigned Reg = State.AllocateReg(RegList)) {
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State.addLoc(CCValAssign::getReg(ValNo, ValVT, Reg, LocVT, LocInfo));
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return false;
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}
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18
test/CodeGen/Hexagon/ret-struct-by-val.ll
Normal file
18
test/CodeGen/Hexagon/ret-struct-by-val.ll
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@ -0,0 +1,18 @@
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; RUN: llc -march=hexagon < %s | FileCheck %s
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; CHECK: r0 = add(r0, r1)
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; Allow simple structures to be returned by value.
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%s = type { i32, i32 }
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declare %s @foo() #0
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define i32 @fred() #0 {
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%t0 = call %s @foo()
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%x = extractvalue %s %t0, 0
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%y = extractvalue %s %t0, 1
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%r = add i32 %x, %y
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ret i32 %r
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}
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attributes #0 = { nounwind }
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