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Teach machine-sink to break critical edges when appropriate. Work in progress.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@111530 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -26,11 +26,21 @@
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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using namespace llvm;
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static cl::opt<bool>
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SplitEdges("machine-sink-split",
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cl::desc("Split critical edges during machine sinking"),
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cl::init(false), cl::Hidden);
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static cl::opt<unsigned>
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SplitLimit("split-limit",
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cl::init(~0u), cl::Hidden);
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STATISTIC(NumSunk, "Number of machine instructions sunk");
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STATISTIC(NumSunk, "Number of machine instructions sunk");
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STATISTIC(NumSplit, "Number of critical edges split");
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namespace {
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namespace {
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class MachineSinking : public MachineFunctionPass {
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class MachineSinking : public MachineFunctionPass {
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@ -59,6 +69,8 @@ namespace {
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}
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}
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private:
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private:
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bool ProcessBlock(MachineBasicBlock &MBB);
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bool ProcessBlock(MachineBasicBlock &MBB);
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MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *From,
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MachineBasicBlock *To);
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bool SinkInstruction(MachineInstr *MI, bool &SawStore);
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bool SinkInstruction(MachineInstr *MI, bool &SawStore);
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bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
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bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB,
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MachineBasicBlock *DefMBB, bool &LocalUse) const;
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MachineBasicBlock *DefMBB, bool &LocalUse) const;
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@ -175,6 +187,66 @@ bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
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return MadeChange;
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return MadeChange;
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}
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}
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MachineBasicBlock *MachineSinking::SplitCriticalEdge(MachineBasicBlock *FromBB,
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MachineBasicBlock *ToBB) {
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// Avoid breaking back edge. From == To means backedge for single BB loop.
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if (!SplitEdges || NumSplit == SplitLimit || FromBB == ToBB)
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return 0;
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// Check for more "complex" loops.
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if (LI->getLoopFor(FromBB) != LI->getLoopFor(ToBB) ||
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!LI->isLoopHeader(ToBB)) {
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// It's not always legal to break critical edges and sink the computation
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// to the edge.
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//
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// BB#1:
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// v1024
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// Beq BB#3
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// <fallthrough>
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// BB#2:
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// ... no uses of v1024
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// <fallthrough>
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// BB#3:
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// ...
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// = v1024
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//
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// If BB#1 -> BB#3 edge is broken and computation of v1024 is inserted:
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//
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// BB#1:
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// ...
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// Bne BB#2
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// BB#4:
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// v1024 =
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// B BB#3
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// BB#2:
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// ... no uses of v1024
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// <fallthrough>
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// BB#3:
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// ...
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// = v1024
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//
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// This is incorrect since v1024 is not computed along the BB#1->BB#2->BB#3
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// flow. We need to ensure the new basic block where the computation is
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// sunk to dominates all the uses.
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// It's only legal to break critical edge and sink the computation to the
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// new block if all the predecessors of "To", except for "From", are
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// not dominated by "From". Given SSA property, this means these
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// predecessors are dominated by "To".
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for (MachineBasicBlock::pred_iterator PI = ToBB->pred_begin(),
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E = ToBB->pred_end(); PI != E; ++PI) {
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if (*PI == FromBB)
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continue;
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if (!DT->dominates(ToBB, *PI))
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return 0;
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}
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// FIXME: Determine if it's cost effective to break this edge.
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return FromBB->SplitCriticalEdge(ToBB, this);
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}
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return 0;
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}
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/// SinkInstruction - Determine whether it is safe to sink the specified machine
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/// SinkInstruction - Determine whether it is safe to sink the specified machine
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/// instruction out of its current block into a successor.
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/// instruction out of its current block into a successor.
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bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
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bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
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@ -316,27 +388,46 @@ bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
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if (SuccToSinkTo->pred_size() > 1) {
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if (SuccToSinkTo->pred_size() > 1) {
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// We cannot sink a load across a critical edge - there may be stores in
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// We cannot sink a load across a critical edge - there may be stores in
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// other code paths.
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// other code paths.
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bool TryBreak = false;
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bool store = true;
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bool store = true;
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if (!MI->isSafeToMove(TII, AA, store)) {
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if (!MI->isSafeToMove(TII, AA, store)) {
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DEBUG(dbgs() << " *** PUNTING: Wont sink load along critical edge.\n");
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DEBUG(dbgs() << " *** PUNTING: Won't sink load along critical edge.\n");
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return false;
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TryBreak = true;
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}
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}
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// We don't want to sink across a critical edge if we don't dominate the
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// We don't want to sink across a critical edge if we don't dominate the
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// successor. We could be introducing calculations to new code paths.
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// successor. We could be introducing calculations to new code paths.
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if (!DT->dominates(ParentBlock, SuccToSinkTo)) {
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if (!TryBreak && !DT->dominates(ParentBlock, SuccToSinkTo)) {
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DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
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DEBUG(dbgs() << " *** PUNTING: Critical edge found\n");
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return false;
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TryBreak = true;
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}
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}
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// Don't sink instructions into a loop.
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// Don't sink instructions into a loop.
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if (LI->isLoopHeader(SuccToSinkTo)) {
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if (!TryBreak && LI->isLoopHeader(SuccToSinkTo)) {
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DEBUG(dbgs() << " *** PUNTING: Loop header found\n");
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DEBUG(dbgs() << " *** PUNTING: Loop header found\n");
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return false;
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TryBreak = true;
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}
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}
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// Otherwise we are OK with sinking along a critical edge.
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// Otherwise we are OK with sinking along a critical edge.
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if (!TryBreak)
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DEBUG(dbgs() << "Sinking along critical edge.\n");
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DEBUG(dbgs() << "Sinking along critical edge.\n");
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else {
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MachineBasicBlock *NewSucc = SplitCriticalEdge(ParentBlock, SuccToSinkTo);
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if (!NewSucc) {
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DEBUG(dbgs() <<
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" *** PUNTING: Not legal or profitable to break critical edge\n");
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return false;
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} else {
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DEBUG(dbgs() << "*** Splitting critical edge:"
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" BB#" << ParentBlock->getNumber()
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<< " -- BB#" << NewSucc->getNumber()
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<< " -- BB#" << SuccToSinkTo->getNumber() << '\n');
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//assert(DT->dominates(NewSucc, SuccToSinkTo) &&
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//"New BB doesn't dominate all uses!");
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SuccToSinkTo = NewSucc;
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++NumSplit;
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}
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}
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}
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}
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// Determine where to insert into. Skip phi nodes.
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// Determine where to insert into. Skip phi nodes.
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