Adding reserve and capacity methods to FoldingSet

http://reviews.llvm.org/D20930

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@271669 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Ben Craig 2016-06-03 13:54:48 +00:00
parent 181a1d131a
commit 531b69a01c
3 changed files with 164 additions and 6 deletions

View File

@ -180,11 +180,21 @@ public:
/// empty - Returns true if there are no nodes in the folding set.
bool empty() const { return NumNodes == 0; }
void reserve(unsigned EltCount);
unsigned capacity() {
// We allow a load factor of up to 2.0,
// so that means our capacity is NumBuckets * 2
return NumBuckets * 2;
}
private:
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void GrowHashTable();
/// GrowBucketCount - resize the hash table and rehash everything.
/// NewBucketCount must be a power of two, and must be greater than the old
/// bucket count.
void GrowBucketCount(unsigned NewBucketCount);
protected:
/// GetNodeProfile - Instantiations of the FoldingSet template implement
/// this function to gather data bits for the given node.

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@ -266,12 +266,12 @@ void FoldingSetImpl::clear() {
NumNodes = 0;
}
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void FoldingSetImpl::GrowHashTable() {
void FoldingSetImpl::GrowBucketCount(unsigned NewBucketCount) {
assert((NewBucketCount > NumBuckets) && "Can't shrink a folding set with GrowBucketCount");
assert(isPowerOf2_32(NewBucketCount) && "Bad bucket count!");
void **OldBuckets = Buckets;
unsigned OldNumBuckets = NumBuckets;
NumBuckets <<= 1;
NumBuckets = NewBucketCount;
// Clear out new buckets.
Buckets = AllocateBuckets(NumBuckets);
@ -298,6 +298,21 @@ void FoldingSetImpl::GrowHashTable() {
free(OldBuckets);
}
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void FoldingSetImpl::GrowHashTable() {
GrowBucketCount(NumBuckets * 2);
}
void FoldingSetImpl::reserve(unsigned EltCount) {
// This will give us somewhere between EltCount / 2 and
// EltCount buckets. This puts us in the load factor
// range of 1.0 - 2.0.
if(EltCount < capacity())
return;
GrowBucketCount(PowerOf2Floor(EltCount));
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
@ -330,7 +345,7 @@ FoldingSetImpl::Node
void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
assert(!N->getNextInBucket());
// Do we need to grow the hashtable?
if (NumNodes+1 > NumBuckets*2) {
if (NumNodes+1 > capacity()) {
GrowHashTable();
FoldingSetNodeID TempID;
InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);

View File

@ -35,5 +35,138 @@ TEST(FoldingSetTest, UnalignedStringTest) {
EXPECT_EQ(a.ComputeHash(), b.ComputeHash());
}
struct TrivialPair : public FoldingSetNode {
unsigned Key = 0;
unsigned Value = 0;
TrivialPair(unsigned K, unsigned V) : FoldingSetNode(), Key(K), Value(V) {}
void Profile(FoldingSetNodeID &ID) const {
ID.AddInteger(Key);
ID.AddInteger(Value);
}
};
TEST(FoldingSetTest, IDComparison) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
Trivial.InsertNode(&T);
void *InsertPos = nullptr;
FoldingSetNodeID ID;
T.Profile(ID);
TrivialPair *N = Trivial.FindNodeOrInsertPos(ID, InsertPos);
EXPECT_EQ(&T, N);
EXPECT_EQ(nullptr, InsertPos);
}
TEST(FoldingSetTest, MissedIDComparison) {
FoldingSet<TrivialPair> Trivial;
TrivialPair S(100, 42);
TrivialPair T(99, 42);
Trivial.InsertNode(&T);
void *InsertPos = nullptr;
FoldingSetNodeID ID;
S.Profile(ID);
TrivialPair *N = Trivial.FindNodeOrInsertPos(ID, InsertPos);
EXPECT_EQ(nullptr, N);
EXPECT_NE(nullptr, InsertPos);
}
TEST(FoldingSetTest, RemoveNodeThatIsPresent) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
Trivial.InsertNode(&T);
EXPECT_EQ(Trivial.size(), 1U);
bool WasThere = Trivial.RemoveNode(&T);
EXPECT_TRUE(WasThere);
EXPECT_EQ(0U, Trivial.size());
}
TEST(FoldingSetTest, RemoveNodeThatIsAbsent) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
bool WasThere = Trivial.RemoveNode(&T);
EXPECT_FALSE(WasThere);
EXPECT_EQ(0U, Trivial.size());
}
TEST(FoldingSetTest, GetOrInsertInserting) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
TrivialPair *N = Trivial.GetOrInsertNode(&T);
EXPECT_EQ(&T, N);
}
TEST(FoldingSetTest, GetOrInsertGetting) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
TrivialPair T2(99, 42);
Trivial.InsertNode(&T);
TrivialPair *N = Trivial.GetOrInsertNode(&T2);
EXPECT_EQ(&T, N);
}
TEST(FoldingSetTest, InsertAtPos) {
FoldingSet<TrivialPair> Trivial;
void *InsertPos = nullptr;
TrivialPair Finder(99, 42);
FoldingSetNodeID ID;
Finder.Profile(ID);
Trivial.FindNodeOrInsertPos(ID, InsertPos);
TrivialPair T(99, 42);
Trivial.InsertNode(&T, InsertPos);
EXPECT_EQ(1U, Trivial.size());
}
TEST(FoldingSetTest, EmptyIsTrue) {
FoldingSet<TrivialPair> Trivial;
EXPECT_TRUE(Trivial.empty());
}
TEST(FoldingSetTest, EmptyIsFalse) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
Trivial.InsertNode(&T);
EXPECT_FALSE(Trivial.empty());
}
TEST(FoldingSetTest, ClearOnEmpty) {
FoldingSet<TrivialPair> Trivial;
Trivial.clear();
EXPECT_TRUE(Trivial.empty());
}
TEST(FoldingSetTest, ClearOnNonEmpty) {
FoldingSet<TrivialPair> Trivial;
TrivialPair T(99, 42);
Trivial.InsertNode(&T);
Trivial.clear();
EXPECT_TRUE(Trivial.empty());
}
TEST(FoldingSetTest, CapacityLargerThanReserve) {
FoldingSet<TrivialPair> Trivial;
auto OldCapacity = Trivial.capacity();
Trivial.reserve(OldCapacity + 1);
EXPECT_GE(Trivial.capacity(), OldCapacity + 1);
}
TEST(FoldingSetTest, SmallReserveChangesNothing) {
FoldingSet<TrivialPair> Trivial;
auto OldCapacity = Trivial.capacity();
Trivial.reserve(OldCapacity - 1);
EXPECT_EQ(Trivial.capacity(), OldCapacity);
}
}