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eliminate ValueSymbolTable::rename, it has no advantage over using remove+insert.
Make insert/remove assert if used incorrectly instead of returning a bool. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@33988 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -91,7 +91,7 @@ public:
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/// @return 1 if the name is in the symbol table, 0 otherwise
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/// @brief Determine if a name is in the symbol table
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ValueMap::size_type count(const std::string &name) const {
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bool count(const std::string &name) const {
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return vmap.count(name);
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}
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@ -134,18 +134,10 @@ private:
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/// This method removes a value from the symbol table. The name of the
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/// Value is extracted from \p Val and used to lookup the Value in the
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/// symbol table. If the Value is not in the symbol table, this method
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/// returns false. \p Val is not deleted, just removed from the symbol table.
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/// @returns true if \p Val was successfully removed, false otherwise
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/// symbol table. \p Val is not deleted, just removed from the symbol table.
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/// @brief Remove a value from the symbol table.
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bool remove(Value* Val);
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/// Given a value with a non-empty name, remove its existing
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/// entry from the symbol table and insert a new one for Name. This is
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/// equivalent to doing "remove(V), V->Name = Name, insert(V)".
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/// @brief Rename a value in the symbol table
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bool rename(Value *V, const std::string &Name);
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void remove(Value* Val);
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/// @}
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/// @name Internal Data
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/// @{
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@ -154,7 +146,6 @@ private:
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mutable uint32_t LastUnique; ///< Counter for tracking unique names
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/// @}
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};
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} // End llvm namespace
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@ -120,7 +120,9 @@ void Value::setName(const std::string &name) {
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Name = name;
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else if (hasName()) {
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if (!name.empty()) { // Replacing name.
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ST->rename(this, name);
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ST->remove(this);
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Name = name;
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ST->insert(this);
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} else { // Transitioning from hasName -> noname.
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ST->remove(this);
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Name.clear();
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@ -103,54 +103,15 @@ void ValueSymbolTable::insert(Value* V) {
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}
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// Remove a value
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bool ValueSymbolTable::remove(Value *V) {
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void ValueSymbolTable::remove(Value *V) {
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assert(V->hasName() && "Value doesn't have name!");
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iterator Entry = vmap.find(V->getName());
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if (Entry == vmap.end())
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return false;
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assert(Entry != vmap.end() && "Entry was not in the symtab!");
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DEBUG(DOUT << " Removing Value: " << Entry->second->getName() << "\n");
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// Remove the value from the plane...
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vmap.erase(Entry);
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return true;
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}
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// rename - Given a value with a non-empty name, remove its existing entry
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// from the symbol table and insert a new one for Name. This is equivalent to
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// doing "remove(V), V->Name = Name, insert(V)",
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//
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bool ValueSymbolTable::rename(Value *V, const std::string &name) {
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assert(V && "Can't rename a null Value");
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assert(V->hasName() && "Can't rename a nameless Value");
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assert(!V->getName().empty() && "Can't rename an Value with null name");
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assert(V->getName() != name && "Can't rename a Value with same name");
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assert(!name.empty() && "Can't rename a named Value with a null name");
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// Find the name
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iterator VI = vmap.find(V->getName());
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// If we didn't find it, we're done
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if (VI == vmap.end())
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return false;
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// Remove the old entry.
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vmap.erase(VI);
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// See if we can insert the new name.
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VI = vmap.lower_bound(name);
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// Is there a naming conflict?
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if (VI != vmap.end() && VI->first == name) {
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V->Name = getUniqueName( name);
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vmap.insert(make_pair(V->Name, V));
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} else {
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V->Name = name;
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vmap.insert(VI, make_pair(V->Name, V));
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}
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return true;
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}
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// DumpVal - a std::for_each function for dumping a value
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