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llvm-config-2: Implement component dependency traversal, implement support for 'all', and fix a few other minor bugs.
- Still doesn't use actual generated component table, but that is now just a matter of wiring into the build system. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@143617 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -17,6 +17,8 @@
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/Config/config.h"
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@ -26,6 +28,7 @@
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#include "llvm/Support/TargetRegistry.h"
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#include "llvm/Support/raw_ostream.h"
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#include <cstdlib>
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#include <set>
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#include <vector>
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using namespace llvm;
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@ -40,16 +43,88 @@ const char LLVM_CXXFLAGS[] = "FIXME";
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const char LLVM_BUILDMODE[] = "FIXME";
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const char LLVM_SYSTEM_LIBS[] = "FIXME";
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// FIXME: Include component table.
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// Include the component table. This creates an array of struct
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// AvailableComponent entries, which record the component name, library name,
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// and required components for all of the available libraries.
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//
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// Not all components define a library, we also use "library groups" as a way to
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// create entries for pseudo groups like x86 or all-targets.
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//
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// FIXME: Include real component table.
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struct AvailableComponent {
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const char *Name;
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} AvailableComponents[1] = {};
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unsigned NumAvailableComponents = 0;
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const char *Library;
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const char *RequiredLibraries[1];
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} AvailableComponents[1] = {
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{ "all", 0, { } }
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};
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/// \brief Traverse a single component adding to the topological ordering in
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/// \arg RequiredLibs.
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///
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/// \param Name - The component to traverse.
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/// \param ComponentMap - A prebuilt map of component names to descriptors.
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/// \param VisitedComponents [in] [out] - The set of already visited components.
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/// \param RequiredLibs [out] - The ordered list of required libraries.
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static void VisitComponent(StringRef Name,
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const StringMap<AvailableComponent*> &ComponentMap,
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std::set<StringRef> &VisitedComponents,
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std::vector<StringRef> &RequiredLibs) {
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// Add to the visited table.
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if (!VisitedComponents.insert(Name).second) {
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// We are done if the component has already been visited.
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return;
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}
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// Otherwise, visit all the dependencies.
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AvailableComponent *AC = ComponentMap.lookup(Name);
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assert(AC && "Invalid component name!");
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for (unsigned i = 0; AC->RequiredLibraries[i]; ++i) {
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VisitComponent(AC->RequiredLibraries[i], ComponentMap, VisitedComponents,
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RequiredLibs);
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}
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// Add to the required library list.
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if (AC->Library)
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RequiredLibs.push_back(AC->Library);
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}
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/// \brief Compute the list of required libraries for a given list of
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/// components, in an order suitable for passing to a linker (that is, libraries
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/// appear prior to their dependencies).
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///
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/// \param Components - The names of the components to find libraries for.
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/// \param RequiredLibs [out] - On return, the ordered list of libraries that
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/// are required to link the given components.
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void ComputeLibsForComponents(const std::vector<StringRef> &Components,
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std::vector<StringRef> &RequiredLibs) {
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// FIXME: Implement.
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RequiredLibs = Components;
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std::set<StringRef> VisitedComponents;
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std::vector<StringRef> ToVisit = Components;
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// Build a map of component names to information.
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StringMap<AvailableComponent*> ComponentMap;
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for (unsigned i = 0; i != array_lengthof(AvailableComponents); ++i) {
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AvailableComponent *AC = &AvailableComponents[i];
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ComponentMap[AC->Name] = AC;
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}
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// Visit the components.
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for (unsigned i = 0, e = Components.size(); i != e; ++i) {
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// Validate that the user supplied a valid component name.
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if (!ComponentMap.count(Components[i])) {
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llvm::errs() << "llvm-config: unknown component name: " << Components[i]
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<< "\n";
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exit(1);
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}
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VisitComponent(Components[i], ComponentMap, VisitedComponents,
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RequiredLibs);
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}
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// The list is now ordered with leafs first, we want the libraries to printed
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// in the reverse order of dependency.
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std::reverse(RequiredLibs.begin(), RequiredLibs.end());
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}
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/* *** */
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@ -90,6 +165,7 @@ Typical components:\n\
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exit(1);
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}
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/// \brief Compute the path to the main executable.
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llvm::sys::Path GetExecutablePath(const char *Argv0) {
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// This just needs to be some symbol in the binary; C++ doesn't
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// allow taking the address of ::main however.
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@ -191,9 +267,9 @@ int main(int argc, char **argv) {
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} else if (Arg == "--libfiles") {
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PrintLibFiles = true;
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} else if (Arg == "--components") {
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for (unsigned j = 0; j != NumAvailableComponents; ++j) {
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if (j)
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OS << ' ';
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OS << "all";
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for (unsigned j = 0; j != array_lengthof(AvailableComponents); ++j) {
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OS << ' ';
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OS << AvailableComponents[j].Name;
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}
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OS << '\n';
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@ -235,21 +311,22 @@ int main(int argc, char **argv) {
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if (i)
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OS << ' ';
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if (PrintLibs) {
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if (PrintLibNames) {
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OS << Lib;
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} else if (PrintLibFiles) {
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OS << ActiveLibDir << Lib;
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} else if (PrintLibNames) {
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OS << ActiveLibDir << '/' << Lib;
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} else if (PrintLibs) {
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// If this is a typical library name, include it using -l.
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if (Lib.startswith("lib") && Lib.endswith(".a")) {
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OS << "-l" << Lib.slice(3, Lib.size()-2);
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continue;
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}
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// Otherwise, print the full path.
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OS << ActiveLibDir << Lib;
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OS << ActiveLibDir << '/' << Lib;
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}
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}
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OS << '\n';
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} else if (!Components.empty()) {
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errs() << "llvm-config: error: components given, but unused\n\n";
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usage();
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