[SelectionDAG] Improve knownbits handling of UMIN/UMAX (PR31293)

This patch improves the knownbits logic for unsigned integer min/max opcodes.

For UMIN we know that the result will have the maximum of the inputs' known leading zero bits in the result, similarly for UMAX the maximum of the inputs' leading one bits.

This is particularly useful for simplifying clamping patterns,. e.g. as SSE doesn't have a uitofp instruction we want to use sitofp instead where possible and for that we need to confirm that the top bit is not set.

Differential Revision: https://reviews.llvm.org/D28853

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@292528 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Simon Pilgrim 2017-01-19 22:41:22 +00:00
parent 363cf03aa6
commit 64f91a5757
2 changed files with 35 additions and 15 deletions

View File

@ -2687,10 +2687,40 @@ void SelectionDAG::computeKnownBits(SDValue Op, APInt &KnownZero,
KnownOne = KnownOne2.byteSwap();
break;
}
case ISD::SMIN:
case ISD::SMAX:
case ISD::UMIN:
case ISD::UMIN: {
computeKnownBits(Op.getOperand(0), KnownZero, KnownOne, DemandedElts,
Depth + 1);
computeKnownBits(Op.getOperand(1), KnownZero2, KnownOne2, DemandedElts,
Depth + 1);
// UMIN - we know that the result will have the maximum of the
// known zero leading bits of the inputs.
unsigned LeadZero = KnownZero.countLeadingOnes();
LeadZero = std::max(LeadZero, KnownZero2.countLeadingOnes());
KnownZero &= KnownZero2;
KnownOne &= KnownOne2;
KnownZero |= APInt::getHighBitsSet(BitWidth, LeadZero);
break;
}
case ISD::UMAX: {
computeKnownBits(Op.getOperand(0), KnownZero, KnownOne, DemandedElts,
Depth + 1);
computeKnownBits(Op.getOperand(1), KnownZero2, KnownOne2, DemandedElts,
Depth + 1);
// UMAX - we know that the result will have the maximum of the
// known one leading bits of the inputs.
unsigned LeadOne = KnownOne.countLeadingOnes();
LeadOne = std::max(LeadOne, KnownOne2.countLeadingOnes());
KnownZero &= KnownZero2;
KnownOne &= KnownOne2;
KnownOne |= APInt::getHighBitsSet(BitWidth, LeadOne);
break;
}
case ISD::SMIN:
case ISD::SMAX: {
computeKnownBits(Op.getOperand(0), KnownZero, KnownOne, DemandedElts,
Depth + 1);
// If we don't know any bits, early out.

View File

@ -481,22 +481,14 @@ define <4 x float> @knownbits_umin_shuffle_uitofp(<4 x i32> %a0) {
; X32: # BB#0:
; X32-NEXT: vpminud {{\.LCPI.*}}, %xmm0, %xmm0
; X32-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,3,3]
; X32-NEXT: vpblendw {{.*#+}} xmm1 = xmm0[0],mem[1],xmm0[2],mem[3],xmm0[4],mem[5],xmm0[6],mem[7]
; X32-NEXT: vpsrld $16, %xmm0, %xmm0
; X32-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0],mem[1],xmm0[2],mem[3],xmm0[4],mem[5],xmm0[6],mem[7]
; X32-NEXT: vaddps {{\.LCPI.*}}, %xmm0, %xmm0
; X32-NEXT: vaddps %xmm0, %xmm1, %xmm0
; X32-NEXT: vcvtdq2ps %xmm0, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: knownbits_umin_shuffle_uitofp:
; X64: # BB#0:
; X64-NEXT: vpminud {{.*}}(%rip), %xmm0, %xmm0
; X64-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,3,3]
; X64-NEXT: vpblendw {{.*#+}} xmm1 = xmm0[0],mem[1],xmm0[2],mem[3],xmm0[4],mem[5],xmm0[6],mem[7]
; X64-NEXT: vpsrld $16, %xmm0, %xmm0
; X64-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0],mem[1],xmm0[2],mem[3],xmm0[4],mem[5],xmm0[6],mem[7]
; X64-NEXT: vaddps {{.*}}(%rip), %xmm0, %xmm0
; X64-NEXT: vaddps %xmm0, %xmm1, %xmm0
; X64-NEXT: vcvtdq2ps %xmm0, %xmm0
; X64-NEXT: retq
%1 = call <4 x i32> @llvm.x86.sse41.pminud(<4 x i32> %a0, <4 x i32> <i32 65535, i32 -1, i32 -1, i32 262143>)
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 0, i32 0, i32 3, i32 3>
@ -511,14 +503,12 @@ define <4 x i32> @knownbits_umax_shuffle_ashr(<4 x i32> %a0) {
; X32: # BB#0:
; X32-NEXT: vpmaxud {{\.LCPI.*}}, %xmm0, %xmm0
; X32-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,1,2,2]
; X32-NEXT: vpsrad $31, %xmm0, %xmm0
; X32-NEXT: retl
;
; X64-LABEL: knownbits_umax_shuffle_ashr:
; X64: # BB#0:
; X64-NEXT: vpmaxud {{.*}}(%rip), %xmm0, %xmm0
; X64-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,1,2,2]
; X64-NEXT: vpsrad $31, %xmm0, %xmm0
; X64-NEXT: retq
%1 = call <4 x i32> @llvm.x86.sse41.pmaxud(<4 x i32> %a0, <4 x i32> <i32 65535, i32 -1, i32 -1, i32 262143>)
%2 = shufflevector <4 x i32> %1, <4 x i32> undef, <4 x i32> <i32 1, i32 1, i32 2, i32 2>