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[SCCP] Remove manual folding of terminator instructions.
Summary: BranchInst, SwitchInst (with non-default case) with Undef as input is not possible at this point. As we always default-fold terminator to one target in ResolvedUndefsIn and set the input accordingly. So we should only have constantint/blockaddress here. If ConstantFoldTerminator fails, that could mean 2 things. 1. ConstantFoldTerminator is doing something unexpected, i.e. not folding on constantint or blockaddress and not making blocks that should be dead dead. 2. This is not a terminator on constantint or blockaddress. Its on a constant or overdefined, then this block should not be dead. In both cases, we should assert. Reviewers: davide, efriedma, sanjoy Subscribers: llvm-commits Differential Revision: https://reviews.llvm.org/D30381 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@296281 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1824,32 +1824,9 @@ static bool runIPSCCP(Module &M, const DataLayout &DL,
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if (!I) continue;
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bool Folded = ConstantFoldTerminator(I->getParent());
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if (!Folded) {
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// The constant folder may not have been able to fold the terminator
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// if this is a branch or switch on undef. Fold it manually as a
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// branch to the first successor.
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#ifndef NDEBUG
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if (auto *BI = dyn_cast<BranchInst>(I)) {
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assert(BI->isConditional() && isa<UndefValue>(BI->getCondition()) &&
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"Branch should be foldable!");
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} else if (auto *SI = dyn_cast<SwitchInst>(I)) {
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assert(isa<UndefValue>(SI->getCondition()) && "Switch should fold");
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} else {
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llvm_unreachable("Didn't fold away reference to block!");
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}
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#endif
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// Make this an uncond branch to the first successor.
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TerminatorInst *TI = I->getParent()->getTerminator();
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BranchInst::Create(TI->getSuccessor(0), TI);
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// Remove entries in successor phi nodes to remove edges.
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for (unsigned i = 1, e = TI->getNumSuccessors(); i != e; ++i)
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TI->getSuccessor(i)->removePredecessor(TI->getParent());
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// Remove the old terminator.
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TI->eraseFromParent();
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}
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assert(Folded &&
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"Expect TermInst on constantint or blockaddress to be folded");
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(void) Folded;
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}
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// Finally, delete the basic block.
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