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Speed up these passes when the callgraph has
huge simply connected components. Suggested by Chris. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56787 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -19,6 +19,7 @@
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#include "llvm/CallGraphSCCPass.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/InstIterator.h"
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@ -45,8 +46,14 @@ Pass *llvm::createAddReadAttrsPass() { return new AddReadAttrs(); }
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bool AddReadAttrs::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
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SmallPtrSet<CallGraphNode *, 8> SCCNodes;
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CallGraph &CG = getAnalysis<CallGraph>();
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// Fill SCCNodes with the elements of the SCC. Used for quickly
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// looking up whether a given CallGraphNode is in this SCC.
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for (unsigned i = 0, e = SCC.size(); i != e; ++i)
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SCCNodes.insert(SCC[i]);
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// Check if any of the functions in the SCC read or write memory. If they
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// write memory then they can't be marked readnone or readonly.
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bool ReadsMemory = false;
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@ -77,9 +84,7 @@ bool AddReadAttrs::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
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CallSite CS = CallSite::get(&*II);
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// Ignore calls to functions in the same SCC.
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if (CS.getInstruction() &&
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std::find(SCC.begin(), SCC.end(), CG[CS.getCalledFunction()]) !=
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SCC.end())
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if (CS.getInstruction() && SCCNodes.count(CG[CS.getCalledFunction()]))
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continue;
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if (II->mayWriteToMemory())
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@ -21,6 +21,7 @@
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Support/CFG.h"
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@ -53,9 +54,15 @@ Pass *llvm::createPruneEHPass() { return new PruneEH(); }
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bool PruneEH::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
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SmallPtrSet<CallGraphNode *, 8> SCCNodes;
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CallGraph &CG = getAnalysis<CallGraph>();
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bool MadeChange = false;
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// Fill SCCNodes with the elements of the SCC. Used for quickly
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// looking up whether a given CallGraphNode is in this SCC.
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for (unsigned i = 0, e = SCC.size(); i != e; ++i)
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SCCNodes.insert(SCC[i]);
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// First pass, scan all of the functions in the SCC, simplifying them
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// according to what we know.
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for (unsigned i = 0, e = SCC.size(); i != e; ++i)
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@ -107,7 +114,7 @@ bool PruneEH::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
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CallGraphNode *CalleeNode = CG[Callee];
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// If the callee is outside our current SCC then we may
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// throw because it might.
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if (std::find(SCC.begin(), SCC.end(), CalleeNode) == SCC.end()){
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if (!SCCNodes.count(CalleeNode)) {
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SCCMightUnwind = true;
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break;
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}
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