Added a first-class representation for each call site that can be used

in the DS graphs.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4227 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Vikram S. Adve 2002-10-20 18:04:43 +00:00
parent a3f8586d9d
commit 726bafda65
2 changed files with 70 additions and 6 deletions

View File

@ -10,8 +10,10 @@
#include <vector>
#include <map>
#include <functional>
class Function;
class CallInst;
class Value;
class GlobalValue;
class Type;
@ -20,6 +22,7 @@ class DSNode; // Each node in the graph
class DSGraph; // A graph for a function
class DSNodeIterator; // Data structure graph traversal iterator
//===----------------------------------------------------------------------===//
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
/// of all of the add/un'refing of the node to prevent the backpointers in the
@ -350,6 +353,35 @@ inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
}
//===----------------------------------------------------------------------===//
/// DSCallSite - Representation of a call site via its call instruction,
/// the DSNode handle for the callee function (or function pointer), and
/// the DSNode handles for the function arguments.
///
class DSCallSite: public std::vector<DSNodeHandle> {
Function* caller;
CallInst* callInst;
DSCallSite(); // do not implement
public:
DSCallSite(Function& _caller, CallInst& _callInst)
: caller(&_caller), callInst(&_callInst) { }
// Copy constructor with helper for cloning nodes. The helper should be a
// model of unary_function<const DSNodeHandle*, DSNodeHandle>, i.e., it
// should take a pointer to DSNodeHandle and return a fresh DSNodeHandle.
// If no helper is specified, this defaults to a simple copy constructor.
template<typename _CopierFunction>
DSCallSite::DSCallSite(const DSCallSite& FromCall,
_CopierFunction nodeCopier = *(_CopierFunction*) 0);
Function& getCaller() const { return *caller; }
CallInst& getCallInst() const { return *callInst; }
DSNodeHandle getReturnValueNode() const { return (*this)[0]; }
DSNodeHandle getCalleeNode() const { return (*this)[1]; }
};
//===----------------------------------------------------------------------===//
/// DSGraph - The graph that represents a function.
///
@ -373,7 +405,7 @@ class DSGraph {
// call, the second is the function scalar being invoked, and the rest are
// pointer arguments to the function.
//
std::vector<std::vector<DSNodeHandle> > FunctionCalls;
std::vector<DSCallSite> FunctionCalls;
void operator=(const DSGraph &); // DO NOT IMPLEMENT
public:
@ -400,10 +432,10 @@ public:
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
std::vector<DSCallSite> &getFunctionCalls() {
return FunctionCalls;
}
const std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() const {
const std::vector<DSCallSite> &getFunctionCalls() const {
return FunctionCalls;
}

View File

@ -10,8 +10,10 @@
#include <vector>
#include <map>
#include <functional>
class Function;
class CallInst;
class Value;
class GlobalValue;
class Type;
@ -20,6 +22,7 @@ class DSNode; // Each node in the graph
class DSGraph; // A graph for a function
class DSNodeIterator; // Data structure graph traversal iterator
//===----------------------------------------------------------------------===//
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
/// of all of the add/un'refing of the node to prevent the backpointers in the
@ -350,6 +353,35 @@ inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
}
//===----------------------------------------------------------------------===//
/// DSCallSite - Representation of a call site via its call instruction,
/// the DSNode handle for the callee function (or function pointer), and
/// the DSNode handles for the function arguments.
///
class DSCallSite: public std::vector<DSNodeHandle> {
Function* caller;
CallInst* callInst;
DSCallSite(); // do not implement
public:
DSCallSite(Function& _caller, CallInst& _callInst)
: caller(&_caller), callInst(&_callInst) { }
// Copy constructor with helper for cloning nodes. The helper should be a
// model of unary_function<const DSNodeHandle*, DSNodeHandle>, i.e., it
// should take a pointer to DSNodeHandle and return a fresh DSNodeHandle.
// If no helper is specified, this defaults to a simple copy constructor.
template<typename _CopierFunction>
DSCallSite::DSCallSite(const DSCallSite& FromCall,
_CopierFunction nodeCopier = *(_CopierFunction*) 0);
Function& getCaller() const { return *caller; }
CallInst& getCallInst() const { return *callInst; }
DSNodeHandle getReturnValueNode() const { return (*this)[0]; }
DSNodeHandle getCalleeNode() const { return (*this)[1]; }
};
//===----------------------------------------------------------------------===//
/// DSGraph - The graph that represents a function.
///
@ -373,7 +405,7 @@ class DSGraph {
// call, the second is the function scalar being invoked, and the rest are
// pointer arguments to the function.
//
std::vector<std::vector<DSNodeHandle> > FunctionCalls;
std::vector<DSCallSite> FunctionCalls;
void operator=(const DSGraph &); // DO NOT IMPLEMENT
public:
@ -400,10 +432,10 @@ public:
std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
std::vector<DSCallSite> &getFunctionCalls() {
return FunctionCalls;
}
const std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() const {
const std::vector<DSCallSite> &getFunctionCalls() const {
return FunctionCalls;
}