AMDGPU/SI: Set INDEX_STRIDE for scratch coalescing

Summary:
Mesa and other users must set this to enable coalescing:
- STRIDE = 0
- SWIZZLE_ENABLE = 1

This makes one particular compute shader 8x faster.

Reviewers: tstellarAMD, arsenm

Subscribers: arsenm, kzhuravl

Differential Revision: http://reviews.llvm.org/D21136

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@272556 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Marek Olsak 2016-06-13 16:05:57 +00:00
parent 4133ef3efb
commit 760c36c5ae
6 changed files with 16 additions and 13 deletions

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@ -3095,7 +3095,9 @@ uint64_t SIInstrInfo::getScratchRsrcWords23() const {
uint64_t EltSizeValue = Log2_32(ST.getMaxPrivateElementSize()) - 1;
Rsrc23 |= (EltSizeValue << AMDGPU::RSRC_ELEMENT_SIZE_SHIFT);
Rsrc23 |= (EltSizeValue << AMDGPU::RSRC_ELEMENT_SIZE_SHIFT) |
// IndexStride = 64
(UINT64_C(3) << AMDGPU::RSRC_INDEX_STRIDE_SHIFT);
// If TID_ENABLE is set, DATA_FORMAT specifies stride bits [14:17].
// Clear them unless we want a huge stride.

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@ -547,8 +547,9 @@ namespace AMDGPU {
int getAtomicNoRetOp(uint16_t Opcode);
const uint64_t RSRC_DATA_FORMAT = 0xf00000000000LL;
const uint64_t RSRC_TID_ENABLE = 1LL << 55;
const uint64_t RSRC_ELEMENT_SIZE_SHIFT = 51;
const uint64_t RSRC_ELEMENT_SIZE_SHIFT = (32 + 19);
const uint64_t RSRC_INDEX_STRIDE_SHIFT = (32 + 21);
const uint64_t RSRC_TID_ENABLE = UINT64_C(1) << (32 + 23);
} // End namespace AMDGPU
namespace SI {

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@ -12,8 +12,8 @@
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GCN-DAG: ; fixup A - offset: 4, value: SCRATCH_RSRC_DWORD1, kind: FK_Data_4
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, -1
; CI-DAG: s_mov_b32 s{{[0-9]+}}, 0x88f000
; VI-DAG: s_mov_b32 s{{[0-9]+}}, 0x880000
; CI-DAG: s_mov_b32 s{{[0-9]+}}, 0xe8f000
; VI-DAG: s_mov_b32 s{{[0-9]+}}, 0xe80000
; GCNHSA: .amd_kernel_code_t

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@ -5,8 +5,8 @@
; GCN-DAG: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
; GCN-DAG: s_mov_b32 s10, -1
; CI-DAG: s_mov_b32 s11, 0x88f000
; VI-DAG: s_mov_b32 s11, 0x880000
; CI-DAG: s_mov_b32 s11, 0xe8f000
; VI-DAG: s_mov_b32 s11, 0xe80000
; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s0 offen
; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s0 offen
@ -26,8 +26,8 @@ define amdgpu_ps void @large_alloca_pixel_shader(i32 %x, i32 %y) #0 {
; GCN-DAG: s_mov_b32 s8, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s9, SCRATCH_RSRC_DWORD1
; GCN-DAG: s_mov_b32 s10, -1
; CI-DAG: s_mov_b32 s11, 0x88f000
; VI-DAG: s_mov_b32 s11, 0x880000
; CI-DAG: s_mov_b32 s11, 0xe8f000
; VI-DAG: s_mov_b32 s11, 0xe80000
; GCN: buffer_store_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s2 offen
; GCN: buffer_load_dword {{v[0-9]+}}, {{v[0-9]+}}, s[8:11], s2 offen

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@ -23,8 +23,8 @@
; GCNMESA-DAG: s_mov_b32 s12, SCRATCH_RSRC_DWORD0
; GCNMESA--DAG: s_mov_b32 s13, SCRATCH_RSRC_DWORD1
; GCNMESA-DAG: s_mov_b32 s14, -1
; SIMESA-DAG: s_mov_b32 s15, 0x88f000
; VIMESA-DAG: s_mov_b32 s15, 0x880000
; SIMESA-DAG: s_mov_b32 s15, 0xe8f000
; VIMESA-DAG: s_mov_b32 s15, 0xe80000
; GCN: buffer_store_dword {{v[0-9]+}}, off, s[12:15], s16 offset:{{[0-9]+}} ; 4-byte Folded Spill

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@ -16,8 +16,8 @@
; GCN-DAG: s_mov_b32 s16, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s17, SCRATCH_RSRC_DWORD1
; GCN-DAG: s_mov_b32 s18, -1
; SI-DAG: s_mov_b32 s19, 0x88f000
; VI-DAG: s_mov_b32 s19, 0x880000
; SI-DAG: s_mov_b32 s19, 0xe8f000
; VI-DAG: s_mov_b32 s19, 0xe80000
; s13 is offset system SGPR
; GCN: buffer_store_dword {{v[0-9]+}}, off, s[16:19], s13 offset:{{[0-9]+}} ; 16-byte Folded Spill