[msan] Add an option to disable poisoning of shadow for undef values.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@177630 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evgeniy Stepanov 2013-03-21 09:38:26 +00:00
parent a2c6256b2a
commit 930a4fa8e5

View File

@ -122,6 +122,9 @@ static cl::opt<bool> ClPoisonStackWithCall("msan-poison-stack-with-call",
static cl::opt<int> ClPoisonStackPattern("msan-poison-stack-pattern",
cl::desc("poison uninitialized stack variables with the given patter"),
cl::Hidden, cl::init(0xff));
static cl::opt<bool> ClPoisonUndef("msan-poison-undef",
cl::desc("poison undef temps"),
cl::Hidden, cl::init(true));
static cl::opt<bool> ClHandleICmp("msan-handle-icmp",
cl::desc("propagate shadow through ICmpEQ and ICmpNE"),
@ -690,7 +693,7 @@ struct MemorySanitizerVisitor : public InstVisitor<MemorySanitizerVisitor> {
///
/// Clean shadow (all zeroes) means all bits of the value are defined
/// (initialized).
Value *getCleanShadow(Value *V) {
Constant *getCleanShadow(Value *V) {
Type *ShadowTy = getShadowTy(V);
if (!ShadowTy)
return 0;
@ -709,6 +712,14 @@ struct MemorySanitizerVisitor : public InstVisitor<MemorySanitizerVisitor> {
return ConstantStruct::get(ST, Vals);
}
/// \brief Create a dirty shadow for a given value.
Constant *getPoisonedShadow(Value *V) {
Type *ShadowTy = getShadowTy(V);
if (!ShadowTy)
return 0;
return getPoisonedShadow(ShadowTy);
}
/// \brief Create a clean (zero) origin.
Value *getCleanOrigin() {
return Constant::getNullValue(MS.OriginTy);
@ -730,7 +741,7 @@ struct MemorySanitizerVisitor : public InstVisitor<MemorySanitizerVisitor> {
return Shadow;
}
if (UndefValue *U = dyn_cast<UndefValue>(V)) {
Value *AllOnes = getPoisonedShadow(getShadowTy(V));
Value *AllOnes = ClPoisonUndef ? getPoisonedShadow(V) : getCleanShadow(V);
DEBUG(dbgs() << "Undef: " << *U << " ==> " << *AllOnes << "\n");
(void)U;
return AllOnes;