Updated GettingStartedVS.html to reflect current state.

Reorganized it too.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@114151 91177308-0d34-0410-b5e6-96231b3b80d8
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Oscar Fuentes 2010-09-17 02:17:13 +00:00
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commit 96b5f7113a

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@ -14,19 +14,12 @@
<ul>
<li><a href="#overview">Overview</a>
<li><a href="#quickstart">Getting Started Quickly (A Summary)</a>
<li><a href="#requirements">Requirements</a>
<ol>
<li><a href="#hardware">Hardware</a>
<li><a href="#software">Software</a>
</ol></li>
<li><a href="#starting">Getting Started with LLVM</a>
<ol>
<li><a href="#terminology">Terminology and Notation</a>
<li><a href="#objfiles">The Location of LLVM Object Files</a>
</ol></li>
<li><a href="#quickstart">Getting Started</a>
<li><a href="#tutorial">An Example Using the LLVM Tool Chain</a>
<li><a href="#problems">Common Problems</a>
<li><a href="#links">Links</a>
@ -47,26 +40,23 @@
<div class="doc_text">
<p>The Visual Studio port at this time is experimental. It is suitable for
use only if you are writing your own compiler front end or otherwise have a
<p>The Visual Studio port has some limitations. It is suitable for
use if you are writing your own compiler front end or otherwise have a
need to dynamically generate machine code. The JIT and interpreter are
functional, but it is currently not possible to generate assembly code which
is then assembled into an executable. You can indirectly create executables
by using the C back end.</p>
is then assembled into an executable. You can output object files
in COFF format, though. You can also indirectly create executables
by using the C backend.</p>
<p>To emphasize, there is no C/C++ front end currently available.
<tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped using VC++.
Eventually there should be a <tt>llvm-gcc</tt> based on Cygwin or MinGW that
is usable. There is also the option of generating bitcode files on Unix and
copying them over to Windows. But be aware the odds of linking C++ code
compiled with <tt>llvm-gcc</tt> with code compiled with VC++ is essentially
zero.</p>
<p><tt>llvm-gcc</tt> is based on GCC, which cannot be bootstrapped
using VC++. There are <tt>llvm-gcc</tt> binaries based on MinGW
available on the
LLVM <a href="http://www.llvm.org/releases/download.html"> download
page</a>. Eventually, <a href="http://clang.llvm.org">Clang</a>
will be able to produce executables on Windows.</p>
<p>The LLVM test suite cannot be run on the Visual Studio port at this
time.</p>
<p>Most of the tools build and work. <tt>bugpoint</tt> does build, but does
not work. The other tools 'should' work, but have not been fully tested.</p>
<p><tt>bugpoint</tt> does build, but does not work. The other tools
'should' work, but have not been fully tested.</p>
<p>Additional information about the LLVM directory structure and tool chain
can be found on the main <a href="GettingStarted.html">Getting Started</a>
@ -74,89 +64,6 @@
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="quickstart"><b>Getting Started Quickly (A Summary)</b></a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>Here's the short story for getting up and running quickly with LLVM:</p>
<ol>
<li>Read the documentation.</li>
<li>Seriously, read the documentation.</li>
<li>Remember that you were warned twice about reading the documentation.</li>
<li>Get the Source Code
<ul>
<li>With the distributed files:
<ol>
<li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
<li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
<i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or use WinZip</i>
<li><tt>cd llvm</tt></li>
</ol></li>
<li>With anonymous Subversion access:
<ol>
<li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
<li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
</tt></li>
<li><tt>make checkout MODULE=llvm</tt>
<li><tt>cd llvm</tt></li>
</ol></li>
</ul></li>
<li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
project files:
<ul><li>This step is currently optional as LLVM does still come with a
normal Visual Studio solution file, but it is not always kept up-to-date
and will soon be deprecated in favor of the multi-platform generator
CMake.</li>
<li>If CMake is installed then the most simple way is to just start the
CMake GUI, select the directory where you have LLVM extracted to, and
the default options should all be fine. The one option you may really
want to change, regardless of anything else, might be the
CMAKE_INSTALL_PREFIX setting to select a directory to INSTALL to once
compiling is complete.</li>
<li>If you use CMake to generate the Visual Studio solution and project
files, then the Solution will have a few extra options compared to the
current included one. The projects may still be built individually, but
to build them all do not just select all of them in batch build (as some
are meant as configuration projects), but rather select and build just
the ALL_BUILD project to build everything, or the INSTALL project, which
first builds the ALL_BUILD project, then installs the LLVM headers, libs,
and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
setting when you first configured CMake.</li>
</ul>
</li>
<li>Start Visual Studio
<ul>
<li>If you did not use CMake, then simply double click on the solution
file <tt>llvm/win32/llvm.sln</tt>.</li>
<li>If you used CMake, then the directory you created the project files,
the root directory will have an <tt>llvm.sln</tt> file, just
double-click on that to open Visual Studio.</li>
</ul></li>
<li>Build the LLVM Suite:
<ul>
<li>Simply build the solution.</li>
<li>The Fibonacci project is a sample program that uses the JIT. Modify
the project's debugging properties to provide a numeric command line
argument. The program will print the corresponding fibonacci value.</li>
</ul></li>
</ol>
<p>It is strongly encouraged that you get the latest version from Subversion as
changes are continually making the VS support better.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="requirements"><b>Requirements</b></a>
@ -206,59 +113,82 @@ changes are continually making the VS support better.</p>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="starting"><b>Getting Started with LLVM</b></a>
<a name="quickstart"><b>Getting Started</b></a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The remainder of this guide is meant to get you up and running with
LLVM using Visual Studio and to give you some basic information about the LLVM
environment.</p>
<p>Here's the short story for getting up and running quickly with LLVM:</p>
</div>
<ol>
<li>Read the documentation.</li>
<li>Seriously, read the documentation.</li>
<li>Remember that you were warned twice about reading the documentation.</li>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="terminology">Terminology and Notation</a>
</div>
<li>Get the Source Code
<ul>
<li>With the distributed files:
<ol>
<li><tt>cd <i>where-you-want-llvm-to-live</i></tt>
<li><tt>gunzip --stdout llvm-<i>version</i>.tar.gz | tar -xvf -</tt>
<i>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;or use WinZip</i>
<li><tt>cd llvm</tt></li>
</ol></li>
<div class="doc_text">
<li>With anonymous Subversion access:
<ol>
<li><tt>cd <i>where-you-want-llvm-to-live</i></tt></li>
<li><tt>svn co http://llvm.org/svn/llvm-project/llvm-top/trunk llvm-top
</tt></li>
<li><tt>make checkout MODULE=llvm</tt>
<li><tt>cd llvm</tt></li>
</ol></li>
</ul></li>
<li> Use <a href="http://www.cmake.org/">CMake</a> to generate up-to-date
project files:
<ul>
<li>Once CMake is installed then the most simple way is to just
start the CMake GUI, select the directory where you have LLVM
extracted to, and the default options should all be fine. One
option you may really want to change, regardless of anything
else, might be the CMAKE_INSTALL_PREFIX setting to select a
directory to INSTALL to once compiling is complete, although
installation is not mandatory for using LLVM. Another
important option is LLVM_TARGETS_TO_BUILD, which controls the
LLVM target architectures that are included on the build. If
you want to run the <a href="#tutorial">example described
below</a> you must set that variable to "X86;CBackend".</li>
<li>See the <a href="CMake.html">LLVM CMake guide</a> for
detailed information about how to configure the LLVM
build.</li>
</ul>
</li>
<p>Throughout this manual, the following names are used to denote paths
specific to the local system and working environment. <i>These are not
environment variables you need to set but just strings used in the rest
of this document below</i>. In any of the examples below, simply replace
each of these names with the appropriate pathname on your local system.
All these paths are absolute:</p>
<li>Start Visual Studio
<ul>
<li>In the directory you created the project files will have
an <tt>llvm.sln</tt> file, just double-click on that to open
Visual Studio.</li>
</ul></li>
<dl>
<dt>SRC_ROOT</dt>
<dd><p>This is the top level directory of the LLVM source tree.</p></dd>
<li>Build the LLVM Suite:
<ul>
<li>The projects may still be built individually, but
to build them all do not just select all of them in batch build (as some
are meant as configuration projects), but rather select and build just
the ALL_BUILD project to build everything, or the INSTALL project, which
first builds the ALL_BUILD project, then installs the LLVM headers, libs,
and other useful things to the directory set by the CMAKE_INSTALL_PREFIX
setting when you first configured CMake.</li>
<li>The Fibonacci project is a sample program that uses the JIT.
Modify the project's debugging properties to provide a numeric
command line argument or run it from the command line. The
program will print the corresponding fibonacci value.</li>
</ul></li>
<dt>OBJ_ROOT</dt>
<dd><p>This is the top level directory of the LLVM object tree (i.e. the
tree where object files and compiled programs will be placed. It is
fixed at SRC_ROOT/win32).</p></dd>
</dl>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="objfiles">The Location of LLVM Object Files</a>
</div>
<div class="doc_text">
<p>The object files are placed under <tt>OBJ_ROOT/Debug</tt> for debug builds
and <tt>OBJ_ROOT/Release</tt> for release (optimized) builds. These include
both executables and libararies that your application can link against.</p>
<p>The files that <tt>configure</tt> would create when building on Unix are
created by the <tt>Configure</tt> project and placed in
<tt>OBJ_ROOT/llvm</tt>. You application must have OBJ_ROOT in its include
search path just before <tt>SRC_ROOT/include</tt>.</p>
</ol>
</div>
@ -296,9 +226,9 @@ int main() {
<tt>lli</tt> tool, compile it to native assembly with the <tt>llc</tt>,
optimize or analyze it further with the <tt>opt</tt> tool, etc.</p>
<p><b>Note: while you cannot do this step on Windows, you can do it on a
Unix system and transfer <tt>hello.bc</tt> to Windows. Important:
transfer as a binary file!</b></p></li>
<p><b>Note: you will need the llvm-gcc binaries from the
LLVM <a href="http://www.llvm.org/releases/download.html">
download page</a></b></p></li>
<li><p>Run the program using the just-in-time compiler:</p>
@ -327,6 +257,15 @@ int main() {
<pre>
% llc -march=c hello.bc
</pre>
<p><b>Note: you need to add the C backend to the LLVM build,
which amounts to setting the CMake
variable <i>LLVM_TARGETS_TO_BUILD</i> to "X86;CBackend" when
you generate the VS solution files. See
the <a href="CMake.html">LLVM CMake guide</a> for more
information about how to configure the LLVM
build.</b></p></li>
</div></li>
<li><p>Compile to binary using Microsoft C:</p>
@ -360,17 +299,6 @@ int main() {
<div class="doc_text">
<ul>
<li>In Visual C++, if you are linking with the x86 target statically, the
linker will remove the x86 target library from your generated executable or
shared library because there are no references to it. You can force the
linker to include these references by using
<tt>"/INCLUDE:_X86TargetMachineModule"</tt> when linking. In the Visual
Studio IDE, this can be added in
<tt>Project&nbsp;Properties->Linker->Input->Force&nbsp;Symbol&nbsp;References</tt>.
</li>
</ul>
<p>If you are having problems building or using LLVM, or if you have any other
general questions about LLVM, please consult the <a href="FAQ.html">Frequently
Asked Questions</a> page.</p>