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implement some fixme's by making "autorenaming" in the value symbol table not
thrash the heap with string stuff (e.g. utostr). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52838 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -76,12 +76,6 @@ public:
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/// @brief The number of name/type pairs is returned.
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inline unsigned size() const { return unsigned(vmap.size()); }
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/// Given a base name, return a string that is either equal to it or
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/// derived from it that does not already occur in the symbol table
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/// for the specified type.
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/// @brief Get a name unique to this symbol table
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std::string getUniqueName(const std::string &BaseName) const;
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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@ -15,7 +15,7 @@
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#include "llvm/GlobalValue.h"
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#include "llvm/Type.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/Support/Debug.h"
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using namespace llvm;
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@ -30,21 +30,6 @@ ValueSymbolTable::~ValueSymbolTable() {
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#endif
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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std::string ValueSymbolTable::getUniqueName(const std::string &BaseName) const {
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std::string TryName = BaseName;
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// See if the name exists
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while (vmap.find(&TryName[0], &TryName[TryName.size()]) != vmap.end())
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// Loop until we find a free name in the symbol table.
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TryName = BaseName + utostr(++LastUnique);
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return TryName;
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}
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// lookup a value - Returns null on failure...
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//
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Value *ValueSymbolTable::lookup(const std::string &Name) const {
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@ -73,18 +58,17 @@ void ValueSymbolTable::reinsertValue(Value* V) {
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return;
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}
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// FIXME: this could be much more efficient.
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// Otherwise, there is a naming conflict. Rename this value.
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std::string UniqueName = V->getName();
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SmallString<128> UniqueName(V->getNameStart(), V->getNameEnd());
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// The name is too already used, just free it so we can allocate a new name.
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V->Name->Destroy();
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unsigned BaseSize = UniqueName.size();
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while (1) {
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// Trim any suffix off.
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UniqueName.resize(BaseSize);
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UniqueName += utostr(++LastUnique);
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UniqueName.append_uint_32(++LastUnique);
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// Try insert the vmap entry with this suffix.
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ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
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&UniqueName[UniqueName.size()]);
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@ -100,7 +84,7 @@ void ValueSymbolTable::reinsertValue(Value* V) {
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void ValueSymbolTable::removeValueName(ValueName *V) {
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//DEBUG(DOUT << " Removing Value: " << V->getKeyData() << "\n");
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// Remove the value from the plane.
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// Remove the value from the symbol table.
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vmap.remove(V);
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}
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@ -109,6 +93,7 @@ void ValueSymbolTable::removeValueName(ValueName *V) {
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/// auto-renames the name and returns that instead.
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ValueName *ValueSymbolTable::createValueName(const char *NameStart,
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unsigned NameLen, Value *V) {
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// In the common case, the name is not already in the symbol table.
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ValueName &Entry = vmap.GetOrCreateValue(NameStart, NameStart+NameLen);
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if (Entry.getValue() == 0) {
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Entry.setValue(V);
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@ -117,14 +102,14 @@ ValueName *ValueSymbolTable::createValueName(const char *NameStart,
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return &Entry;
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}
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// FIXME: this could be much more efficient.
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// Otherwise, there is a naming conflict. Rename this value.
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std::string UniqueName(NameStart, NameStart+NameLen);
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SmallString<128> UniqueName(NameStart, NameStart+NameLen);
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while (1) {
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// Trim any suffix off.
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UniqueName.resize(NameLen);
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UniqueName += utostr(++LastUnique);
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UniqueName.append_uint_32(++LastUnique);
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// Try insert the vmap entry with this suffix.
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ValueName &NewName = vmap.GetOrCreateValue(&UniqueName[0],
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&UniqueName[UniqueName.size()]);
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