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Add getFrameIndexReference() to TargetRegisterInfo, which allows targets to
tell debug info which base register to use to reference a frame index on a per-index basis. This is useful, for example, in the presence of dynamic stack realignment when local variables are indexed via the stack pointer and stack-based arguments via the frame pointer. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@89620 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -698,6 +698,18 @@ public:
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/// the stack frame of the specified index.
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virtual int getFrameIndexOffset(MachineFunction &MF, int FI) const;
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/// getFrameIndexReference - This method should return the base register
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/// and offset used to reference a frame index location. The offset is
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/// returned directly, and the base register is returned via FrameReg.
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virtual int getFrameIndexReference(MachineFunction &MF, int FI,
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unsigned &FrameReg) const {
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// By default, assume all frame indices are referenced via whatever
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// getFrameRegister() says. The target can override this if it's doing
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// something different.
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FrameReg = getFrameRegister(MF);
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return getFrameIndexOffset(MF, FI);
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}
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/// getRARegister - This method should return the register where the return
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/// address can be found.
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virtual unsigned getRARegister() const = 0;
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@ -1182,8 +1182,9 @@ DIE *DwarfDebug::createDbgScopeVariable(DbgVariable *DV, CompileUnit *Unit) {
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// Variables for abstract instances of inlined functions don't get a
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// location.
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MachineLocation Location;
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Location.set(RI->getFrameRegister(*MF),
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RI->getFrameIndexOffset(*MF, DV->getFrameIndex()));
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unsigned FrameReg;
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int Offset = RI->getFrameIndexReference(*MF, DV->getFrameIndex(), FrameReg);
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Location.set(FrameReg, Offset);
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if (VD.hasComplexAddress())
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@ -1465,9 +1466,9 @@ DIE *DwarfDebug::constructVariableDIE(DbgVariable *DV,
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// Add variable address.
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if (!Scope->isAbstractScope()) {
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MachineLocation Location;
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Location.set(RI->getFrameRegister(*MF),
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RI->getFrameIndexOffset(*MF, DV->getFrameIndex()));
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unsigned FrameReg;
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int Offset = RI->getFrameIndexReference(*MF, DV->getFrameIndex(), FrameReg);
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Location.set(FrameReg, Offset);
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if (VD.hasComplexAddress())
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addComplexAddress(DV, VariableDie, dwarf::DW_AT_location, Location);
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