Extract method ProcessUses from LocalRewriter::RewriteMBB. Both parent and child

are still way too long, but it's a start.

No functional change intended.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116116 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2010-10-08 22:14:41 +00:00
parent 657985eb8b
commit a32181a57d

View File

@ -1110,6 +1110,12 @@ private:
bool InsertSpills(MachineInstr *MI);
void ProcessUses(MachineInstr &MI, AvailableSpills &Spills,
std::vector<MachineInstr*> &MaybeDeadStores,
BitVector &RegKills,
ReuseInfo &ReusedOperands,
std::vector<MachineOperand*> &KillOps);
void RewriteMBB(LiveIntervals *LIs,
AvailableSpills &Spills, BitVector &RegKills,
std::vector<MachineOperand*> &KillOps);
@ -1828,7 +1834,7 @@ bool LocalRewriter::InsertRestores(MachineInstr *MI,
return true;
}
/// InsertEmergencySpills - Insert spills after MI if requested by VRM. Return
/// InsertSpills - Insert spills after MI if requested by VRM. Return
/// true if spills were inserted.
bool LocalRewriter::InsertSpills(MachineInstr *MI) {
if (!VRM->isSpillPt(MI))
@ -1856,6 +1862,334 @@ bool LocalRewriter::InsertSpills(MachineInstr *MI) {
}
/// ProcessUses - Process all of MI's spilled operands and all available
/// operands.
void LocalRewriter::ProcessUses(MachineInstr &MI, AvailableSpills &Spills,
std::vector<MachineInstr*> &MaybeDeadStores,
BitVector &RegKills,
ReuseInfo &ReusedOperands,
std::vector<MachineOperand*> &KillOps) {
// Clear kill info.
SmallSet<unsigned, 2> KilledMIRegs;
SmallVector<unsigned, 4> VirtUseOps;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isReg() || MO.getReg() == 0)
continue; // Ignore non-register operands.
unsigned VirtReg = MO.getReg();
if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
// Ignore physregs for spilling, but remember that it is used by this
// function.
MRI->setPhysRegUsed(VirtReg);
continue;
}
// We want to process implicit virtual register uses first.
if (MO.isImplicit())
// If the virtual register is implicitly defined, emit a implicit_def
// before so scavenger knows it's "defined".
// FIXME: This is a horrible hack done the by register allocator to
// remat a definition with virtual register operand.
VirtUseOps.insert(VirtUseOps.begin(), i);
else
VirtUseOps.push_back(i);
}
// Process all of the spilled uses and all non spilled reg references.
SmallVector<int, 2> PotentialDeadStoreSlots;
KilledMIRegs.clear();
for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
unsigned i = VirtUseOps[j];
unsigned VirtReg = MI.getOperand(i).getReg();
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
"Not a virtual register?");
unsigned SubIdx = MI.getOperand(i).getSubReg();
if (VRM->isAssignedReg(VirtReg)) {
// This virtual register was assigned a physreg!
unsigned Phys = VRM->getPhys(VirtReg);
MRI->setPhysRegUsed(Phys);
if (MI.getOperand(i).isDef())
ReusedOperands.markClobbered(Phys);
substitutePhysReg(MI.getOperand(i), Phys, *TRI);
if (VRM->isImplicitlyDefined(VirtReg))
// FIXME: Is this needed?
BuildMI(*MBB, &MI, MI.getDebugLoc(),
TII->get(TargetOpcode::IMPLICIT_DEF), Phys);
continue;
}
// This virtual register is now known to be a spilled value.
if (!MI.getOperand(i).isUse())
continue; // Handle defs in the loop below (handle use&def here though)
bool AvoidReload = MI.getOperand(i).isUndef();
// Check if it is defined by an implicit def. It should not be spilled.
// Note, this is for correctness reason. e.g.
// 8 %reg1024<def> = IMPLICIT_DEF
// 12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
// The live range [12, 14) are not part of the r1024 live interval since
// it's defined by an implicit def. It will not conflicts with live
// interval of r1025. Now suppose both registers are spilled, you can
// easily see a situation where both registers are reloaded before
// the INSERT_SUBREG and both target registers that would overlap.
bool DoReMat = VRM->isReMaterialized(VirtReg);
int SSorRMId = DoReMat
? VRM->getReMatId(VirtReg) : VRM->getStackSlot(VirtReg);
int ReuseSlot = SSorRMId;
// Check to see if this stack slot is available.
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
// If this is a sub-register use, make sure the reuse register is in the
// right register class. For example, for x86 not all of the 32-bit
// registers have accessible sub-registers.
// Similarly so for EXTRACT_SUBREG. Consider this:
// EDI = op
// MOV32_mr fi#1, EDI
// ...
// = EXTRACT_SUBREG fi#1
// fi#1 is available in EDI, but it cannot be reused because it's not in
// the right register file.
if (PhysReg && !AvoidReload && SubIdx) {
const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
if (!RC->contains(PhysReg))
PhysReg = 0;
}
if (PhysReg && !AvoidReload) {
// This spilled operand might be part of a two-address operand. If this
// is the case, then changing it will necessarily require changing the
// def part of the instruction as well. However, in some cases, we
// aren't allowed to modify the reused register. If none of these cases
// apply, reuse it.
bool CanReuse = true;
bool isTied = MI.isRegTiedToDefOperand(i);
if (isTied) {
// Okay, we have a two address operand. We can reuse this physreg as
// long as we are allowed to clobber the value and there isn't an
// earlier def that has already clobbered the physreg.
CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
Spills.canClobberPhysReg(PhysReg);
}
// If this is an asm, and a PhysReg alias is used elsewhere as an
// earlyclobber operand, we can't also use it as an input.
if (MI.isInlineAsm()) {
for (unsigned k = 0, e = MI.getNumOperands(); k != e; ++k) {
MachineOperand &MOk = MI.getOperand(k);
if (MOk.isReg() && MOk.isEarlyClobber() &&
TRI->regsOverlap(MOk.getReg(), PhysReg)) {
CanReuse = false;
DEBUG(dbgs() << "Not reusing physreg " << TRI->getName(PhysReg)
<< " for vreg" << VirtReg << ": " << MOk << '\n');
break;
}
}
}
if (CanReuse) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DEBUG(dbgs() << "Reusing RM#"
<< ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
DEBUG(dbgs() << " from physreg "
<< TRI->getName(PhysReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< TRI->getName(VRM->getPhys(VirtReg)) << '\n');
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
// The only technical detail we have is that we don't know that
// PhysReg won't be clobbered by a reloaded stack slot that occurs
// later in the instruction. In particular, consider 'op V1, V2'.
// If V1 is available in physreg R0, we would choose to reuse it
// here, instead of reloading it into the register the allocator
// indicated (say R1). However, V2 might have to be reloaded
// later, and it might indicate that it needs to live in R0. When
// this occurs, we need to have information available that
// indicates it is safe to use R1 for the reload instead of R0.
//
// To further complicate matters, we might conflict with an alias,
// or R0 and R1 might not be compatible with each other. In this
// case, we actually insert a reload for V1 in R1, ensuring that
// we can get at R0 or its alias.
ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
VRM->getPhys(VirtReg), VirtReg);
if (isTied)
// Only mark it clobbered if this is a use&def operand.
ReusedOperands.markClobbered(PhysReg);
++NumReused;
if (MI.getOperand(i).isKill() &&
ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
// The store of this spilled value is potentially dead, but we
// won't know for certain until we've confirmed that the re-use
// above is valid, which means waiting until the other operands
// are processed. For now we just track the spill slot, we'll
// remove it after the other operands are processed if valid.
PotentialDeadStoreSlots.push_back(ReuseSlot);
}
// Mark is isKill if it's there no other uses of the same virtual
// register and it's not a two-address operand. IsKill will be
// unset if reg is reused.
if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
continue;
} // CanReuse
// Otherwise we have a situation where we have a two-address instruction
// whose mod/ref operand needs to be reloaded. This reload is already
// available in some register "PhysReg", but if we used PhysReg as the
// operand to our 2-addr instruction, the instruction would modify
// PhysReg. This isn't cool if something later uses PhysReg and expects
// to get its initial value.
//
// To avoid this problem, and to avoid doing a load right after a store,
// we emit a copy from PhysReg into the designated register for this
// operand.
//
// This case also applies to an earlyclobber'd PhysReg.
unsigned DesignatedReg = VRM->getPhys(VirtReg);
assert(DesignatedReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
DesignatedReg = ReusedOperands.
GetRegForReload(VirtReg, DesignatedReg, &MI, Spills,
MaybeDeadStores, RegKills, KillOps, *VRM);
// If the mapped designated register is actually the physreg we have
// incoming, we don't need to inserted a dead copy.
if (DesignatedReg == PhysReg) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DEBUG(dbgs() << "Reusing RM#"
<< ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
DEBUG(dbgs() << " from physreg " << TRI->getName(PhysReg)
<< " for vreg" << VirtReg
<< " instead of reloading into same physreg.\n");
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
ReusedOperands.markClobbered(RReg);
++NumReused;
continue;
}
MRI->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(&MI, MBB->begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, *MBB->getParent());
MachineInstr *CopyMI = BuildMI(*MBB, InsertLoc, MI.getDebugLoc(),
TII->get(TargetOpcode::COPY),
DesignatedReg).addReg(PhysReg);
CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
// This invalidates DesignatedReg.
Spills.ClobberPhysReg(DesignatedReg);
Spills.addAvailable(ReuseSlot, DesignatedReg);
unsigned RReg =
SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
DEBUG(dbgs() << '\t' << *prior(InsertLoc));
++NumReused;
continue;
} // if (PhysReg)
// Otherwise, reload it and remember that we have it.
PhysReg = VRM->getPhys(VirtReg);
assert(PhysReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
Spills, MaybeDeadStores, RegKills, KillOps, *VRM);
MRI->setPhysRegUsed(PhysReg);
ReusedOperands.markClobbered(PhysReg);
if (AvoidReload)
++NumAvoided;
else {
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MI, MBB->begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, *MBB->getParent());
if (DoReMat) {
ReMaterialize(*MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, *VRM);
} else {
const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
TII->loadRegFromStackSlot(*MBB, InsertLoc, PhysReg, SSorRMId, RC,TRI);
MachineInstr *LoadMI = prior(InsertLoc);
VRM->addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
DistanceMap.insert(std::make_pair(LoadMI, DistanceMap.size()));
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
// Any stores to this stack slot are not dead anymore.
if (!DoReMat)
MaybeDeadStores[SSorRMId] = NULL;
Spills.addAvailable(SSorRMId, PhysReg);
// Assumes this is the last use. IsKill will be unset if reg is reused
// unless it's a two-address operand.
if (!MI.isRegTiedToDefOperand(i) &&
KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DEBUG(dbgs() << '\t' << *prior(InsertLoc));
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
}
// Ok - now we can remove stores that have been confirmed dead.
for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
// This was the last use and the spilled value is still available
// for reuse. That means the spill was unnecessary!
int PDSSlot = PotentialDeadStoreSlots[j];
MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
if (DeadStore) {
DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
VRM->RemoveMachineInstrFromMaps(DeadStore);
MBB->erase(DeadStore);
MaybeDeadStores[PDSSlot] = NULL;
++NumDSE;
}
}
}
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avoid reloading vregs.
void
@ -1880,9 +2214,6 @@ LocalRewriter::RewriteMBB(LiveIntervals *LIs,
// ReMatDefs - These are rematerializable def MIs which are not deleted.
SmallSet<MachineInstr*, 4> ReMatDefs;
// Clear kill info.
SmallSet<unsigned, 2> KilledMIRegs;
// Keep track of the registers we have already spilled in case there are
// multiple defs of the same register in MI.
SmallSet<unsigned, 8> SpilledMIRegs;
@ -1918,323 +2249,8 @@ LocalRewriter::RewriteMBB(LiveIntervals *LIs,
/// ReusedOperands - Keep track of operand reuse in case we need to undo
/// reuse.
ReuseInfo ReusedOperands(MI, TRI);
SmallVector<unsigned, 4> VirtUseOps;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isReg() || MO.getReg() == 0)
continue; // Ignore non-register operands.
unsigned VirtReg = MO.getReg();
if (TargetRegisterInfo::isPhysicalRegister(VirtReg)) {
// Ignore physregs for spilling, but remember that it is used by this
// function.
MRI->setPhysRegUsed(VirtReg);
continue;
}
// We want to process implicit virtual register uses first.
if (MO.isImplicit())
// If the virtual register is implicitly defined, emit a implicit_def
// before so scavenger knows it's "defined".
// FIXME: This is a horrible hack done the by register allocator to
// remat a definition with virtual register operand.
VirtUseOps.insert(VirtUseOps.begin(), i);
else
VirtUseOps.push_back(i);
}
// Process all of the spilled uses and all non spilled reg references.
SmallVector<int, 2> PotentialDeadStoreSlots;
KilledMIRegs.clear();
for (unsigned j = 0, e = VirtUseOps.size(); j != e; ++j) {
unsigned i = VirtUseOps[j];
unsigned VirtReg = MI.getOperand(i).getReg();
assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
"Not a virtual register?");
unsigned SubIdx = MI.getOperand(i).getSubReg();
if (VRM->isAssignedReg(VirtReg)) {
// This virtual register was assigned a physreg!
unsigned Phys = VRM->getPhys(VirtReg);
MRI->setPhysRegUsed(Phys);
if (MI.getOperand(i).isDef())
ReusedOperands.markClobbered(Phys);
substitutePhysReg(MI.getOperand(i), Phys, *TRI);
if (VRM->isImplicitlyDefined(VirtReg))
// FIXME: Is this needed?
BuildMI(*MBB, &MI, MI.getDebugLoc(),
TII->get(TargetOpcode::IMPLICIT_DEF), Phys);
continue;
}
// This virtual register is now known to be a spilled value.
if (!MI.getOperand(i).isUse())
continue; // Handle defs in the loop below (handle use&def here though)
bool AvoidReload = MI.getOperand(i).isUndef();
// Check if it is defined by an implicit def. It should not be spilled.
// Note, this is for correctness reason. e.g.
// 8 %reg1024<def> = IMPLICIT_DEF
// 12 %reg1024<def> = INSERT_SUBREG %reg1024<kill>, %reg1025, 2
// The live range [12, 14) are not part of the r1024 live interval since
// it's defined by an implicit def. It will not conflicts with live
// interval of r1025. Now suppose both registers are spilled, you can
// easily see a situation where both registers are reloaded before
// the INSERT_SUBREG and both target registers that would overlap.
bool DoReMat = VRM->isReMaterialized(VirtReg);
int SSorRMId = DoReMat
? VRM->getReMatId(VirtReg) : VRM->getStackSlot(VirtReg);
int ReuseSlot = SSorRMId;
// Check to see if this stack slot is available.
unsigned PhysReg = Spills.getSpillSlotOrReMatPhysReg(SSorRMId);
// If this is a sub-register use, make sure the reuse register is in the
// right register class. For example, for x86 not all of the 32-bit
// registers have accessible sub-registers.
// Similarly so for EXTRACT_SUBREG. Consider this:
// EDI = op
// MOV32_mr fi#1, EDI
// ...
// = EXTRACT_SUBREG fi#1
// fi#1 is available in EDI, but it cannot be reused because it's not in
// the right register file.
if (PhysReg && !AvoidReload && SubIdx) {
const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
if (!RC->contains(PhysReg))
PhysReg = 0;
}
if (PhysReg && !AvoidReload) {
// This spilled operand might be part of a two-address operand. If this
// is the case, then changing it will necessarily require changing the
// def part of the instruction as well. However, in some cases, we
// aren't allowed to modify the reused register. If none of these cases
// apply, reuse it.
bool CanReuse = true;
bool isTied = MI.isRegTiedToDefOperand(i);
if (isTied) {
// Okay, we have a two address operand. We can reuse this physreg as
// long as we are allowed to clobber the value and there isn't an
// earlier def that has already clobbered the physreg.
CanReuse = !ReusedOperands.isClobbered(PhysReg) &&
Spills.canClobberPhysReg(PhysReg);
}
// If this is an asm, and a PhysReg alias is used elsewhere as an
// earlyclobber operand, we can't also use it as an input.
if (MI.isInlineAsm()) {
for (unsigned k = 0, e = MI.getNumOperands(); k != e; ++k) {
MachineOperand &MOk = MI.getOperand(k);
if (MOk.isReg() && MOk.isEarlyClobber() &&
TRI->regsOverlap(MOk.getReg(), PhysReg)) {
CanReuse = false;
DEBUG(dbgs() << "Not reusing physreg " << TRI->getName(PhysReg)
<< " for vreg" << VirtReg << ": " << MOk << '\n');
break;
}
}
}
if (CanReuse) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DEBUG(dbgs() << "Reusing RM#"
<< ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
DEBUG(dbgs() << " from physreg "
<< TRI->getName(PhysReg) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< TRI->getName(VRM->getPhys(VirtReg)) << '\n');
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
// The only technical detail we have is that we don't know that
// PhysReg won't be clobbered by a reloaded stack slot that occurs
// later in the instruction. In particular, consider 'op V1, V2'.
// If V1 is available in physreg R0, we would choose to reuse it
// here, instead of reloading it into the register the allocator
// indicated (say R1). However, V2 might have to be reloaded
// later, and it might indicate that it needs to live in R0. When
// this occurs, we need to have information available that
// indicates it is safe to use R1 for the reload instead of R0.
//
// To further complicate matters, we might conflict with an alias,
// or R0 and R1 might not be compatible with each other. In this
// case, we actually insert a reload for V1 in R1, ensuring that
// we can get at R0 or its alias.
ReusedOperands.addReuse(i, ReuseSlot, PhysReg,
VRM->getPhys(VirtReg), VirtReg);
if (isTied)
// Only mark it clobbered if this is a use&def operand.
ReusedOperands.markClobbered(PhysReg);
++NumReused;
if (MI.getOperand(i).isKill() &&
ReuseSlot <= VirtRegMap::MAX_STACK_SLOT) {
// The store of this spilled value is potentially dead, but we
// won't know for certain until we've confirmed that the re-use
// above is valid, which means waiting until the other operands
// are processed. For now we just track the spill slot, we'll
// remove it after the other operands are processed if valid.
PotentialDeadStoreSlots.push_back(ReuseSlot);
}
// Mark is isKill if it's there no other uses of the same virtual
// register and it's not a two-address operand. IsKill will be
// unset if reg is reused.
if (!isTied && KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
continue;
} // CanReuse
// Otherwise we have a situation where we have a two-address instruction
// whose mod/ref operand needs to be reloaded. This reload is already
// available in some register "PhysReg", but if we used PhysReg as the
// operand to our 2-addr instruction, the instruction would modify
// PhysReg. This isn't cool if something later uses PhysReg and expects
// to get its initial value.
//
// To avoid this problem, and to avoid doing a load right after a store,
// we emit a copy from PhysReg into the designated register for this
// operand.
//
// This case also applies to an earlyclobber'd PhysReg.
unsigned DesignatedReg = VRM->getPhys(VirtReg);
assert(DesignatedReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
DesignatedReg = ReusedOperands.
GetRegForReload(VirtReg, DesignatedReg, &MI, Spills,
MaybeDeadStores, RegKills, KillOps, *VRM);
// If the mapped designated register is actually the physreg we have
// incoming, we don't need to inserted a dead copy.
if (DesignatedReg == PhysReg) {
// If this stack slot value is already available, reuse it!
if (ReuseSlot > VirtRegMap::MAX_STACK_SLOT)
DEBUG(dbgs() << "Reusing RM#"
<< ReuseSlot-VirtRegMap::MAX_STACK_SLOT-1);
else
DEBUG(dbgs() << "Reusing SS#" << ReuseSlot);
DEBUG(dbgs() << " from physreg " << TRI->getName(PhysReg)
<< " for vreg" << VirtReg
<< " instead of reloading into same physreg.\n");
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
ReusedOperands.markClobbered(RReg);
++NumReused;
continue;
}
MRI->setPhysRegUsed(DesignatedReg);
ReusedOperands.markClobbered(DesignatedReg);
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(&MI, MBB->begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, MF);
MachineInstr *CopyMI = BuildMI(*MBB, InsertLoc, MI.getDebugLoc(),
TII->get(TargetOpcode::COPY),
DesignatedReg).addReg(PhysReg);
CopyMI->setAsmPrinterFlag(MachineInstr::ReloadReuse);
UpdateKills(*CopyMI, TRI, RegKills, KillOps);
// This invalidates DesignatedReg.
Spills.ClobberPhysReg(DesignatedReg);
Spills.addAvailable(ReuseSlot, DesignatedReg);
unsigned RReg =
SubIdx ? TRI->getSubReg(DesignatedReg, SubIdx) : DesignatedReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
DEBUG(dbgs() << '\t' << *prior(MII));
++NumReused;
continue;
} // if (PhysReg)
// Otherwise, reload it and remember that we have it.
PhysReg = VRM->getPhys(VirtReg);
assert(PhysReg && "Must map virtreg to physreg!");
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (ReusedOperands.hasReuses())
PhysReg = ReusedOperands.GetRegForReload(VirtReg, PhysReg, &MI,
Spills, MaybeDeadStores, RegKills, KillOps, *VRM);
MRI->setPhysRegUsed(PhysReg);
ReusedOperands.markClobbered(PhysReg);
if (AvoidReload)
++NumAvoided;
else {
// Back-schedule reloads and remats.
MachineBasicBlock::iterator InsertLoc =
ComputeReloadLoc(MII, MBB->begin(), PhysReg, TRI, DoReMat,
SSorRMId, TII, MF);
if (DoReMat) {
ReMaterialize(*MBB, InsertLoc, PhysReg, VirtReg, TII, TRI, *VRM);
} else {
const TargetRegisterClass* RC = MRI->getRegClass(VirtReg);
TII->loadRegFromStackSlot(*MBB, InsertLoc, PhysReg, SSorRMId, RC,TRI);
MachineInstr *LoadMI = prior(InsertLoc);
VRM->addSpillSlotUse(SSorRMId, LoadMI);
++NumLoads;
DistanceMap.insert(std::make_pair(LoadMI, DistanceMap.size()));
}
// This invalidates PhysReg.
Spills.ClobberPhysReg(PhysReg);
// Any stores to this stack slot are not dead anymore.
if (!DoReMat)
MaybeDeadStores[SSorRMId] = NULL;
Spills.addAvailable(SSorRMId, PhysReg);
// Assumes this is the last use. IsKill will be unset if reg is reused
// unless it's a two-address operand.
if (!MI.isRegTiedToDefOperand(i) &&
KilledMIRegs.count(VirtReg) == 0) {
MI.getOperand(i).setIsKill();
KilledMIRegs.insert(VirtReg);
}
UpdateKills(*prior(InsertLoc), TRI, RegKills, KillOps);
DEBUG(dbgs() << '\t' << *prior(InsertLoc));
}
unsigned RReg = SubIdx ? TRI->getSubReg(PhysReg, SubIdx) : PhysReg;
MI.getOperand(i).setReg(RReg);
MI.getOperand(i).setSubReg(0);
}
// Ok - now we can remove stores that have been confirmed dead.
for (unsigned j = 0, e = PotentialDeadStoreSlots.size(); j != e; ++j) {
// This was the last use and the spilled value is still available
// for reuse. That means the spill was unnecessary!
int PDSSlot = PotentialDeadStoreSlots[j];
MachineInstr* DeadStore = MaybeDeadStores[PDSSlot];
if (DeadStore) {
DEBUG(dbgs() << "Removed dead store:\t" << *DeadStore);
InvalidateKills(*DeadStore, TRI, RegKills, KillOps);
VRM->RemoveMachineInstrFromMaps(DeadStore);
MBB->erase(DeadStore);
MaybeDeadStores[PDSSlot] = NULL;
++NumDSE;
}
}
ProcessUses(MI, Spills, MaybeDeadStores, RegKills, ReusedOperands, KillOps);
DEBUG(dbgs() << '\t' << MI);