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Implement trivial unswitching for switch stmts. This allows us to trivial
unswitch this loop on 2 before sweating to unswitch on 1/3. void test4(int N, int i, int C, int*P, int*Q) { int j; for (j = 0; j < N; ++j) { switch (C) { // general unswitching. default: P[i+j] = 0; break; case 1: Q[i+j] = 0; break; case 3: P[i+j] = Q[i+j]; break; case 2: break; // TRIVIAL UNSWITCH on C==2 } } } git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@26223 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -79,7 +79,7 @@ namespace {
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void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,Constant *Val,
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bool isEqual);
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void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
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BasicBlock *ExitBlock);
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bool EntersWhenTrue, BasicBlock *ExitBlock);
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};
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RegisterOpt<LoopUnswitch> X("loop-unswitch", "Unswitch loops");
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}
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@ -152,7 +152,7 @@ static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
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// Okay, everything after this looks good, check to make sure that this block
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// doesn't include any side effects.
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for (BasicBlock::iterator I = Header->begin(), E = Header->end(); I != E; ++I)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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if (I->mayWriteToMemory())
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return false;
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@ -180,31 +180,48 @@ static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
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/// condition is false. Otherwise, return null to indicate a complex condition.
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static bool IsTrivialUnswitchCondition(Loop *L, Value *Cond,
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Constant **Val = 0,
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bool *EntersWhenTrue = 0,
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BasicBlock **LoopExit = 0) {
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BasicBlock *Header = L->getHeader();
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BranchInst *HeaderTerm = dyn_cast<BranchInst>(Header->getTerminator());
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TerminatorInst *HeaderTerm = Header->getTerminator();
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BasicBlock *LoopExitBB = 0;
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if (BranchInst *BI = dyn_cast<BranchInst>(HeaderTerm)) {
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// If the header block doesn't end with a conditional branch on Cond, we
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// can't handle it.
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if (!BI->isConditional() || BI->getCondition() != Cond)
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return false;
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// If the header block doesn't end with a conditional branch on Cond, we can't
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// handle it.
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if (!HeaderTerm || !HeaderTerm->isConditional() ||
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HeaderTerm->getCondition() != Cond)
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return false;
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// Check to see if a successor of the branch is guaranteed to go to the latch
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// block or exit through a one exit block without having any side-effects. If
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// so, determine the value of Cond that causes it to do this.
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BasicBlock *LoopExitBlock = 0;
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if ((LoopExitBlock = isTrivialLoopExitBlock(L, HeaderTerm->getSuccessor(0)))){
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if (Val) *Val = ConstantBool::True;
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} else if ((LoopExitBlock =
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isTrivialLoopExitBlock(L, HeaderTerm->getSuccessor(1)))) {
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if (Val) *Val = ConstantBool::False;
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// Check to see if a successor of the branch is guaranteed to go to the
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// latch block or exit through a one exit block without having any
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// side-effects. If so, determine the value of Cond that causes it to do
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// this.
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if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(0)))) {
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if (Val) *Val = ConstantBool::True;
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} else if ((LoopExitBB = isTrivialLoopExitBlock(L, BI->getSuccessor(1)))) {
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if (Val) *Val = ConstantBool::False;
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}
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} else if (SwitchInst *SI = dyn_cast<SwitchInst>(HeaderTerm)) {
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// If this isn't a switch on Cond, we can't handle it.
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if (SI->getCondition() != Cond) return false;
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// Check to see if a successor of the switch is guaranteed to go to the
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// latch block or exit through a one exit block without having any
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// side-effects. If so, determine the value of Cond that causes it to do
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// this. Note that we can't trivially unswitch on the default case.
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for (unsigned i = 1, e = SI->getNumSuccessors(); i != e; ++i)
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if ((LoopExitBB = isTrivialLoopExitBlock(L, SI->getSuccessor(i)))) {
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// Okay, we found a trivial case, remember the value that is trivial.
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if (Val) *Val = SI->getCaseValue(i);
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if (EntersWhenTrue) *EntersWhenTrue = false;
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break;
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}
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}
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if (!LoopExitBlock)
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if (!LoopExitBB)
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return false; // Can't handle this.
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if (LoopExit) *LoopExit = LoopExitBlock;
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if (LoopExit) *LoopExit = LoopExitBB;
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// We already know that nothing uses any scalar values defined inside of this
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// loop. As such, we just have to check to see if this loop will execute any
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@ -356,9 +373,11 @@ bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,Loop *L){
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// If this is a trivial condition to unswitch (which results in no code
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// duplication), do it now.
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Constant *CondVal;
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bool EntersWhenTrue = true;
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BasicBlock *ExitBlock;
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if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal, &ExitBlock)){
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UnswitchTrivialCondition(L, LoopCond, CondVal, ExitBlock);
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if (IsTrivialUnswitchCondition(L, LoopCond, &CondVal,
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&EntersWhenTrue, &ExitBlock)) {
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UnswitchTrivialCondition(L, LoopCond, CondVal, EntersWhenTrue, ExitBlock);
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NewLoop1 = L;
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} else {
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VersionLoop(LoopCond, Val, L, NewLoop1, NewLoop2);
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@ -490,12 +509,13 @@ static void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
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/// side-effects), unswitch it. This doesn't involve any code duplication, just
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/// moving the conditional branch outside of the loop and updating loop info.
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void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
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Constant *Val,
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Constant *Val, bool EntersWhenTrue,
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BasicBlock *ExitBlock) {
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DEBUG(std::cerr << "loop-unswitch: Trivial-Unswitch loop %"
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<< L->getHeader()->getName() << " [" << L->getBlocks().size()
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<< " blocks] in Function " << L->getHeader()->getParent()->getName()
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<< " on cond:" << *Cond << "\n");
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<< " on cond: " << *Val << (EntersWhenTrue ? " == " : " != ") <<
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*Cond << "\n");
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// First step, split the preheader, so that we know that there is a safe place
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// to insert the conditional branch. We will change 'OrigPH' to have a
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@ -516,14 +536,18 @@ void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond,
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// Okay, now we have a position to branch from and a position to branch to,
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// insert the new conditional branch.
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EmitPreheaderBranchOnCondition(Cond, Val, NewPH, NewExit,
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OrigPH->getTerminator());
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{
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BasicBlock *TrueDest = NewPH, *FalseDest = NewExit;
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if (!EntersWhenTrue) std::swap(TrueDest, FalseDest);
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EmitPreheaderBranchOnCondition(Cond, Val, TrueDest, FalseDest,
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OrigPH->getTerminator());
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}
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OrigPH->getTerminator()->eraseFromParent();
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// Now that we know that the loop is never entered when this condition is a
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// particular value, rewrite the loop with this info. We know that this will
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// at least eliminate the old branch.
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RewriteLoopBodyWithConditionConstant(L, Cond, Val, true);
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RewriteLoopBodyWithConditionConstant(L, Cond, Val, EntersWhenTrue);
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++NumTrivial;
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}
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