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* Move the isEquivalentTo implementations here. They can probably be put
someplace nicer in the file though. * Add new dump method for debugging git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2064 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -4,7 +4,7 @@
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Analysis/DataStructureGraph.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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@ -15,6 +15,42 @@
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#include <algorithm>
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#include <sstream>
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bool AllocDSNode::isEquivalentTo(DSNode *Node) const {
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if (AllocDSNode *N = dyn_cast<AllocDSNode>(Node))
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return getType() == Node->getType();
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// return N->Allocation == Allocation;
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return false;
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}
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bool GlobalDSNode::isEquivalentTo(DSNode *Node) const {
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if (GlobalDSNode *G = dyn_cast<GlobalDSNode>(Node))
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return G->Val == Val;
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return false;
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}
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bool CallDSNode::isEquivalentTo(DSNode *Node) const {
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if (CallDSNode *C = dyn_cast<CallDSNode>(Node))
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return /*C->CI == CI &&*/
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C->CI->getCalledFunction() == CI->getCalledFunction() &&
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C->ArgLinks == ArgLinks;
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return false;
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}
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bool ArgDSNode::isEquivalentTo(DSNode *Node) const {
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return false;
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}
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// NodesAreEquivalent - Check to see if the nodes are equivalent in all ways
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// except node type. Since we know N1 is a shadow node, N2 is allowed to be
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// any type.
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//
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bool ShadowDSNode::isEquivalentTo(DSNode *Node) const {
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return !isCriticalNode(); // Must not be a critical node...
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}
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//===----------------------------------------------------------------------===//
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// DSNode Class Implementation
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//
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@ -109,6 +145,8 @@ static string escapeLabel(const string &In) {
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return Label;
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}
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void DSNode::dump() const { print(cerr); }
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void DSNode::print(std::ostream &O) const {
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string Caption = escapeLabel(getCaption());
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