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synced 2024-12-05 02:16:46 +00:00
Revamp build_vector lowering to take advantage of movss and movd instructions.
movd always clear the top 96 bits and movss does so when it's loading the value from memory. The net result is codegen for 4-wide shuffles is much improved. It is near optimal if one or more elements is a zero. e.g. __m128i test(int a, int b) { return _mm_set_epi32(0, 0, b, a); } compiles to _test: movd 8(%esp), %xmm1 movd 4(%esp), %xmm0 punpckldq %xmm1, %xmm0 ret compare to gcc: _test: subl $12, %esp movd 20(%esp), %xmm0 movd 16(%esp), %xmm1 punpckldq %xmm0, %xmm1 movq %xmm1, %xmm0 movhps LC0, %xmm0 addl $12, %esp ret or icc: _test: movd 4(%esp), %xmm0 #5.10 movd 8(%esp), %xmm3 #5.10 xorl %eax, %eax #5.10 movd %eax, %xmm1 #5.10 punpckldq %xmm1, %xmm0 #5.10 movd %eax, %xmm2 #5.10 punpckldq %xmm2, %xmm3 #5.10 punpckldq %xmm3, %xmm0 #5.10 ret #5.10 There are still room for improvement, for example the FP variant of the above example: __m128 test(float a, float b) { return _mm_set_ps(0.0, 0.0, b, a); } _test: movss 8(%esp), %xmm1 movss 4(%esp), %xmm0 unpcklps %xmm1, %xmm0 xorps %xmm1, %xmm1 movlhps %xmm1, %xmm0 ret The xorps and movlhps are unnecessary. This will require post legalizer optimization to handle. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@27939 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2138,19 +2138,19 @@ static inline bool isZeroNode(SDOperand Elt) {
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cast<ConstantFPSDNode>(Elt)->isExactlyValue(0.0)));
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}
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/// getShuffleVectorAgainstZero - Return a vector_shuffle of a zero vector and
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/// the specified vector.
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static SDOperand getShuffleVectorAgainstZero(SDOperand Vec, MVT::ValueType VT,
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/// getShuffleVectorZeroOrUndef - Return a vector_shuffle of the specified
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/// vector and zero or undef vector.
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static SDOperand getShuffleVectorZeroOrUndef(SDOperand V2, MVT::ValueType VT,
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unsigned NumElems, unsigned Idx,
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SelectionDAG &DAG) {
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SDOperand ZeroV = getZeroVector(VT, DAG);
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bool isZero, SelectionDAG &DAG) {
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SDOperand V1 = isZero ? getZeroVector(VT, DAG) : DAG.getNode(ISD::UNDEF, VT);
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MVT::ValueType MaskVT = MVT::getIntVectorWithNumElements(NumElems);
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MVT::ValueType EVT = MVT::getVectorBaseType(MaskVT);
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SDOperand Zero = DAG.getConstant(0, EVT);
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std::vector<SDOperand> MaskVec(NumElems, Zero);
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MaskVec[Idx] = DAG.getConstant(NumElems, EVT);
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SDOperand Mask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, MaskVec);
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return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, ZeroV, Vec, Mask);
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return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V1, V2, Mask);
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}
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/// LowerOperation - Provide custom lowering hooks for some operations.
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@ -3005,7 +3005,7 @@ SDOperand X86TargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
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if (X86::isUNPCKL_v_undef_Mask(PermMask.Val) ||
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X86::isUNPCKLMask(PermMask.Val) ||
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X86::isUNPCKHMask(PermMask.Val, V2IsSplat))
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X86::isUNPCKHMask(PermMask.Val))
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return Op;
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if (V2IsSplat) {
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@ -3137,82 +3137,159 @@ SDOperand X86TargetLowering::LowerOperation(SDOperand Op, SelectionDAG &DAG) {
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return Op;
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unsigned NumElems = Op.getNumOperands();
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unsigned Half = NumElems/2;
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MVT::ValueType VT = Op.getValueType();
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MVT::ValueType EVT = MVT::getVectorBaseType(VT);
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std::vector<unsigned> NonZeros;
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unsigned NumZero = 0;
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unsigned NonZeros = 0;
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std::set<SDOperand> Values;
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for (unsigned i = 0; i < NumElems; ++i) {
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unsigned Idx = NumElems - i - 1;
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SDOperand Elt = Op.getOperand(Idx);
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SDOperand Elt = Op.getOperand(i);
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Values.insert(Elt);
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if (!isZeroNode(Elt))
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NonZeros.push_back(Idx);
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if (isZeroNode(Elt))
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NumZero++;
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else if (Elt.getOpcode() != ISD::UNDEF)
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NonZeros |= (1 << i);
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}
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if (NonZeros.size() == 0)
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unsigned NumNonZero = CountPopulation_32(NonZeros);
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if (NumNonZero == 0)
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return Op;
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if (NonZeros.size() == 1) {
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unsigned Idx = NonZeros[0];
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SDOperand Item = Op.getOperand(Idx);
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if (Idx == 0 || MVT::getSizeInBits(EVT) >= 32)
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Item = DAG.getNode(ISD::SCALAR_TO_VECTOR,VT, Item);
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if (Idx == 0)
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return getShuffleVectorAgainstZero(Item, VT, NumElems, Idx, DAG);
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// Splat is obviously ok. Let legalizer expand it to a shuffle.
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if (Values.size() == 1)
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return SDOperand();
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// If element VT is < 32, convert it to a insert into a zero vector.
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if (MVT::getSizeInBits(EVT) <= 16) {
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SDOperand ZeroV;
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if (EVT == MVT::i8) {
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Item = DAG.getNode(ISD::ANY_EXTEND, MVT::i16, Item);
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if ((Idx % 2) != 0)
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Item = DAG.getNode(ISD::SHL, MVT::i16,
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Item, DAG.getConstant(8, MVT::i8));
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Idx /= 2;
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ZeroV = getZeroVector(MVT::v8i16, DAG);
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return DAG.getNode(ISD::BIT_CONVERT, VT,
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DAG.getNode(ISD::INSERT_VECTOR_ELT, MVT::v8i16, ZeroV, Item,
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DAG.getConstant(Idx, MVT::i32)));
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} else {
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ZeroV = getZeroVector(VT, DAG);
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return DAG.getNode(ISD::INSERT_VECTOR_ELT, VT, ZeroV, Item,
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DAG.getConstant(Idx, MVT::i32));
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// If element VT is >= 32 bits, turn it into a number of shuffles.
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if (NumNonZero == 1) {
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unsigned Idx = CountTrailingZeros_32(NonZeros);
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SDOperand Item = Op.getOperand(Idx);
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Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Item);
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if (Idx == 0)
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// Turn it into a MOVL (i.e. movss, movsd, or movd) to a zero vector.
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return getShuffleVectorZeroOrUndef(Item, VT, NumElems, Idx,
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NumZero > 0, DAG);
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if (MVT::getSizeInBits(EVT) >= 32) {
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// Turn it into a shuffle of zero and zero-extended scalar to vector.
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Item = getShuffleVectorZeroOrUndef(Item, VT, NumElems, 0, NumZero > 0,
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DAG);
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MVT::ValueType MaskVT = MVT::getIntVectorWithNumElements(NumElems);
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MVT::ValueType MaskEVT = MVT::getVectorBaseType(MaskVT);
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std::vector<SDOperand> MaskVec;
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for (unsigned i = 0; i < NumElems; i++)
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MaskVec.push_back(DAG.getConstant((i == Idx) ? 0 : 1, MaskEVT));
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SDOperand Mask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, MaskVec);
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return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, Item,
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DAG.getNode(ISD::UNDEF, VT), Mask);
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}
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}
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// If element VT is < 32 bits, convert it to inserts into a zero vector.
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if (MVT::getSizeInBits(EVT) <= 16) {
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if (NumNonZero <= Half) {
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SDOperand V(0, 0);
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for (unsigned i = 0; i < NumNonZero; ++i) {
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unsigned Idx = CountTrailingZeros_32(NonZeros);
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NonZeros ^= (1 << Idx);
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SDOperand Item = Op.getOperand(Idx);
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if (i == 0) {
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if (NumZero)
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V = getZeroVector(MVT::v8i16, DAG);
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else
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V = DAG.getNode(ISD::UNDEF, MVT::v8i16);
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}
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if (EVT == MVT::i8) {
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Item = DAG.getNode(ISD::ANY_EXTEND, MVT::i16, Item);
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if ((Idx % 2) != 0)
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Item = DAG.getNode(ISD::SHL, MVT::i16,
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Item, DAG.getConstant(8, MVT::i8));
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Idx /= 2;
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}
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V = DAG.getNode(ISD::INSERT_VECTOR_ELT, MVT::v8i16, V, Item,
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DAG.getConstant(Idx, MVT::i32));
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}
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if (EVT == MVT::i8)
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V = DAG.getNode(ISD::BIT_CONVERT, VT, V);
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return V;
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}
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}
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std::vector<SDOperand> V(NumElems);
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if (NumElems == 4 && NumZero > 0) {
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for (unsigned i = 0; i < 4; ++i) {
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bool isZero = !(NonZeros & (1 << i));
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if (isZero)
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V[i] = getZeroVector(VT, DAG);
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else
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V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Op.getOperand(i));
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}
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for (unsigned i = 0; i < 2; ++i) {
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switch ((NonZeros & (0x3 << i*2)) >> (i*2)) {
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default: break;
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case 0:
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V[i] = V[i*2]; // Must be a zero vector.
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break;
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case 1:
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V[i] = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[i*2+1], V[i*2],
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getMOVLMask(NumElems, DAG));
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break;
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case 2:
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V[i] = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[i*2], V[i*2+1],
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getMOVLMask(NumElems, DAG));
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break;
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case 3:
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V[i] = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[i*2], V[i*2+1],
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getUnpacklMask(NumElems, DAG));
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break;
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}
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}
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// Turn it into a shuffle of zero and zero-extended scalar to vector.
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Item = getShuffleVectorAgainstZero(Item, VT, NumElems, 0, DAG);
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// Take advantage of the fact R32 to VR128 scalar_to_vector (i.e. movd)
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// clears the upper bits.
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// FIXME: we can do the same for v4f32 case when we know both parts of
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// the lower half come from scalar_to_vector (loadf32). We should do
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// that in post legalizer dag combiner with target specific hooks.
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if (MVT::isInteger(EVT) && (NonZeros & (0x3 << 2)) == 0)
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return V[0];
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MVT::ValueType MaskVT = MVT::getIntVectorWithNumElements(NumElems);
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MVT::ValueType MaskEVT = MVT::getVectorBaseType(MaskVT);
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MVT::ValueType EVT = MVT::getVectorBaseType(MaskVT);
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std::vector<SDOperand> MaskVec;
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for (unsigned i = 0; i < NumElems; i++)
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MaskVec.push_back(DAG.getConstant((i == Idx) ? 0 : 1, MaskEVT));
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SDOperand Mask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, MaskVec);
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return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, Item,
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DAG.getNode(ISD::UNDEF, VT), Mask);
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bool Reverse = (NonZeros & 0x3) == 2;
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for (unsigned i = 0; i < 2; ++i)
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if (Reverse)
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MaskVec.push_back(DAG.getConstant(1-i, EVT));
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else
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MaskVec.push_back(DAG.getConstant(i, EVT));
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Reverse = ((NonZeros & (0x3 << 2)) >> 2) == 2;
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for (unsigned i = 0; i < 2; ++i)
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if (Reverse)
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MaskVec.push_back(DAG.getConstant(1-i+NumElems, EVT));
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else
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MaskVec.push_back(DAG.getConstant(i+NumElems, EVT));
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SDOperand ShufMask = DAG.getNode(ISD::BUILD_VECTOR, MaskVT, MaskVec);
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return DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[0], V[1], ShufMask);
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}
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if (Values.size() > 2) {
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// Expand into a number of unpckl*.
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// e.g. for v4f32
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// Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
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// : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
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// Step 2: unpcklps X, Y ==> <3, 2, 1, 0>
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SDOperand PermMask = getUnpacklMask(NumElems, DAG);
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std::vector<SDOperand> V(NumElems);
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// Expand into a number of unpckl*.
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// e.g. for v4f32
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// Step 1: unpcklps 0, 2 ==> X: <?, ?, 2, 0>
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// : unpcklps 1, 3 ==> Y: <?, ?, 3, 1>
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// Step 2: unpcklps X, Y ==> <3, 2, 1, 0>
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SDOperand UnpckMask = getUnpacklMask(NumElems, DAG);
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for (unsigned i = 0; i < NumElems; ++i)
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V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Op.getOperand(i));
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NumElems >>= 1;
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while (NumElems != 0) {
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for (unsigned i = 0; i < NumElems; ++i)
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V[i] = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Op.getOperand(i));
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V[i] = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[i], V[i + NumElems],
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UnpckMask);
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NumElems >>= 1;
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while (NumElems != 0) {
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for (unsigned i = 0; i < NumElems; ++i)
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V[i] = DAG.getNode(ISD::VECTOR_SHUFFLE, VT, V[i], V[i + NumElems],
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PermMask);
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NumElems >>= 1;
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}
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return V[0];
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}
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return SDOperand();
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return V[0];
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}
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case ISD::EXTRACT_VECTOR_ELT: {
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if (!isa<ConstantSDNode>(Op.getOperand(1)))
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