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R600/SI: Add ShaderType attribute to some tests
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@201367 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2,7 +2,7 @@
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; CHECK-LABEL: @v1
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 13
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define void @v1(i32 %a1) {
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define void @v1(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -15,7 +15,7 @@ entry:
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; CHECK-LABEL: @v2
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 11
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define void @v2(i32 %a1) {
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define void @v2(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -28,7 +28,7 @@ entry:
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; CHECK-LABEL: @v3
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 14
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define void @v3(i32 %a1) {
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define void @v3(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -41,7 +41,7 @@ entry:
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; CHECK-LABEL: @v4
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 7
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define void @v4(i32 %a1) {
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define void @v4(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -54,7 +54,7 @@ entry:
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; CHECK-LABEL: @v5
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 10
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define void @v5(i32 %a1) {
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define void @v5(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -66,7 +66,7 @@ entry:
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; CHECK-LABEL: @v6
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 6
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define void @v6(i32 %a1) {
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define void @v6(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -78,7 +78,7 @@ entry:
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; CHECK-LABEL: @v7
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 9
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define void @v7(i32 %a1) {
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define void @v7(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -91,3 +91,5 @@ entry:
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declare <4 x float> @llvm.SI.sample.v1i32(<1 x i32>, <32 x i8>, <16 x i8>, i32) readnone
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" }
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@ -17,7 +17,7 @@
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;CHECK-DAG: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 14
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;CHECK-DAG: IMAGE_SAMPLE {{v[0-9]+}}, 8
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define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) {
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define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) #0 {
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%v1 = insertelement <4 x i32> undef, i32 %a1, i32 0
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%v2 = insertelement <4 x i32> undef, i32 %a1, i32 1
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%v3 = insertelement <4 x i32> undef, i32 %a1, i32 2
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@ -137,7 +137,7 @@ define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) {
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; CHECK: @v1
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; CHECK: IMAGE_SAMPLE {{v\[[0-9]+:[0-9]+\]}}, 15
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define void @v1(i32 %a1) {
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define void @v1(i32 %a1) #0 {
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entry:
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%0 = insertelement <1 x i32> undef, i32 %a1, i32 0
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%1 = call <4 x float> @llvm.SI.sample.v1i32(<1 x i32> %0, <32 x i8> undef, <16 x i8> undef, i32 0)
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@ -155,3 +155,5 @@ declare <4 x float> @llvm.SI.sample.v1i32(<1 x i32>, <32 x i8>, <16 x i8>, i32)
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declare <4 x float> @llvm.SI.sample.(<4 x i32>, <32 x i8>, <16 x i8>, i32) readnone
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" }
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@ -17,7 +17,7 @@
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;CHECK-DAG: IMAGE_SAMPLE_D {{v\[[0-9]+:[0-9]+\]}}, 14
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;CHECK-DAG: IMAGE_SAMPLE_D {{v[0-9]+}}, 8
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define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) {
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define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) #0 {
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%v1 = insertelement <4 x i32> undef, i32 %a1, i32 0
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%v2 = insertelement <4 x i32> undef, i32 %a1, i32 1
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%v3 = insertelement <4 x i32> undef, i32 %a1, i32 2
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@ -138,3 +138,5 @@ define void @test(i32 %a1, i32 %a2, i32 %a3, i32 %a4) {
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declare <4 x float> @llvm.SI.sampled.(<4 x i32>, <32 x i8>, <16 x i8>, i32) readnone
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" }
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@ -2,7 +2,7 @@
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;CHECK-LABEL: @test1
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;CHECK: TBUFFER_STORE_FORMAT_XYZW {{v\[[0-9]+:[0-9]+\]}}, 32, -1, 0, -1, 0, 14, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test1(i32 %a1, i32 %vaddr) {
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define void @test1(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
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i32 4, i32 %vaddr, i32 0, i32 32, i32 14, i32 4, i32 1, i32 0, i32 1,
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@ -12,7 +12,7 @@ define void @test1(i32 %a1, i32 %vaddr) {
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;CHECK-LABEL: @test2
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;CHECK: TBUFFER_STORE_FORMAT_XYZ {{v\[[0-9]+:[0-9]+\]}}, 24, -1, 0, -1, 0, 13, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test2(i32 %a1, i32 %vaddr) {
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define void @test2(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <4 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v4i32(<16 x i8> undef, <4 x i32> %vdata,
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i32 3, i32 %vaddr, i32 0, i32 24, i32 13, i32 4, i32 1, i32 0, i32 1,
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@ -22,7 +22,7 @@ define void @test2(i32 %a1, i32 %vaddr) {
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;CHECK-LABEL: @test3
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;CHECK: TBUFFER_STORE_FORMAT_XY {{v\[[0-9]+:[0-9]+\]}}, 16, -1, 0, -1, 0, 11, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test3(i32 %a1, i32 %vaddr) {
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define void @test3(i32 %a1, i32 %vaddr) #0 {
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%vdata = insertelement <2 x i32> undef, i32 %a1, i32 0
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call void @llvm.SI.tbuffer.store.v2i32(<16 x i8> undef, <2 x i32> %vdata,
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i32 2, i32 %vaddr, i32 0, i32 16, i32 11, i32 4, i32 1, i32 0, i32 1,
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@ -32,7 +32,7 @@ define void @test3(i32 %a1, i32 %vaddr) {
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;CHECK-LABEL: @test4
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;CHECK: TBUFFER_STORE_FORMAT_X {{v[0-9]+}}, 8, -1, 0, -1, 0, 4, 4, {{v[0-9]+}}, {{s\[[0-9]+:[0-9]+\]}}, -1, 0, 0
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define void @test4(i32 %vdata, i32 %vaddr) {
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define void @test4(i32 %vdata, i32 %vaddr) #0 {
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call void @llvm.SI.tbuffer.store.i32(<16 x i8> undef, i32 %vdata,
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i32 1, i32 %vaddr, i32 0, i32 8, i32 4, i32 4, i32 1, i32 0, i32 1,
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i32 1, i32 0)
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@ -42,3 +42,5 @@ define void @test4(i32 %vdata, i32 %vaddr) {
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declare void @llvm.SI.tbuffer.store.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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declare void @llvm.SI.tbuffer.store.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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declare void @llvm.SI.tbuffer.store.v4i32(<16 x i8>, <4 x i32>, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32)
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attributes #0 = { "ShaderType"="1" }
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