mirror of
https://github.com/RPCSX/llvm.git
synced 2025-01-26 22:45:05 +00:00
Estimate a cost using the possible number of scratch registers required and use
it as a late BURR scheduling tie-breaker. Intuitively, it's good to push down instructions whose results are liveout so their long live ranges won't conflict with other values which are needed inside the BB. Further prioritize liveout instructions by the number of operands which are calculated within the BB. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@35109 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
parent
ba693005e9
commit
c6deb3d447
@ -576,15 +576,43 @@ namespace {
|
||||
};
|
||||
}
|
||||
|
||||
/// closestSucc - Returns the scheduled cycle of the successor which is
|
||||
/// closet to the current cycle.
|
||||
static unsigned closestSucc(const SUnit *SU) {
|
||||
unsigned MaxCycle = 0;
|
||||
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
|
||||
I != E; ++I)
|
||||
if (I->first->Cycle > MaxCycle)
|
||||
MaxCycle = I->first->Cycle;
|
||||
I != E; ++I) {
|
||||
unsigned Cycle = I->first->Cycle;
|
||||
// If there are bunch of CopyToRegs stacked up, they should be considered
|
||||
// to be at the same position.
|
||||
if (I->first->Node->getOpcode() == ISD::CopyToReg)
|
||||
Cycle = closestSucc(I->first)+1;
|
||||
if (Cycle > MaxCycle)
|
||||
MaxCycle = Cycle;
|
||||
}
|
||||
return MaxCycle;
|
||||
}
|
||||
|
||||
/// calcMaxScratches - Returns an cost estimate of the worse case requirement
|
||||
/// for scratch registers. Live-in operands and live-out results don't count
|
||||
/// since they are "fixed".
|
||||
static unsigned calcMaxScratches(const SUnit *SU) {
|
||||
unsigned Scratches = 0;
|
||||
for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
|
||||
I != E; ++I) {
|
||||
if (I->second) continue; // ignore chain preds
|
||||
if (I->first->Node->getOpcode() != ISD::CopyFromReg)
|
||||
Scratches++;
|
||||
}
|
||||
for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
|
||||
I != E; ++I) {
|
||||
if (I->second) continue; // ignore chain succs
|
||||
if (I->first->Node->getOpcode() != ISD::CopyToReg)
|
||||
Scratches += 10;
|
||||
}
|
||||
return Scratches;
|
||||
}
|
||||
|
||||
// Bottom up
|
||||
bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
|
||||
bool LIsTarget = left->Node->isTargetOpcode();
|
||||
@ -627,15 +655,25 @@ bool bu_ls_rr_sort::operator()(const SUnit *left, const SUnit *right) const {
|
||||
unsigned RDist = closestSucc(right);
|
||||
if (LDist < RDist)
|
||||
return true;
|
||||
else if (LDist == RDist)
|
||||
if (left->Height > right->Height)
|
||||
else if (LDist == RDist) {
|
||||
// Intuitively, it's good to push down instructions whose results are
|
||||
// liveout so their long live ranges won't conflict with other values
|
||||
// which are needed inside the BB. Further prioritize liveout instructions
|
||||
// by the number of operands which are calculated within the BB.
|
||||
unsigned LScratch = calcMaxScratches(left);
|
||||
unsigned RScratch = calcMaxScratches(right);
|
||||
if (LScratch > RScratch)
|
||||
return true;
|
||||
else if (left->Height == right->Height)
|
||||
if (left->Depth < right->Depth)
|
||||
else if (LScratch == RScratch)
|
||||
if (left->Height > right->Height)
|
||||
return true;
|
||||
else if (left->Depth == right->Depth)
|
||||
if (left->CycleBound > right->CycleBound)
|
||||
else if (left->Height == right->Height)
|
||||
if (left->Depth < right->Depth)
|
||||
return true;
|
||||
else if (left->Depth == right->Depth)
|
||||
if (left->CycleBound > right->CycleBound)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user