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* Separate all of the grunt work of inlining out into the Utils library.
* Make the function inliner _significantly_ smarter. :) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6396 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1,15 +1,6 @@
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//===- FunctionInlining.cpp - Code to perform function inlining -----------===//
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//
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// This file implements inlining of functions.
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//
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// Specifically, this:
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// * Exports functionality to inline any function call
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// * Inlines functions that consist of a single basic block
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// * Is able to inline ANY function call
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// . Has a smart heuristic for when to inline a function
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//
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// FIXME: This pass should transform alloca instructions in the called function
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// into malloc/free pairs! Or perhaps it should refuse to inline them!
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// This file implements bottom-up inlining of functions into callees.
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//
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//===----------------------------------------------------------------------===//
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@ -17,194 +8,161 @@
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iOther.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/iMemory.h"
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#include "Support/Statistic.h"
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#include <algorithm>
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static Statistic<> NumInlined("inline", "Number of functions inlined");
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// InlineFunction - This function forcibly inlines the called function into the
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// basic block of the caller. This returns false if it is not possible to
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// inline this call. The program is still in a well defined state if this
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// occurs though.
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//
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// Note that this only does one level of inlining. For example, if the
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// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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// exists in the instruction stream. Similiarly this will inline a recursive
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// function by one level.
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//
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bool InlineFunction(CallInst *CI) {
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assert(isa<CallInst>(CI) && "InlineFunction only works on CallInst nodes");
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assert(CI->getParent() && "Instruction not embedded in basic block!");
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assert(CI->getParent()->getParent() && "Instruction not in function!");
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const Function *CalledFunc = CI->getCalledFunction();
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if (CalledFunc == 0 || // Can't inline external function or indirect
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CalledFunc->isExternal() || // call, or call to a vararg function!
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CalledFunc->getFunctionType()->isVarArg()) return false;
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//std::cerr << "Inlining " << CalledFunc->getName() << " into "
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// << CurrentMeth->getName() << "\n";
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BasicBlock *OrigBB = CI->getParent();
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// Call splitBasicBlock - The original basic block now ends at the instruction
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// immediately before the call. The original basic block now ends with an
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// unconditional branch to NewBB, and NewBB starts with the call instruction.
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//
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BasicBlock *NewBB = OrigBB->splitBasicBlock(CI);
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NewBB->setName("InlinedFunctionReturnNode");
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// Remove (unlink) the CallInst from the start of the new basic block.
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NewBB->getInstList().remove(CI);
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// If we have a return value generated by this call, convert it into a PHI
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// node that gets values from each of the old RET instructions in the original
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// function.
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//
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PHINode *PHI = 0;
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if (!CI->use_empty()) {
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// The PHI node should go at the front of the new basic block to merge all
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// possible incoming values.
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//
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PHI = new PHINode(CalledFunc->getReturnType(), CI->getName(),
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NewBB->begin());
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// Anything that used the result of the function call should now use the PHI
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// node as their operand.
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//
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CI->replaceAllUsesWith(PHI);
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}
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// Get a pointer to the last basic block in the function, which will have the
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// new function inlined after it.
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//
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Function::iterator LastBlock = &OrigBB->getParent()->back();
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// Calculate the vector of arguments to pass into the function cloner...
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std::map<const Value*, Value*> ValueMap;
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assert((unsigned)std::distance(CalledFunc->abegin(), CalledFunc->aend()) ==
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CI->getNumOperands()-1 && "No varargs calls can be inlined yet!");
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unsigned i = 1;
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for (Function::const_aiterator I = CalledFunc->abegin(), E=CalledFunc->aend();
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I != E; ++I, ++i)
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ValueMap[I] = CI->getOperand(i);
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// Since we are now done with the CallInst, we can delete it.
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delete CI;
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// Make a vector to capture the return instructions in the cloned function...
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std::vector<ReturnInst*> Returns;
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// Populate the value map with all of the globals in the program.
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Module &M = *OrigBB->getParent()->getParent();
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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ValueMap[I] = I;
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for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I)
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ValueMap[I] = I;
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// Do all of the hard part of cloning the callee into the caller...
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CloneFunctionInto(OrigBB->getParent(), CalledFunc, ValueMap, Returns, ".i");
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// Loop over all of the return instructions, turning them into unconditional
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// branches to the merge point now...
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for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
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ReturnInst *RI = Returns[i];
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BasicBlock *BB = RI->getParent();
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// Add a branch to the merge point where the PHI node would live...
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new BranchInst(NewBB, RI);
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if (PHI) { // The PHI node should include this value!
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assert(RI->getReturnValue() && "Ret should have value!");
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assert(RI->getReturnValue()->getType() == PHI->getType() &&
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"Ret value not consistent in function!");
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PHI->addIncoming(RI->getReturnValue(), BB);
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}
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// Delete the return instruction now
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BB->getInstList().erase(RI);
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}
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// Check to see if the PHI node only has one argument. This is a common
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// case resulting from there only being a single return instruction in the
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// function call. Because this is so common, eliminate the PHI node.
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//
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if (PHI && PHI->getNumIncomingValues() == 1) {
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PHI->replaceAllUsesWith(PHI->getIncomingValue(0));
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PHI->getParent()->getInstList().erase(PHI);
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}
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// Change the branch that used to go to NewBB to branch to the first basic
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// block of the inlined function.
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//
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TerminatorInst *Br = OrigBB->getTerminator();
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assert(Br && Br->getOpcode() == Instruction::Br &&
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"splitBasicBlock broken!");
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Br->setOperand(0, ++LastBlock);
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return true;
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}
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static inline bool ShouldInlineFunction(const CallInst *CI, const Function *F) {
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assert(CI->getParent() && CI->getParent()->getParent() &&
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"Call not embedded into a function!");
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// Don't inline a recursive call.
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if (CI->getParent()->getParent() == F) return false;
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// Don't inline something too big. This is a really crappy heuristic
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if (F->size() > 3) return false;
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// Don't inline into something too big. This is a **really** crappy heuristic
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if (CI->getParent()->getParent()->size() > 10) return false;
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// Go ahead and try just about anything else.
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return true;
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}
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static inline bool DoFunctionInlining(BasicBlock *BB) {
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for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
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if (CallInst *CI = dyn_cast<CallInst>(I)) {
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// Check to see if we should inline this function
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Function *F = CI->getCalledFunction();
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if (F && ShouldInlineFunction(CI, F)) {
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return InlineFunction(CI);
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}
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}
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}
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return false;
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}
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// doFunctionInlining - Use a heuristic based approach to inline functions that
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// seem to look good.
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//
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static bool doFunctionInlining(Function &F) {
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bool Changed = false;
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// Loop through now and inline instructions a basic block at a time...
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for (Function::iterator I = F.begin(); I != F.end(); )
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if (DoFunctionInlining(I)) {
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++NumInlined;
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Changed = true;
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} else {
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++I;
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}
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return Changed;
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}
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#include <set>
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namespace {
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struct FunctionInlining : public FunctionPass {
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virtual bool runOnFunction(Function &F) {
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return doFunctionInlining(F);
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Statistic<> NumInlined("inline", "Number of functions inlined");
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struct FunctionInlining : public Pass {
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virtual bool run(Module &M) {
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bool Changed = false;
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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Changed |= doInlining(I);
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ProcessedFunctions.clear();
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return Changed;
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}
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private:
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std::set<Function*> ProcessedFunctions; // Prevent infinite recursion
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bool doInlining(Function *F);
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};
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RegisterOpt<FunctionInlining> X("inline", "Function Integration/Inlining");
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}
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Pass *createFunctionInliningPass() { return new FunctionInlining(); }
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// ShouldInlineFunction - The heuristic used to determine if we should inline
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// the function call or not.
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//
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static inline bool ShouldInlineFunction(const CallInst *CI) {
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assert(CI->getParent() && CI->getParent()->getParent() &&
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"Call not embedded into a function!");
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const Function *Callee = CI->getCalledFunction();
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if (Callee == 0 || Callee->isExternal())
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return false; // Cannot inline an indirect call... or external function.
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// Don't inline a recursive call.
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const Function *Caller = CI->getParent()->getParent();
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if (Caller == Callee) return false;
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// InlineQuality - This value measures how good of an inline candidate this
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// call site is to inline. The initial value determines how aggressive the
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// inliner is. If this value is negative after the final computation,
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// inlining is not performed.
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//
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int InlineQuality = 200; // FIXME: This is VERY conservative
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// If there is only one call of the function, and it has internal linkage,
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// make it almost guaranteed to be inlined.
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//
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if (Callee->use_size() == 1 && Callee->hasInternalLinkage())
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InlineQuality += 30000;
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// Add to the inline quality for properties that make the call valueable to
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// inline. This includes factors that indicate that the result of inlining
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// the function will be optimizable. Currently this just looks at arguments
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// passed into the function.
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//
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for (User::const_op_iterator I = CI->op_begin()+1, E = CI->op_end();
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I != E; ++I){
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// Each argument passed in has a cost at both the caller and the callee
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// sides. This favors functions that take many arguments over functions
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// that take few arguments.
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InlineQuality += 20;
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// If this is a function being passed in, it is very likely that we will be
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// able to turn an indirect function call into a direct function call.
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if (isa<Function>(I))
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InlineQuality += 100;
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// If a constant, global variable or alloca is passed in, inlining this
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// function is likely to allow significant future optimization possibilities
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// (constant propagation, scalar promotion, and scalarization), so encourage
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// the inlining of the function.
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//
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else if (isa<Constant>(I) || isa<GlobalVariable>(I) || isa<AllocaInst>(I))
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InlineQuality += 60;
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}
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// Now that we have considered all of the factors that make the call site more
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// likely to be inlined, look at factors that make us not want to inline it.
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// As soon as the inline quality gets negative, bail out.
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// Look at the size of the callee. Each basic block counts as 20 units, and
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// each instruction counts as 10.
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for (Function::const_iterator BB = Callee->begin(), E = Callee->end();
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BB != E; ++BB) {
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InlineQuality -= BB->size()*10 + 20;
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if (InlineQuality < 0) return false;
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}
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// Don't inline into something too big, which would make it bigger. Here, we
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// count each basic block as a single unit.
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for (Function::const_iterator BB = Caller->begin(), E = Caller->end();
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BB != E; ++BB) {
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--InlineQuality;
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if (InlineQuality < 0) return false;
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}
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// If we get here, this call site is high enough "quality" to inline.
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DEBUG(std::cerr << "Inlining in '" << Caller->getName()
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<< "', quality = " << InlineQuality << ": " << *CI);
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return true;
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}
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// doInlining - Use a heuristic based approach to inline functions that seem to
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// look good.
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//
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bool FunctionInlining::doInlining(Function *F) {
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// If we have already processed this function (ie, it is recursive) don't
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// revisit.
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std::set<Function*>::iterator PFI = ProcessedFunctions.lower_bound(F);
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if (PFI != ProcessedFunctions.end() && *PFI == F) return false;
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// Insert the function in the set so it doesn't get revisited.
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ProcessedFunctions.insert(PFI, F);
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bool Changed = false;
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for (Function::iterator BB = F->begin(); BB != F->end(); ++BB)
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for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
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bool ShouldInc = true;
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// Found a call instruction? FIXME: This should also handle INVOKEs
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if (CallInst *CI = dyn_cast<CallInst>(I)) {
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if (Function *Callee = CI->getCalledFunction())
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doInlining(Callee); // Inline in callees before callers!
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// Decide whether we should inline this function...
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if (ShouldInlineFunction(CI)) {
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// Save an iterator to the instruction before the call if it exists,
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// otherwise get an iterator at the end of the block... because the
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// call will be destroyed.
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//
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BasicBlock::iterator SI;
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if (I != BB->begin()) {
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SI = I; --SI; // Instruction before the call...
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} else {
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SI = BB->end();
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}
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// Attempt to inline the function...
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if (InlineFunction(CI)) {
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++NumInlined;
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Changed = true;
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// Move to instruction before the call...
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I = (SI == BB->end()) ? BB->begin() : SI;
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ShouldInc = false; // Don't increment iterator until next time
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}
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}
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}
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if (ShouldInc) ++I;
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}
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return Changed;
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}
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164
lib/Transforms/Utils/InlineFunction.cpp
Normal file
164
lib/Transforms/Utils/InlineFunction.cpp
Normal file
@ -0,0 +1,164 @@
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//===- InlineFunction.cpp - Code to perform function inlining -------------===//
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//
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// This file implements inlining of a function into a call site, resolving
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// parameters and the return value as appropriate.
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//
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// FIXME: This pass should transform alloca instructions in the called function
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// into malloc/free pairs! Or perhaps it should refuse to inline them!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Module.h"
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#include "llvm/iTerminators.h"
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#include "llvm/iPHINode.h"
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#include "llvm/iMemory.h"
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#include "llvm/iOther.h"
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#include "llvm/DerivedTypes.h"
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// InlineFunction - This function inlines the called function into the basic
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// block of the caller. This returns false if it is not possible to inline this
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// call. The program is still in a well defined state if this occurs though.
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//
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// Note that this only does one level of inlining. For example, if the
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// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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// exists in the instruction stream. Similiarly this will inline a recursive
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// function by one level.
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//
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bool InlineFunction(CallInst *CI) {
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assert(isa<CallInst>(CI) && "InlineFunction only works on CallInst nodes");
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assert(CI->getParent() && "Instruction not embedded in basic block!");
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assert(CI->getParent()->getParent() && "Instruction not in function!");
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const Function *CalledFunc = CI->getCalledFunction();
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if (CalledFunc == 0 || // Can't inline external function or indirect
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CalledFunc->isExternal() || // call, or call to a vararg function!
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CalledFunc->getFunctionType()->isVarArg()) return false;
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BasicBlock *OrigBB = CI->getParent();
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Function *Caller = OrigBB->getParent();
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// Call splitBasicBlock - The original basic block now ends at the instruction
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// immediately before the call. The original basic block now ends with an
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// unconditional branch to NewBB, and NewBB starts with the call instruction.
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//
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BasicBlock *NewBB = OrigBB->splitBasicBlock(CI);
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NewBB->setName(OrigBB->getName()+".split");
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// Remove (unlink) the CallInst from the start of the new basic block.
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NewBB->getInstList().remove(CI);
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// If we have a return value generated by this call, convert it into a PHI
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// node that gets values from each of the old RET instructions in the original
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// function.
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//
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PHINode *PHI = 0;
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if (!CI->use_empty()) {
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// The PHI node should go at the front of the new basic block to merge all
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// possible incoming values.
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//
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PHI = new PHINode(CalledFunc->getReturnType(), CI->getName(),
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NewBB->begin());
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// Anything that used the result of the function call should now use the PHI
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// node as their operand.
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//
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CI->replaceAllUsesWith(PHI);
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}
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// Get an iterator to the last basic block in the function, which will have
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// the new function inlined after it.
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//
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Function::iterator LastBlock = &Caller->back();
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// Calculate the vector of arguments to pass into the function cloner...
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std::map<const Value*, Value*> ValueMap;
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assert((unsigned)std::distance(CalledFunc->abegin(), CalledFunc->aend()) ==
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CI->getNumOperands()-1 && "No varargs calls can be inlined yet!");
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unsigned i = 1;
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for (Function::const_aiterator I = CalledFunc->abegin(), E=CalledFunc->aend();
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I != E; ++I, ++i)
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ValueMap[I] = CI->getOperand(i);
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// Since we are now done with the CallInst, we can delete it.
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delete CI;
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// Make a vector to capture the return instructions in the cloned function...
|
||||
std::vector<ReturnInst*> Returns;
|
||||
|
||||
// Populate the value map with all of the globals in the program.
|
||||
Module &M = *Caller->getParent();
|
||||
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
|
||||
ValueMap[I] = I;
|
||||
for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I)
|
||||
ValueMap[I] = I;
|
||||
|
||||
// Do all of the hard part of cloning the callee into the caller...
|
||||
CloneFunctionInto(Caller, CalledFunc, ValueMap, Returns, ".i");
|
||||
|
||||
// Loop over all of the return instructions, turning them into unconditional
|
||||
// branches to the merge point now...
|
||||
for (unsigned i = 0, e = Returns.size(); i != e; ++i) {
|
||||
ReturnInst *RI = Returns[i];
|
||||
BasicBlock *BB = RI->getParent();
|
||||
|
||||
// Add a branch to the merge point where the PHI node would live...
|
||||
new BranchInst(NewBB, RI);
|
||||
|
||||
if (PHI) { // The PHI node should include this value!
|
||||
assert(RI->getReturnValue() && "Ret should have value!");
|
||||
assert(RI->getReturnValue()->getType() == PHI->getType() &&
|
||||
"Ret value not consistent in function!");
|
||||
PHI->addIncoming(RI->getReturnValue(), BB);
|
||||
}
|
||||
|
||||
// Delete the return instruction now
|
||||
BB->getInstList().erase(RI);
|
||||
}
|
||||
|
||||
// Check to see if the PHI node only has one argument. This is a common
|
||||
// case resulting from there only being a single return instruction in the
|
||||
// function call. Because this is so common, eliminate the PHI node.
|
||||
//
|
||||
if (PHI && PHI->getNumIncomingValues() == 1) {
|
||||
PHI->replaceAllUsesWith(PHI->getIncomingValue(0));
|
||||
PHI->getParent()->getInstList().erase(PHI);
|
||||
}
|
||||
|
||||
// Change the branch that used to go to NewBB to branch to the first basic
|
||||
// block of the inlined function.
|
||||
//
|
||||
TerminatorInst *Br = OrigBB->getTerminator();
|
||||
assert(Br && Br->getOpcode() == Instruction::Br &&
|
||||
"splitBasicBlock broken!");
|
||||
Br->setOperand(0, ++LastBlock);
|
||||
|
||||
// If there are any alloca instructions in the block that used to be the entry
|
||||
// block for the callee, move them to the entry block of the caller. First
|
||||
// calculate which instruction they should be inserted before. We insert the
|
||||
// instructions at the end of the current alloca list.
|
||||
//
|
||||
BasicBlock::iterator InsertPoint = Caller->begin()->begin();
|
||||
while (isa<AllocaInst>(InsertPoint)) ++InsertPoint;
|
||||
|
||||
for (BasicBlock::iterator I = LastBlock->begin(), E = LastBlock->end();
|
||||
I != E; )
|
||||
if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
|
||||
++I; // Move to the next instruction
|
||||
LastBlock->getInstList().remove(AI);
|
||||
Caller->front().getInstList().insert(InsertPoint, AI);
|
||||
|
||||
} else {
|
||||
++I;
|
||||
}
|
||||
|
||||
// Now that the function is correct, make it a little bit nicer. In
|
||||
// particular, move the basic blocks inserted from the end of the function
|
||||
// into the space made by splitting the source basic block.
|
||||
//
|
||||
Caller->getBasicBlockList().splice(NewBB, Caller->getBasicBlockList(),
|
||||
LastBlock, Caller->end());
|
||||
|
||||
return true;
|
||||
}
|
Loading…
Reference in New Issue
Block a user