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Remove "fixers" for problems in GCC generated code that cannot be generated
anymore. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2771 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,8 +29,6 @@
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#include <iostream>
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static Statistic<> NumTypeSymtabEntriesKilled("cleangcc\t- Number of unused typenames removed from symtab");
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static Statistic<> NumCastsMoved("cleangcc\t- Number of casts removed from head of basic block");
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static Statistic<> NumRefactoredPreds("cleangcc\t- Number of predecessor blocks refactored");
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using std::vector;
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@ -44,14 +42,15 @@ namespace {
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//
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// Also, initialize instance variables.
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//
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bool doInitialization(Module *M);
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// runOnFunction - This method simplifies the specified function hopefully.
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//
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bool runOnFunction(Function *F);
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bool doInitialization(Module &M);
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// FIXME:
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// FIXME: This FunctionPass should be a PASS!
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// FIXME:
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bool runOnFunction(Function &F) { return false; }
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// doPassFinalization - Strip out type names that are unused by the program
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bool doFinalization(Module *M);
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bool doFinalization(Module &M);
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// getAnalysisUsage - This function needs FindUsedTypes to do its job...
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//
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@ -85,12 +84,10 @@ static inline bool ShouldNukeSymtabEntry(const std::pair<std::string,Value*>&E){
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// entries for primitive types. These are never used for linking in GCC and
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// they make the output uglier to look at, so we nuke them.
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//
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bool CleanupGCCOutput::doInitialization(Module *M) {
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bool CleanupGCCOutput::doInitialization(Module &M) {
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bool Changed = false;
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if (M->hasSymbolTable()) {
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SymbolTable *ST = M->getSymbolTable();
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if (SymbolTable *ST = M.getSymbolTable()) {
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// Check the symbol table for superfluous type entries...
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//
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// Grab the 'type' plane of the module symbol...
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@ -118,183 +115,10 @@ bool CleanupGCCOutput::doInitialization(Module *M) {
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}
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// FixCastsAndPHIs - The LLVM GCC has a tendancy to intermix Cast instructions
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// in with the PHI nodes. These cast instructions are potentially there for two
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// different reasons:
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//
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// 1. The cast could be for an early PHI, and be accidentally inserted before
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// another PHI node. In this case, the PHI node should be moved to the end
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// of the PHI nodes in the basic block. We know that it is this case if
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// the source for the cast is a PHI node in this basic block.
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//
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// 2. If not #1, the cast must be a source argument for one of the PHI nodes
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// in the current basic block. If this is the case, the cast should be
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// lifted into the basic block for the appropriate predecessor.
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//
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static inline bool FixCastsAndPHIs(BasicBlock *BB) {
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bool CleanupGCCOutput::doFinalization(Module &M) {
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bool Changed = false;
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BasicBlock::iterator InsertPos = BB->begin();
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// Find the end of the interesting instructions...
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while (isa<PHINode>(*InsertPos) || isa<CastInst>(*InsertPos)) ++InsertPos;
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// Back the InsertPos up to right after the last PHI node.
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while (InsertPos != BB->begin() && isa<CastInst>(*(InsertPos-1))) --InsertPos;
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// No PHI nodes, quick exit.
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if (InsertPos == BB->begin()) return false;
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// Loop over all casts trapped between the PHI's...
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BasicBlock::iterator I = BB->begin();
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while (I != InsertPos) {
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if (CastInst *CI = dyn_cast<CastInst>(*I)) { // Fix all cast instructions
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Value *Src = CI->getOperand(0);
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// Move the cast instruction to the current insert position...
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--InsertPos; // New position for cast to go...
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std::swap(*InsertPos, *I); // Cast goes down, PHI goes up
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Changed = true;
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++NumCastsMoved;
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if (isa<PHINode>(Src) && // Handle case #1
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cast<PHINode>(Src)->getParent() == BB) {
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// We're done for case #1
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} else { // Handle case #2
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// In case #2, we have to do a few things:
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// 1. Remove the cast from the current basic block.
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// 2. Identify the PHI node that the cast is for.
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// 3. Find out which predecessor the value is for.
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// 4. Move the cast to the end of the basic block that it SHOULD be
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//
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// Remove the cast instruction from the basic block. The remove only
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// invalidates iterators in the basic block that are AFTER the removed
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// element. Because we just moved the CastInst to the InsertPos, no
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// iterators get invalidated.
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//
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BB->getInstList().remove(InsertPos);
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// Find the PHI node. Since this cast was generated specifically for a
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// PHI node, there can only be a single PHI node using it.
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//
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assert(CI->use_size() == 1 && "Exactly one PHI node should use cast!");
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PHINode *PN = cast<PHINode>(*CI->use_begin());
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// Find out which operand of the PHI it is...
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unsigned i;
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for (i = 0; i < PN->getNumIncomingValues(); ++i)
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if (PN->getIncomingValue(i) == CI)
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break;
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assert(i != PN->getNumIncomingValues() && "PHI doesn't use cast!");
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// Get the predecessor the value is for...
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BasicBlock *Pred = PN->getIncomingBlock(i);
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// Reinsert the cast right before the terminator in Pred.
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Pred->getInstList().insert(Pred->end()-1, CI);
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Changed = true;
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}
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} else {
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++I;
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}
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}
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return Changed;
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}
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// RefactorPredecessor - When we find out that a basic block is a repeated
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// predecessor in a PHI node, we have to refactor the function until there is at
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// most a single instance of a basic block in any predecessor list.
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//
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static inline void RefactorPredecessor(BasicBlock *BB, BasicBlock *Pred) {
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Function *M = BB->getParent();
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assert(find(pred_begin(BB), pred_end(BB), Pred) != pred_end(BB) &&
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"Pred is not a predecessor of BB!");
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// Create a new basic block, adding it to the end of the function.
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BasicBlock *NewBB = new BasicBlock("", M);
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// Add an unconditional branch to BB to the new block.
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NewBB->getInstList().push_back(new BranchInst(BB));
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// Get the terminator that causes a branch to BB from Pred.
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TerminatorInst *TI = Pred->getTerminator();
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// Find the first use of BB in the terminator...
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User::op_iterator OI = find(TI->op_begin(), TI->op_end(), BB);
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assert(OI != TI->op_end() && "Pred does not branch to BB!!!");
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// Change the use of BB to point to the new stub basic block
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*OI = NewBB;
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// Now we need to loop through all of the PHI nodes in BB and convert their
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// first incoming value for Pred to reference the new basic block instead.
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//
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for (BasicBlock::iterator I = BB->begin();
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PHINode *PN = dyn_cast<PHINode>(*I); ++I) {
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int BBIdx = PN->getBasicBlockIndex(Pred);
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assert(BBIdx != -1 && "PHI node doesn't have an entry for Pred!");
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// The value that used to look like it came from Pred now comes from NewBB
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PN->setIncomingBlock((unsigned)BBIdx, NewBB);
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}
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}
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// runOnFunction - Loop through the function and fix problems with the PHI nodes
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// in the current function. The problem is that PHI nodes might exist with
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// multiple entries for the same predecessor. GCC sometimes generates code that
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// looks like this:
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//
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// bb7: br bool %cond1004, label %bb8, label %bb8
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// bb8: %reg119 = phi uint [ 0, %bb7 ], [ 1, %bb7 ]
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//
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// which is completely illegal LLVM code. To compensate for this, we insert
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// an extra basic block, and convert the code to look like this:
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//
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// bb7: br bool %cond1004, label %bbX, label %bb8
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// bbX: br label bb8
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// bb8: %reg119 = phi uint [ 0, %bbX ], [ 1, %bb7 ]
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//
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//
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bool CleanupGCCOutput::runOnFunction(Function *M) {
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bool Changed = false;
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// Don't use iterators because invalidation gets messy...
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for (unsigned MI = 0; MI < M->size(); ++MI) {
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BasicBlock *BB = M->getBasicBlocks()[MI];
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Changed |= FixCastsAndPHIs(BB);
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if (isa<PHINode>(BB->front())) {
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const vector<BasicBlock*> Preds(pred_begin(BB), pred_end(BB));
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// Handle the problem. Sort the list of predecessors so that it is easy
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// to decide whether or not duplicate predecessors exist.
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vector<BasicBlock*> SortedPreds(Preds);
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sort(SortedPreds.begin(), SortedPreds.end());
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// Loop over the predecessors, looking for adjacent BB's that are equal.
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BasicBlock *LastOne = 0;
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for (unsigned i = 0; i < Preds.size(); ++i) {
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if (SortedPreds[i] == LastOne) { // Found a duplicate.
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RefactorPredecessor(BB, SortedPreds[i]);
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++NumRefactoredPreds;
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Changed = true;
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}
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LastOne = SortedPreds[i];
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}
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}
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}
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return Changed;
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}
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bool CleanupGCCOutput::doFinalization(Module *M) {
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bool Changed = false;
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if (M->hasSymbolTable()) {
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SymbolTable *ST = M->getSymbolTable();
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if (SymbolTable *ST = M.getSymbolTable()) {
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const std::set<const Type *> &UsedTypes =
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getAnalysis<FindUsedTypes>().getTypes();
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