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add some more topics to the coding standards doc:
* Use Early Exits and 'continue' to Simplify Code * Turn Predicate Loops into Predicate Functions * Spaces Before Parentheses * Namespace Indentation * Anonymous Namespaces git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@76723 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -41,8 +41,10 @@
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<li><a href="#hl_dontinclude">#include as Little as Possible</a></li>
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<li><a href="#hl_privateheaders">Keep "internal" Headers
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Private</a></li>
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<li><a href="#ll_iostream"><tt>#include <iostream></tt> is
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<em>forbidden</em></a></li>
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<li><a href="#hl_earlyexit">Use Early Exits and 'continue' to Simplify
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Code</a></li>
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<li><a href="#hl_predicateloops">Turn Predicate Loops into Predicate
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Functions</a></li>
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</ol></li>
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<li><a href="#micro">The Low Level Issues</a>
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<ol>
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@ -52,9 +54,20 @@
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classes in headers</a></li>
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<li><a href="#ll_end">Don't evaluate end() every time through a
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loop</a></li>
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<li><a href="#ll_preincrement">Prefer Preincrement</a></li>
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<li><a href="#ll_iostream"><tt>#include <iostream></tt> is
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<em>forbidden</em></a></li>
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<li><a href="#ll_avoidendl">Avoid <tt>std::endl</tt></a></li>
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</ol></li>
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<li><a href="#nano">Microscopic Details</a>
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<ol>
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<li><a href="#micro_spaceparen">Spaces Before Parentheses</a></li>
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<li><a href="#micro_preincrement">Prefer Preincrement</a></li>
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<li><a href="#micro_namespaceindent">Namespace Indentation</a></li>
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<li><a href="#micro_anonns">Anonymous Namespaces</a></li>
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</ol></li>
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</ol></li>
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<li><a href="#seealso">See Also</a></li>
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</ol>
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@ -419,6 +432,7 @@ declare the symbol. This can lead to problems at link time.</p>
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<div class="doc_subsection">
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<a name="macro">The High Level Issues</a>
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</div>
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<!-- ======================================================================= -->
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<!-- _______________________________________________________________________ -->
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@ -504,34 +518,174 @@ class itself... just make them private (or protected), and all is well.</p>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ll_iostream"><tt>#include <iostream></tt> is forbidden</a>
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<a name="hl_earlyexit">Use Early Exits and 'continue' to Simplify Code</a>
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</div>
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<div class="doc_text">
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<p>The use of <tt>#include <iostream></tt> in library files is
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hereby <b><em>forbidden</em></b>. The primary reason for doing this is to
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support clients using LLVM libraries as part of larger systems. In particular,
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we statically link LLVM into some dynamic libraries. Even if LLVM isn't used,
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the static c'tors are run whenever an application start up that uses the dynamic
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library. There are two problems with this:</p>
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<p>When reading code, keep in mind how much state and how many previous
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decisions have to be remembered by the reader to understand a block of code.
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Aim to reduce indentation where possible when it doesn't make it more difficult
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to understand the code. One great way to do this is by making use of early
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exits and the 'continue' keyword in long loops. As an example of using an early
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exit from a function, consider this "bad" code:</p>
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<ol>
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<li>The time to run the static c'tors impacts startup time of
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applications—a critical time for GUI apps.</li>
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<li>The static c'tors cause the app to pull many extra pages of memory off the
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disk: both the code for the static c'tors in each <tt>.o</tt> file and the
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small amount of data that gets touched. In addition, touched/dirty pages
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put more pressure on the VM system on low-memory machines.</li>
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</ol>
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<div class="doc_code">
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<pre>
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Value *DoSomething(Instruction *I) {
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if (!isa<TerminatorInst>(I) &&
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I->hasOneUse() && SomeOtherThing(I)) {
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... some long code ....
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}
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return 0;
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}
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</pre>
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</div>
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<p>Note that using the other stream headers (<tt><sstream></tt> for
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example) is allowed normally, it is just <tt><iostream></tt> that is
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causing problems.</p>
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<p>This code has several problems if the body of the 'if' is large. When you're
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looking at the top of the function, it isn't immediately clear that this
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<em>only</em> does interesting things with non-terminator instructions, and only
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applies to things with the other predicates. Second, it is relatively difficult
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to describe (in comments) why these predicates are important because the if
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statement makes it difficult to lay out the comments. Third, when you're deep
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within the body of the code, it is indented an extra level. Finally, when
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reading the top of the function, it isn't clear what the result is if the
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predicate isn't true, you have to read to the end of the function to know that
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it returns null.</p>
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<p>The preferred replacement for stream functionality is the
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<tt>llvm::raw_ostream</tt> class (for writing to output streams of various
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sorts) and the <tt>llvm::MemoryBuffer</tt> API (for reading in files).</p>
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<p>It is much preferred to format the code like this:</p>
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<div class="doc_code">
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<pre>
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Value *DoSomething(Instruction *I) {
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// Terminators never need 'something' done to them because, ...
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if (isa<TerminatorInst>(I))
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return 0;
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// We conservatively avoid transforming instructions with multiple uses
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// because goats like cheese.
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if (!I->hasOneUse())
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return 0;
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// This is really just here for example.
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if (!SomeOtherThing(I))
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return 0;
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... some long code ....
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}
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</pre>
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</div>
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<p>This fixes these problems. A similar problem frequently happens in for
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loops. A silly example is something like this:</p>
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<div class="doc_code">
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<pre>
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for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
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if (BinaryOperator *BO = dyn_cast<BinaryOperator>(II)) {
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Value *LHS = BO->getOperand(0);
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Value *RHS = BO->getOperand(1);
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if (LHS != RHS) {
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...
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}
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}
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}
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</pre>
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</div>
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<p>When you have very very small loops, this sort of structure is fine, but if
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it exceeds more than 10-15 lines, it becomes difficult for people to read and
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understand at a glance.
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The problem with this sort of code is that it gets very nested very quickly,
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meaning that the reader of the code has to keep a lot of context in their brain
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to remember what is going immediately on in the loop, because they don't know
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if/when the if conditions will have elses etc. It is strongly preferred to
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structure the loop like this:</p>
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<div class="doc_code">
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<pre>
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for (BasicBlock::iterator II = BB->begin(), E = BB->end(); II != E; ++II) {
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BinaryOperator *BO = dyn_cast<BinaryOperator>(II);
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if (!BO) continue;
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Value *LHS = BO->getOperand(0);
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Value *RHS = BO->getOperand(1);
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if (LHS == RHS) continue;
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}
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</pre>
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</div>
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<p>This has all the benefits of using early exits from functions: it reduces
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nesting of the loop, it makes it easier to describe why the conditions are true,
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and it makes it obvious to the reader that there is no "else" coming up that
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they have to push context into their brain for. If a loop is large, this can
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be a big understandability win.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="hl_predicateloops">Turn Predicate Loops into Predicate Functions</a>
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</div>
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<div class="doc_text">
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<p>It is very common to write inline functions that just compute a boolean
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value. There are a number of ways that people commonly write these, but an
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example of this sort of thing is:</p>
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<div class="doc_code">
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<pre>
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<b>bool FoundFoo = false;</b>
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for (unsigned i = 0, e = BarList.size(); i != e; ++i)
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if (BarList[i]->isFoo()) {
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<b>FoundFoo = true;</b>
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break;
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}
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<b>if (FoundFoo) {</b>
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...
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}
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</pre>
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</div>
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<p>This sort of code is awkward to write, and is almost always a bad sign.
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Instead of this sort of loop, we strongly prefer to use a predicate function
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(which may be <a href="#micro_anonns">static</a>) that uses
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<a href="#hl_earlyexit">early exits</a> to compute the predicate. Code like
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this would be preferred:
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</p>
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<div class="doc_code">
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<pre>
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/// ListContainsFoo - Return true if the specified list has an element that is
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/// a foo.
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static bool ListContainsFoo(const std::vector<Bar*> &List) {
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for (unsigned i = 0, e = List.size(); i != e; ++i)
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if (List[i]->isFoo())
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return true;
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return false;
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}
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...
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<b>if (ListContainsFoo(BarList)) {</b>
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...
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}
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</pre>
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</div>
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<p>There are many reasons for doing this: it reduces indentation and factors out
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code which can often be shared by other code that checks for the same predicate.
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More importantly, it <em>forces you to pick a name</em> for the function, and
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forces you to write a comment for it. In this silly example, this doesn't add
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much value. However, if the condition is complex, this can make it a lot easier
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for the reader to understand the code that queries for this predicate. Instead
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of being faced with the in-line details of we check to see if the BarList
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contains a foo, we can trust the function name and continue reading with better
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locality.</p>
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</div>
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@ -540,6 +694,7 @@ sorts) and the <tt>llvm::MemoryBuffer</tt> API (for reading in files).</p>
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<div class="doc_subsection">
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<a name="micro">The Low Level Issues</a>
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</div>
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<!-- ======================================================================= -->
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<!-- _______________________________________________________________________ -->
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@ -726,27 +881,40 @@ prefer it.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ll_preincrement">Prefer Preincrement</a>
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<a name="ll_iostream"><tt>#include <iostream></tt> is forbidden</a>
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</div>
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<div class="doc_text">
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<p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than
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postincrement (<tt>X++</tt>) and could very well be a lot faster than it. Use
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preincrementation whenever possible.</p>
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<p>The use of <tt>#include <iostream></tt> in library files is
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hereby <b><em>forbidden</em></b>. The primary reason for doing this is to
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support clients using LLVM libraries as part of larger systems. In particular,
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we statically link LLVM into some dynamic libraries. Even if LLVM isn't used,
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the static c'tors are run whenever an application start up that uses the dynamic
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library. There are two problems with this:</p>
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<p>The semantics of postincrement include making a copy of the value being
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incremented, returning it, and then preincrementing the "work value". For
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primitive types, this isn't a big deal... but for iterators, it can be a huge
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issue (for example, some iterators contains stack and set objects in them...
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copying an iterator could invoke the copy ctor's of these as well). In general,
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get in the habit of always using preincrement, and you won't have a problem.</p>
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<ol>
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<li>The time to run the static c'tors impacts startup time of
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applications—a critical time for GUI apps.</li>
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<li>The static c'tors cause the app to pull many extra pages of memory off the
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disk: both the code for the static c'tors in each <tt>.o</tt> file and the
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small amount of data that gets touched. In addition, touched/dirty pages
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put more pressure on the VM system on low-memory machines.</li>
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</ol>
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<p>Note that using the other stream headers (<tt><sstream></tt> for
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example) is allowed normally, it is just <tt><iostream></tt> that is
|
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causing problems.</p>
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|
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<p>The preferred replacement for stream functionality is the
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<tt>llvm::raw_ostream</tt> class (for writing to output streams of various
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sorts) and the <tt>llvm::MemoryBuffer</tt> API (for reading in files).</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ll_avoidendl">Avoid <tt>std::endl</tt></a>
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@ -771,6 +939,261 @@ it's better to use a literal <tt>'\n'</tt>.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="nano">Microscopic Details</a>
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</div>
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<!-- ======================================================================= -->
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<p>This section describes preferred low-level formatting guidelines along with
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reasoning on why we prefer them.</p>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="micro_spaceparen">Spaces Before Parentheses</a>
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</div>
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<div class="doc_text">
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<p>We prefer to put a space before a parentheses only in control flow
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statements, but not in normal function call expressions and function-like
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macros. For example, this is good:</p>
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<div class="doc_code">
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<pre>
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<b>if (</b>x) ...
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<b>for (</b>i = 0; i != 100; ++i) ...
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<b>while (</b>llvm_rocks) ...
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<b>somefunc(</b>42);
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<b><a href="#ll_assert">assert</a>(</b>3 != 4 && "laws of math are failing me");
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a = <b>foo(</b>42, 92) + <b>bar(</b>x);
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</pre>
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</div>
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<p>... and this is bad:</p>
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<div class="doc_code">
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<pre>
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<b>if(</b>x) ...
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<b>for(</b>i = 0; i != 100; ++i) ...
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<b>while(</b>llvm_rocks) ...
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<b>somefunc (</b>42);
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<b><a href="#ll_assert">assert</a> (</b>3 != 4 && "laws of math are failing me");
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a = <b>foo (</b>42, 92) + <b>bar (</b>x);
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</pre>
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</div>
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|
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<p>The reason for doing this is not completely arbitrary. This style makes
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control flow operators stand out more, and makes expressions flow better. The
|
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function call operator binds very tightly as a postfix operator. Putting
|
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a space after a function name (as in the last example) makes it appear that
|
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the code might bind the arguments of the left-hand-side of a binary operator
|
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with the argument list of a function and the name of the right side. More
|
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specifically, it is easy to misread the "a" example as:</p>
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<div class="doc_code">
|
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<pre>
|
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a = foo <b>(</b>(42, 92) + bar<b>)</b> (x);
|
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</pre>
|
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</div>
|
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|
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<p>... when skimming through the code. By avoiding a space in a function, we
|
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avoid this misinterpretation.</p>
|
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|
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</div>
|
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|
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<!-- _______________________________________________________________________ -->
|
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<div class="doc_subsubsection">
|
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<a name="micro_preincrement">Prefer Preincrement</a>
|
||||
</div>
|
||||
|
||||
<div class="doc_text">
|
||||
|
||||
<p>Hard fast rule: Preincrement (<tt>++X</tt>) may be no slower than
|
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postincrement (<tt>X++</tt>) and could very well be a lot faster than it. Use
|
||||
preincrementation whenever possible.</p>
|
||||
|
||||
<p>The semantics of postincrement include making a copy of the value being
|
||||
incremented, returning it, and then preincrementing the "work value". For
|
||||
primitive types, this isn't a big deal... but for iterators, it can be a huge
|
||||
issue (for example, some iterators contains stack and set objects in them...
|
||||
copying an iterator could invoke the copy ctor's of these as well). In general,
|
||||
get in the habit of always using preincrement, and you won't have a problem.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- _______________________________________________________________________ -->
|
||||
<div class="doc_subsubsection">
|
||||
<a name="micro_namespaceindent">Namespace Indentation</a>
|
||||
</div>
|
||||
|
||||
<div class="doc_text">
|
||||
|
||||
<p>
|
||||
In general, we strive to reduce indentation where ever possible. This is useful
|
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because we want code to <a href="#scf_codewidth">fit into 80 columns</a> without
|
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wrapping horribly, but also because it makes it easier to understand the code.
|
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Namespaces are a funny thing: they are often large, and we often desire to put
|
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lots of stuff into them (so they can be large). Other times they are tiny,
|
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because they just hold an enum or something similar. In order to balance this,
|
||||
we use different approaches for small versus large namespaces.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If a namespace definition is small and <em>easily</em> fits on a screen (say,
|
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less than 35 lines of code), then you should indent its body. Here's an
|
||||
example:
|
||||
</p>
|
||||
|
||||
<div class="doc_code">
|
||||
<pre>
|
||||
/// SomeCrazyThing - This namespace contains flags for ...
|
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namespace SomeCrazyThing {
|
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enum foo {
|
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/// X - This is the X flag, which is ...
|
||||
X = 1,
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|
||||
/// Y - This is the Y flag, which is ...
|
||||
Y = 2,
|
||||
|
||||
/// Z - This is the Z flag, which is ...
|
||||
Z = 4,
|
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|
||||
/// ALL_FLAGS - This is the union of all flags.
|
||||
ALL_FLAGS = 7
|
||||
};
|
||||
}
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<p>Since the body is small, indenting adds value because it makes it very clear
|
||||
where the namespace starts and ends, and it is easy to take the whole thing in
|
||||
in one "gulp" when reading the code. If the blob of code in the namespace is
|
||||
larger (as it typically is in a header in the llvm or clang namespaces), do not
|
||||
indent the code, and add a comment indicating what namespace is being closed.
|
||||
For example:</p>
|
||||
|
||||
<div class="doc_code">
|
||||
<pre>
|
||||
namespace llvm {
|
||||
namespace knowledge {
|
||||
|
||||
/// Grokable - This class represents things that Smith can have an intimate
|
||||
/// understanding of and contains the data associated with it.
|
||||
class Grokable {
|
||||
...
|
||||
public:
|
||||
explicit Grokable() { ... }
|
||||
virtual ~Grokable() = 0;
|
||||
|
||||
...
|
||||
|
||||
};
|
||||
|
||||
} // end namespace knowledge
|
||||
} // end namespace llvm
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<p>Because the class is large, we don't expect that the reader can easily
|
||||
understand the entire concept in a glance, and the end of the file (where the
|
||||
namespaces end) may be a long ways away from the place they open. As such,
|
||||
indenting the contents of the namespace doesn't add any value, and detracts from
|
||||
the readability of the class. In these cases it is best to <em>not</em> indent
|
||||
the contents of the namespace.</p>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- _______________________________________________________________________ -->
|
||||
<div class="doc_subsubsection">
|
||||
<a name="micro_anonns">Anonymous Namespaces</a>
|
||||
</div>
|
||||
|
||||
<div class="doc_text">
|
||||
|
||||
<p>A common topic after talking about namespaces is anonymous namespaces.
|
||||
Anonymous namespaces are a great language feature that tells the C++ compiler
|
||||
that the contents of the namespace are only visible within the current
|
||||
translation unit, allowing more aggressive optimization and eliminating the
|
||||
possibility of symbol name collisions. Anonymous namespaces are to C++ as
|
||||
"static" is to C functions and global variables. While "static" is available
|
||||
in C++, anonymous namespaces are more general: they can make entire classes
|
||||
private to a file.</p>
|
||||
|
||||
<p>The problem with anonymous namespaces is that they naturally want to
|
||||
encourage indentation of their body, and they reduce locality of reference: if
|
||||
you see a random function definition in a C++ file, it is easy to see if it is
|
||||
marked static, but seeing if it is in an anonymous namespace requires scanning
|
||||
a big chunk of the file.</p>
|
||||
|
||||
<p>Because of this, we have a simple guideline: make anonymous namespaces as
|
||||
small as possible, and only use them for class declarations. For example, this
|
||||
is good:</p>
|
||||
|
||||
<div class="doc_code">
|
||||
<pre>
|
||||
<b>namespace {</b>
|
||||
class StringSort {
|
||||
...
|
||||
public:
|
||||
StringSort(...)
|
||||
bool operator<(const char *RHS) const;
|
||||
};
|
||||
<b>} // end anonymous namespace</b>
|
||||
|
||||
static void Helper() {
|
||||
...
|
||||
}
|
||||
|
||||
bool StringSort::operator<(const char *RHS) const {
|
||||
...
|
||||
}
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
<p>This is bad:</p>
|
||||
|
||||
|
||||
<div class="doc_code">
|
||||
<pre>
|
||||
<b>namespace {</b>
|
||||
class StringSort {
|
||||
...
|
||||
public:
|
||||
StringSort(...)
|
||||
bool operator<(const char *RHS) const;
|
||||
};
|
||||
|
||||
void Helper() {
|
||||
...
|
||||
}
|
||||
|
||||
bool StringSort::operator<(const char *RHS) const {
|
||||
...
|
||||
}
|
||||
|
||||
<b>} // end anonymous namespace</b>
|
||||
|
||||
</pre>
|
||||
</div>
|
||||
|
||||
|
||||
<p>This is bad specifically because if you're looking at "Helper" in the middle
|
||||
of a large C++ file, that you have no immediate way to tell if it is local to
|
||||
the file. When it is marked static explicitly, this is immediately obvious.
|
||||
Also, there is no reason to enclose the definition of "operator<" in the
|
||||
namespace since it was declared there.
|
||||
</p>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
|
||||
<!-- *********************************************************************** -->
|
||||
<div class="doc_section">
|
||||
<a name="seealso">See Also</a>
|
||||
|
Loading…
Reference in New Issue
Block a user