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Some small reorganization to get read for Attributes overhaul.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163947 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -21,11 +21,13 @@
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#include <string>
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namespace llvm {
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class Type;
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namespace Attribute {
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/// We use this proxy POD type to allow constructing Attributes constants
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/// using initializer lists. Do not use this class directly.
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/// We use this proxy POD type to allow constructing Attributes constants using
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/// initializer lists. Do not use this class directly.
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struct AttrConst {
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uint64_t v;
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AttrConst operator | (const AttrConst Attrs) const {
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@ -37,49 +39,6 @@ struct AttrConst {
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return Res;
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}
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};
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} // namespace Attribute
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/// Attributes - A bitset of attributes.
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class Attributes {
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public:
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Attributes() : Bits(0) { }
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explicit Attributes(uint64_t Val) : Bits(Val) { }
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/*implicit*/ Attributes(Attribute::AttrConst Val) : Bits(Val.v) { }
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// This is a "safe bool() operator".
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operator const void *() const { return Bits ? this : 0; }
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bool isEmptyOrSingleton() const { return (Bits & (Bits - 1)) == 0; }
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bool operator == (const Attributes &Attrs) const {
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return Bits == Attrs.Bits;
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}
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bool operator != (const Attributes &Attrs) const {
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return Bits != Attrs.Bits;
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}
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Attributes operator | (const Attributes &Attrs) const {
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return Attributes(Bits | Attrs.Bits);
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}
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Attributes operator & (const Attributes &Attrs) const {
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return Attributes(Bits & Attrs.Bits);
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}
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Attributes operator ^ (const Attributes &Attrs) const {
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return Attributes(Bits ^ Attrs.Bits);
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}
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Attributes &operator |= (const Attributes &Attrs) {
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Bits |= Attrs.Bits;
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return *this;
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}
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Attributes &operator &= (const Attributes &Attrs) {
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Bits &= Attrs.Bits;
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return *this;
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}
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Attributes operator ~ () const { return Attributes(~Bits); }
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uint64_t Raw() const { return Bits; }
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private:
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// Currently, we need less than 64 bits.
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uint64_t Bits;
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};
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namespace Attribute {
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/// Function parameters and results can have attributes to indicate how they
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/// should be treated by optimizations and code generation. This enumeration
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@ -87,10 +46,10 @@ namespace Attribute {
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/// results or the function itself.
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/// @brief Function attributes.
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// We declare AttrConst objects that will be used throughout the code
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// and also raw uint64_t objects with _i suffix to be used below for other
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// constant declarations. This is done to avoid static CTORs and at the same
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// time to keep type-safety of Attributes.
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/// We declare AttrConst objects that will be used throughout the code and also
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/// raw uint64_t objects with _i suffix to be used below for other constant
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/// declarations. This is done to avoid static CTORs and at the same time to
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/// keep type-safety of Attributes.
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#define DECLARE_LLVM_ATTRIBUTE(name, value) \
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const uint64_t name##_i = value; \
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const AttrConst name = {value};
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@ -137,6 +96,48 @@ DECLARE_LLVM_ATTRIBUTE(AddressSafety,1ULL<<32) ///< Address safety checking is o
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#undef DECLARE_LLVM_ATTRIBUTE
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} // namespace Attribute
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/// Attributes - A bitset of attributes.
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class Attributes {
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// Currently, we need less than 64 bits.
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uint64_t Bits;
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public:
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Attributes() : Bits(0) { }
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explicit Attributes(uint64_t Val) : Bits(Val) { }
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/*implicit*/ Attributes(Attribute::AttrConst Val) : Bits(Val.v) { }
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// This is a "safe bool() operator".
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operator const void *() const { return Bits ? this : 0; }
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bool isEmptyOrSingleton() const { return (Bits & (Bits - 1)) == 0; }
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bool operator == (const Attributes &Attrs) const {
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return Bits == Attrs.Bits;
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}
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bool operator != (const Attributes &Attrs) const {
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return Bits != Attrs.Bits;
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}
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Attributes operator | (const Attributes &Attrs) const {
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return Attributes(Bits | Attrs.Bits);
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}
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Attributes operator & (const Attributes &Attrs) const {
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return Attributes(Bits & Attrs.Bits);
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}
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Attributes operator ^ (const Attributes &Attrs) const {
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return Attributes(Bits ^ Attrs.Bits);
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}
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Attributes &operator |= (const Attributes &Attrs) {
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Bits |= Attrs.Bits;
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return *this;
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}
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Attributes &operator &= (const Attributes &Attrs) {
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Bits &= Attrs.Bits;
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return *this;
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}
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Attributes operator ~ () const { return Attributes(~Bits); }
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uint64_t Raw() const { return Bits; }
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};
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namespace Attribute {
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/// Note that uwtable is about the ABI or the user mandating an entry in the
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/// unwind table. The nounwind attribute is about an exception passing by the
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/// function.
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