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[X86][SSE] Lower 128-bit MOVDDUP with existing VBROADCAST mechanisms
We have a number of useful lowering strategies for VBROADCAST instructions (both from memory and register element 0) which the 128-bit form of the MOVDDUP instruction can make use of. This patch tweaks lowerVectorShuffleAsBroadcast to enable it to broadcast 2f64 args using MOVDDUP as well. It does require a slight tweak to the lowerVectorShuffleAsBroadcast mechanism as the existing MOVDDUP lowering uses isShuffleEquivalent which can match binary shuffles that can lower to (unary) broadcasts. Differential Revision: http://reviews.llvm.org/D17680 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@262478 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -8359,29 +8359,40 @@ static SDValue lowerVectorShuffleAsTruncBroadcast(SDLoc DL, MVT VT, SDValue V0,
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/// filtering. While a little annoying to re-dispatch on type here, there isn't
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/// a convenient way to factor it out.
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/// FIXME: This is very similar to LowerVectorBroadcast - can we merge them?
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static SDValue lowerVectorShuffleAsBroadcast(SDLoc DL, MVT VT, SDValue V,
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ArrayRef<int> Mask,
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static SDValue lowerVectorShuffleAsBroadcast(SDLoc DL, MVT VT, SDValue V1,
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SDValue V2, ArrayRef<int> Mask,
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const X86Subtarget &Subtarget,
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SelectionDAG &DAG) {
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if (!Subtarget.hasAVX())
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return SDValue();
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if (VT.isInteger() && !Subtarget.hasAVX2())
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if (!((Subtarget.hasSSE3() && VT == MVT::v2f64) ||
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(Subtarget.hasAVX() && VT.isFloatingPoint()) ||
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(Subtarget.hasAVX2() && VT.isInteger())))
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return SDValue();
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// With MOVDDUP (v2f64) we can broadcast from a register or a load, otherwise
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// we can only broadcast from a register with AVX2.
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unsigned NumElts = Mask.size();
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unsigned Opcode = VT == MVT::v2f64 ? X86ISD::MOVDDUP : X86ISD::VBROADCAST;
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bool BroadcastFromReg = (Opcode == X86ISD::MOVDDUP) || Subtarget.hasAVX2();
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// Check that the mask is a broadcast.
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int BroadcastIdx = -1;
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for (int M : Mask)
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if (M >= 0 && BroadcastIdx == -1)
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BroadcastIdx = M;
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else if (M >= 0 && M != BroadcastIdx)
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return SDValue();
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for (int i = 0; i != (int)NumElts; ++i) {
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SmallVector<int, 8> BroadcastMask(NumElts, i);
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if (isShuffleEquivalent(V1, V2, Mask, BroadcastMask)) {
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BroadcastIdx = i;
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break;
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}
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}
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if (BroadcastIdx < 0)
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return SDValue();
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assert(BroadcastIdx < (int)Mask.size() && "We only expect to be called with "
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"a sorted mask where the broadcast "
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"comes from V1.");
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// Go up the chain of (vector) values to find a scalar load that we can
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// combine with the broadcast.
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SDValue V = V1;
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for (;;) {
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switch (V.getOpcode()) {
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case ISD::CONCAT_VECTORS: {
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@ -8434,9 +8445,8 @@ static SDValue lowerVectorShuffleAsBroadcast(SDLoc DL, MVT VT, SDValue V,
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(V.getOpcode() == ISD::SCALAR_TO_VECTOR && BroadcastIdx == 0)) {
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V = V.getOperand(BroadcastIdx);
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// If the scalar isn't a load, we can't broadcast from it in AVX1.
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// Only AVX2 has register broadcasts.
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if (!Subtarget.hasAVX2() && !isShuffleFoldableLoad(V))
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// If we can't broadcast from a register, check that the input is a load.
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if (!BroadcastFromReg && !isShuffleFoldableLoad(V))
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return SDValue();
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} else if (MayFoldLoad(BC) && !cast<LoadSDNode>(BC)->isVolatile()) {
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// 32-bit targets need to load i64 as a f64 and then bitcast the result.
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@ -8453,8 +8463,8 @@ static SDValue lowerVectorShuffleAsBroadcast(SDLoc DL, MVT VT, SDValue V,
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V = DAG.getLoad(SVT, DL, Ld->getChain(), NewAddr,
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DAG.getMachineFunction().getMachineMemOperand(
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Ld->getMemOperand(), Offset, SVT.getStoreSize()));
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} else if (!Subtarget.hasAVX2()) {
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// We can't broadcast from a vector register without AVX2.
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} else if (!BroadcastFromReg) {
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// We can't broadcast from a vector register.
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return SDValue();
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} else if (BroadcastIdx != 0) {
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// We can only broadcast from the zero-element of a vector register,
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@ -8477,8 +8487,10 @@ static SDValue lowerVectorShuffleAsBroadcast(SDLoc DL, MVT VT, SDValue V,
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DAG.getIntPtrConstant(BroadcastIdx, DL));
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}
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V = DAG.getNode(X86ISD::VBROADCAST, DL, BroadcastVT, V);
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return DAG.getBitcast(VT, V);
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if (Opcode == X86ISD::MOVDDUP && !V.getValueType().isVector())
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V = DAG.getNode(ISD::SCALAR_TO_VECTOR, DL, MVT::v2f64, V);
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return DAG.getBitcast(VT, DAG.getNode(Opcode, DL, BroadcastVT, V));
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}
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// Check for whether we can use INSERTPS to perform the shuffle. We only use
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@ -8694,10 +8706,10 @@ static SDValue lowerV2F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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assert(Mask.size() == 2 && "Unexpected mask size for v2 shuffle!");
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if (isSingleInputShuffleMask(Mask)) {
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// Use low duplicate instructions for masks that match their pattern.
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if (Subtarget.hasSSE3())
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if (isShuffleEquivalent(V1, V2, Mask, {0, 0}))
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return DAG.getNode(X86ISD::MOVDDUP, DL, MVT::v2f64, V1);
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v2f64, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Straight shuffle of a single input vector. Simulate this by using the
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// single input as both of the "inputs" to this instruction..
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@ -8776,8 +8788,8 @@ static SDValue lowerV2I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (isSingleInputShuffleMask(Mask)) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v2i64, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v2i64, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Straight shuffle of a single input vector. For everything from SSE2
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@ -8998,8 +9010,8 @@ static SDValue lowerV4F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (NumV2Elements == 0) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v4f32, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v4f32, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Use even/odd duplicate instructions for masks that match their pattern.
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@ -9090,8 +9102,8 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (NumV2Elements == 0) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v4i32, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v4i32, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Straight shuffle of a single input vector. For everything from SSE2
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@ -9730,8 +9742,8 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (NumV2Inputs == 0) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v8i16, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v8i16, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Try to use shift instructions.
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@ -9929,8 +9941,8 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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// For single-input shuffles, there are some nicer lowering tricks we can use.
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if (NumV2Elements == 0) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v16i8, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v16i8, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Check whether we can widen this to an i16 shuffle by duplicating bytes.
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@ -10982,8 +10994,8 @@ static SDValue lowerV4F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (isSingleInputShuffleMask(Mask)) {
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v4f64, V1,
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Mask, Subtarget, DAG))
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(
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DL, MVT::v4f64, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Use low duplicate instructions for masks that match their pattern.
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@ -11080,7 +11092,7 @@ static SDValue lowerV4I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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return Blend;
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v4i64, V1,
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v4i64, V1, V2,
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Mask, Subtarget, DAG))
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return Broadcast;
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@ -11153,7 +11165,7 @@ static SDValue lowerV8F32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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return Blend;
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v8f32, V1,
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v8f32, V1, V2,
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Mask, Subtarget, DAG))
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return Broadcast;
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@ -11259,7 +11271,7 @@ static SDValue lowerV8I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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return Blend;
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v8i32, V1,
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v8i32, V1, V2,
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Mask, Subtarget, DAG))
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return Broadcast;
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@ -11341,7 +11353,7 @@ static SDValue lowerV16I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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return ZExt;
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v16i16, V1,
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v16i16, V1, V2,
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Mask, Subtarget, DAG))
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return Broadcast;
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@ -11438,7 +11450,7 @@ static SDValue lowerV32I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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return ZExt;
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v32i8, V1,
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if (SDValue Broadcast = lowerVectorShuffleAsBroadcast(DL, MVT::v32i8, V1, V2,
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Mask, Subtarget, DAG))
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return Broadcast;
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@ -11748,7 +11760,7 @@ static SDValue lower512BitVectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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// Check for being able to broadcast a single element.
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if (SDValue Broadcast =
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lowerVectorShuffleAsBroadcast(DL, VT, V1, Mask, Subtarget, DAG))
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lowerVectorShuffleAsBroadcast(DL, VT, V1, V2, Mask, Subtarget, DAG))
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return Broadcast;
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// Dispatch to each element type for lowering. If we don't have supprot for
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@ -135,8 +135,7 @@ entry:
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define <2 x double> @splat_load_2f64_11(<2 x double>* %ptr) {
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; CHECK-LABEL: splat_load_2f64_11:
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; CHECK: ## BB#0:
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; CHECK-NEXT: vmovaps (%rdi), %xmm0
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; CHECK-NEXT: vmovhlps {{.*#+}} xmm0 = xmm0[1,1]
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; CHECK-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; CHECK-NEXT: retq
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%x = load <2 x double>, <2 x double>* %ptr
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%x1 = shufflevector <2 x double> %x, <2 x double> undef, <2 x i32> <i32 1, i32 1>
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@ -315,14 +315,12 @@ define <2 x double> @load_splat_2f64_2f64_1111(<2 x double>* %ptr) nounwind uwta
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; X32-LABEL: load_splat_2f64_2f64_1111:
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; X32: ## BB#0: ## %entry
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; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
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; X32-NEXT: vmovaps (%eax), %xmm0
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; X32-NEXT: vmovhlps {{.*#+}} xmm0 = xmm0[1,1]
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; X32-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; X32-NEXT: retl
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;
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; X64-LABEL: load_splat_2f64_2f64_1111:
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; X64: ## BB#0: ## %entry
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; X64-NEXT: vmovaps (%rdi), %xmm0
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; X64-NEXT: vmovhlps {{.*#+}} xmm0 = xmm0[1,1]
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; X64-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; X64-NEXT: retq
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entry:
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%ld = load <2 x double>, <2 x double>* %ptr
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@ -494,14 +494,12 @@ define <2 x double> @load_splat_2f64_2f64_1111(<2 x double>* %ptr) nounwind uwta
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; X32-LABEL: load_splat_2f64_2f64_1111:
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; X32: ## BB#0: ## %entry
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; X32-NEXT: movl {{[0-9]+}}(%esp), %eax
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; X32-NEXT: vmovaps (%eax), %xmm0
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; X32-NEXT: vmovhlps {{.*#+}} xmm0 = xmm0[1,1]
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; X32-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; X32-NEXT: retl
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;
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; X64-LABEL: load_splat_2f64_2f64_1111:
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; X64: ## BB#0: ## %entry
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; X64-NEXT: vmovaps (%rdi), %xmm0
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; X64-NEXT: vmovhlps {{.*#+}} xmm0 = xmm0[1,1]
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; X64-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; X64-NEXT: retq
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entry:
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%ld = load <2 x double>, <2 x double>* %ptr
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;
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; X64-SSSE3-LABEL: t3:
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; X64-SSSE3: # BB#0: # %bb
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; X64-SSSE3-NEXT: movupd (%rax), %xmm0
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; X64-SSSE3-NEXT: movhpd %xmm0, (%rax)
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; X64-SSSE3-NEXT: movddup {{.*#+}} xmm0 = mem[0,0]
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; X64-SSSE3-NEXT: movlpd %xmm0, (%rax)
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;
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; X64-AVX-LABEL: t3:
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; X64-AVX: # BB#0: # %bb
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; X64-AVX-NEXT: vmovupd (%rax), %xmm0
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; X64-AVX-NEXT: vmovhpd %xmm0, (%rax)
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; X64-AVX-NEXT: vmovddup {{.*#+}} xmm0 = mem[0,0]
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; X64-AVX-NEXT: vmovlpd %xmm0, (%rax)
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bb:
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%tmp13 = load <2 x double>, <2 x double>* undef, align 1
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%.sroa.3.24.vec.extract = extractelement <2 x double> %tmp13, i32 1
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; CHECK: # BB#0:
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; CHECK-NEXT: pushl %eax
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; CHECK-NEXT: movl {{[0-9]+}}(%esp), %eax
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; CHECK-NEXT: movapd (%eax), %xmm0
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; CHECK-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1,0]
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; CHECK-NEXT: movddup {{.*#+}} xmm0 = mem[0,0]
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; CHECK-NEXT: movss %xmm0, (%esp)
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; CHECK-NEXT: flds (%esp)
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; CHECK-NEXT: popl %eax
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