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add a method to get the alignment of an integer type even
when we don't have one laying around. Useful if you don't have an llvmcontext handy. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@94468 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -224,6 +224,11 @@ public:
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/// getABITypeAlignment - Return the minimum ABI-required alignment for the
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/// specified type.
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unsigned char getABITypeAlignment(const Type *Ty) const;
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/// getABIIntegerTypeAlignment - Return the minimum ABI-required alignment for
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/// an integer type of the specified bitwidth.
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unsigned char getABIIntegerTypeAlignment(unsigned BitWidth) const;
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/// getCallFrameTypeAlignment - Return the minimum ABI-required alignment
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/// for the specified type when it is part of a call frame.
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@ -545,6 +545,13 @@ unsigned char TargetData::getABITypeAlignment(const Type *Ty) const {
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return getAlignment(Ty, true);
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}
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/// getABIIntegerTypeAlignment - Return the minimum ABI-required alignment for
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/// an integer type of the specified bitwidth.
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unsigned char TargetData::getABIIntegerTypeAlignment(unsigned BitWidth) const {
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return getAlignmentInfo(INTEGER_ALIGN, BitWidth, true, 0);
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}
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unsigned char TargetData::getCallFrameTypeAlignment(const Type *Ty) const {
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for (unsigned i = 0, e = Alignments.size(); i != e; ++i)
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if (Alignments[i].AlignType == STACK_ALIGN)
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