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Add DwarfCompileUnit::getSkeleton that returns DwarfCompileUnit* to avoid having to cast from DwarfUnit* on every call.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@221031 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -42,6 +42,10 @@ public:
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DwarfCompileUnit(unsigned UID, DICompileUnit Node, AsmPrinter *A,
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DwarfDebug *DW, DwarfFile *DWU);
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DwarfCompileUnit *getSkeleton() const {
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return static_cast<DwarfCompileUnit *>(Skeleton);
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}
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void initStmtList(MCSymbol *DwarfLineSectionSym);
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/// Apply the DW_AT_stmt_list from this compile unit to the specified DIE.
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@ -550,8 +550,7 @@ void DwarfDebug::finalizeModuleInfo() {
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if (TheU->getUnitDie().getTag() == dwarf::DW_TAG_compile_unit) {
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// If we're splitting the dwarf out now that we've got the entire
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// CU then add the dwo id to it.
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DwarfCompileUnit *SkCU =
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static_cast<DwarfCompileUnit *>(TheU->getSkeleton());
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DwarfCompileUnit *SkCU = TheU->getSkeleton();
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if (useSplitDwarf()) {
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// Emit a unique identifier for this CU.
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uint64_t ID = DIEHash(Asm).computeCUSignature(TheU->getUnitDie());
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@ -1580,7 +1579,7 @@ void DwarfDebug::emitDebugPubSection(
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if (Globals.empty())
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continue;
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if (auto Skeleton = static_cast<DwarfCompileUnit *>(TheU->getSkeleton()))
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if (auto Skeleton = TheU->getSkeleton())
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TheU = Skeleton;
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unsigned ID = TheU->getUniqueID();
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