NewGVN: Rename InitialClass to TOP, which is what most people would expect it to be called

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@297494 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Daniel Berlin 2017-03-10 19:05:04 +00:00
parent 70d8785561
commit e879f96940

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@ -222,9 +222,9 @@ class NewGVN : public FunctionPass {
// This class is called INITIAL in the paper. It is the class everything
// startsout in, and represents any value. Being an optimistic analysis,
// anything in the INITIAL class has the value TOP, which is indeterminate and
// anything in the TOP class has the value TOP, which is indeterminate and
// equivalent to everything.
CongruenceClass *InitialClass;
CongruenceClass *TOPClass;
std::vector<CongruenceClass *> CongruenceClasses;
unsigned NextCongruenceNum;
@ -716,10 +716,10 @@ const CallExpression *NewGVN::createCallExpression(CallInst *CI,
Value *NewGVN::lookupOperandLeader(Value *V) const {
CongruenceClass *CC = ValueToClass.lookup(V);
if (CC) {
// Everything in INITIAL is represneted by undef, as it can be any value.
// Everything in TOP is represneted by undef, as it can be any value.
// We do have to make sure we get the type right though, so we can't set the
// RepLeader to undef.
if (CC == InitialClass)
if (CC == TOPClass)
return UndefValue::get(V->getType());
return CC->RepStoredValue ? CC->RepStoredValue : CC->RepLeader;
}
@ -743,7 +743,7 @@ MemoryAccess *NewGVN::lookupMemoryAccessEquiv(MemoryAccess *MA) const {
// equivalent to the lattice value "TOP" in most lattices. This is the initial
// state of all memory accesses.
bool NewGVN::isMemoryAccessTop(const MemoryAccess *MA) const {
return MemoryAccessToClass.lookup(MA) == InitialClass;
return MemoryAccessToClass.lookup(MA) == TOPClass;
}
LoadExpression *NewGVN::createLoadExpression(Type *LoadType, Value *PointerOp,
@ -1382,7 +1382,7 @@ void NewGVN::moveValueToNewCongruenceClass(Instruction *I,
ValueToClass[I] = NewClass;
// See if we destroyed the class or need to swap leaders.
if (OldClass->Members.empty() && OldClass != InitialClass) {
if (OldClass->Members.empty() && OldClass != TOPClass) {
if (OldClass->DefiningExpr) {
OldClass->Dead = true;
DEBUG(dbgs() << "Erasing expression " << OldClass->DefiningExpr
@ -1427,9 +1427,9 @@ void NewGVN::moveValueToNewCongruenceClass(Instruction *I,
}
// We don't need to sort members if there is only 1, and we don't care about
// sorting the INITIAL class because everything either gets out of it or is
// sorting the TOP class because everything either gets out of it or is
// unreachable.
if (OldClass->Members.size() == 1 || OldClass == InitialClass) {
if (OldClass->Members.size() == 1 || OldClass == TOPClass) {
OldClass->RepLeader = *(OldClass->Members.begin());
} else if (OldClass->NextLeader.first) {
++NumGVNAvoidedSortedLeaderChanges;
@ -1646,27 +1646,27 @@ void NewGVN::processOutgoingEdges(TerminatorInst *TI, BasicBlock *B) {
}
}
// The algorithm initially places the values of the routine in the INITIAL
// congruence class. The leader of INITIAL is the undetermined value `TOP`.
// When the algorithm has finished, values still in INITIAL are unreachable.
// The algorithm initially places the values of the routine in the TOP
// congruence class. The leader of TOP is the undetermined value `undef`.
// When the algorithm has finished, values still in TOP are unreachable.
void NewGVN::initializeCongruenceClasses(Function &F) {
// FIXME now i can't remember why this is 2
NextCongruenceNum = 2;
// Initialize all other instructions to be in INITIAL class.
// Initialize all other instructions to be in TOP class.
CongruenceClass::MemberSet InitialValues;
InitialClass = createCongruenceClass(nullptr, nullptr);
InitialClass->RepMemoryAccess = MSSA->getLiveOnEntryDef();
TOPClass = createCongruenceClass(nullptr, nullptr);
TOPClass->RepMemoryAccess = MSSA->getLiveOnEntryDef();
for (auto &B : F) {
if (auto *MP = MSSA->getMemoryAccess(&B))
MemoryAccessToClass[MP] = InitialClass;
MemoryAccessToClass[MP] = TOPClass;
for (auto &I : B) {
// Don't insert void terminators into the class. We don't value number
// them, and they just end up sitting in INITIAL.
// them, and they just end up sitting in TOP.
if (isa<TerminatorInst>(I) && I.getType()->isVoidTy())
continue;
InitialValues.insert(&I);
ValueToClass[&I] = InitialClass;
ValueToClass[&I] = TOPClass;
// All memory accesses are equivalent to live on entry to start. They must
// be initialized to something so that initial changes are noticed. For
@ -1676,13 +1676,13 @@ void NewGVN::initializeCongruenceClasses(Function &F) {
// other expression can generate a memory equivalence. If we start
// handling memcpy/etc, we can expand this.
if (isa<StoreInst>(&I)) {
MemoryAccessToClass[MSSA->getMemoryAccess(&I)] = InitialClass;
++InitialClass->StoreCount;
assert(InitialClass->StoreCount > 0);
MemoryAccessToClass[MSSA->getMemoryAccess(&I)] = TOPClass;
++TOPClass->StoreCount;
assert(TOPClass->StoreCount > 0);
}
}
}
InitialClass->Members.swap(InitialValues);
TOPClass->Members.swap(InitialValues);
// Initialize arguments to be in their own unique congruence classes
for (auto &FA : F.args())
@ -1774,7 +1774,7 @@ void NewGVN::valueNumberMemoryPhi(MemoryPhi *MP) {
// InitialClass. Note: The only case this should happen is if we have at
// least one self-argument.
if (Filtered.begin() == Filtered.end()) {
if (setMemoryAccessEquivTo(MP, InitialClass))
if (setMemoryAccessEquivTo(MP, TOPClass))
markMemoryUsersTouched(MP);
return;
}
@ -2487,13 +2487,13 @@ bool NewGVN::eliminateInstructions(Function &F) {
SmallPtrSet<Instruction *, 8> ProbablyDead;
if (CC->Dead)
continue;
// Everything still in the INITIAL class is unreachable or dead.
if (CC == InitialClass) {
// Everything still in the TOP class is unreachable or dead.
if (CC == TOPClass) {
#ifndef NDEBUG
for (auto M : CC->Members)
assert((!ReachableBlocks.count(cast<Instruction>(M)->getParent()) ||
InstructionsToErase.count(cast<Instruction>(M))) &&
"Everything in INITIAL should be unreachable or dead at this "
"Everything in TOP should be unreachable or dead at this "
"point");
#endif
continue;