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Switch the internal "Info" map from an std::map to a DenseMap. This
speeds up idom by about 45% and postidom by about 33%. Some extra precautions must be taken not to invalidate densemap iterators. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@40827 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -127,7 +127,7 @@ protected:
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std::vector<BasicBlock*> Vertex;
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// Info - Collection of information used during the computation of idoms.
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std::map<BasicBlock*, InfoRec> Info;
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DenseMap<BasicBlock*, InfoRec> Info;
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void updateDFSNumbers();
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@ -298,7 +298,7 @@ public:
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private:
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void calculate(Function& F);
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DomTreeNode *getNodeForBlock(BasicBlock *BB);
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unsigned DFSPass(BasicBlock *V, InfoRec &VInfo, unsigned N);
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unsigned DFSPass(BasicBlock *V, unsigned N);
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void Compress(BasicBlock *V);
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BasicBlock *Eval(BasicBlock *v);
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void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
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@ -39,7 +39,7 @@ struct PostDominatorTree : public DominatorTreeBase {
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private:
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void calculate(Function &F);
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DomTreeNode *getNodeForBlock(BasicBlock *BB);
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unsigned DFSPass(BasicBlock *V, InfoRec &VInfo,unsigned N);
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unsigned DFSPass(BasicBlock *V, unsigned N);
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void Compress(BasicBlock *V, InfoRec &VInfo);
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BasicBlock *Eval(BasicBlock *V);
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void Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo);
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@ -27,28 +27,25 @@ char PostDominanceFrontier::ID = 0;
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static RegisterPass<PostDominatorTree>
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F("postdomtree", "Post-Dominator Tree Construction", true);
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unsigned PostDominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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unsigned N) {
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std::vector<std::pair<BasicBlock *, InfoRec *> > workStack;
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unsigned PostDominatorTree::DFSPass(BasicBlock *V, unsigned N) {
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std::vector<BasicBlock *> workStack;
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std::set<BasicBlock *> visited;
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workStack.push_back(std::make_pair(V, &VInfo));
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workStack.push_back(V);
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do {
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BasicBlock *currentBB = workStack.back().first;
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InfoRec *currentVInfo = workStack.back().second;
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BasicBlock *currentBB = workStack.back();
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InfoRec &CurVInfo = Info[currentBB];
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// Visit each block only once.
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if (visited.count(currentBB) == 0) {
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visited.insert(currentBB);
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currentVInfo->Semi = ++N;
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currentVInfo->Label = currentBB;
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if (visited.insert(currentBB).second) {
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CurVInfo.Semi = ++N;
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CurVInfo.Label = currentBB;
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Vertex.push_back(currentBB); // Vertex[n] = current;
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// Info[currentBB].Ancestor = 0;
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// Ancestor[n] = 0
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// Child[currentBB] = 0;
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currentVInfo->Size = 1; // Size[currentBB] = 1
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CurVInfo.Size = 1; // Size[currentBB] = 1
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}
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// Visit children
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@ -58,8 +55,8 @@ unsigned PostDominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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InfoRec &SuccVInfo = Info[*PI];
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if (SuccVInfo.Semi == 0) {
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SuccVInfo.Parent = currentBB;
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if (visited.count (*PI) == 0) {
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workStack.push_back(std::make_pair(*PI, &SuccVInfo));
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if (!visited.count(*PI)) {
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workStack.push_back(*PI);
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visitChild = true;
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}
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}
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@ -130,7 +127,7 @@ void PostDominatorTree::calculate(Function &F) {
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// in later stages of the algorithm.
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unsigned N = 0;
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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N = DFSPass(Roots[i], Info[Roots[i]], N);
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N = DFSPass(Roots[i], N);
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for (unsigned i = N; i >= 2; --i) {
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BasicBlock *W = Vertex[i];
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@ -146,12 +146,12 @@ void DominatorTree::splitBlock(BasicBlock *NewBB) {
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}
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}
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unsigned DominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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unsigned N) {
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unsigned DominatorTree::DFSPass(BasicBlock *V, unsigned N) {
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// This is more understandable as a recursive algorithm, but we can't use the
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// recursive algorithm due to stack depth issues. Keep it here for
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// documentation purposes.
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#if 0
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InfoRec &VInfo = Info[Roots[i]];
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VInfo.Semi = ++N;
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VInfo.Label = V;
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@ -164,7 +164,7 @@ unsigned DominatorTree::DFSPass(BasicBlock *V, InfoRec &VInfo,
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InfoRec &SuccVInfo = Info[*SI];
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if (SuccVInfo.Semi == 0) {
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SuccVInfo.Parent = V;
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N = DFSPass(*SI, SuccVInfo, N);
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N = DFSPass(*SI, N);
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}
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}
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#else
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@ -313,7 +313,7 @@ void DominatorTree::Link(BasicBlock *V, BasicBlock *W, InfoRec &WInfo){
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#endif
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}
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void DominatorTree::calculate(Function& F) {
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void DominatorTree::calculate(Function &F) {
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BasicBlock* Root = Roots[0];
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// Add a node for the root...
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@ -323,9 +323,7 @@ void DominatorTree::calculate(Function& F) {
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// Step #1: Number blocks in depth-first order and initialize variables used
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// in later stages of the algorithm.
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unsigned N = 0;
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for (unsigned i = 0, e = Roots.size(); i != e; ++i)
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N = DFSPass(Roots[i], Info[Roots[i]], 0);
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unsigned N = DFSPass(Root, 0);
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for (unsigned i = N; i >= 2; --i) {
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BasicBlock *W = Vertex[i];
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