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https://github.com/RPCSX/llvm.git
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Allow cstringmap to contain strings with nul characters in them.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34062 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
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98a030c468
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@ -19,14 +19,23 @@
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namespace llvm {
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/// StringMapEntryBase - Shared base class of StringMapEntry instances.
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class StringMapEntryBase {
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unsigned StrLen;
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public:
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StringMapEntryBase(unsigned Len) : StrLen(Len) {}
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unsigned getKeyLength() const { return StrLen; }
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};
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/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
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/// of the items in a CStringMap.
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class CStringMapVisitor {
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public:
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virtual ~CStringMapVisitor();
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virtual void Visit(const char *Key, void *Value) const = 0;
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virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0;
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};
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/// CStringMapImpl - This is the base class of CStringMap that is shared among
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/// all of its instantiations.
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class CStringMapImpl {
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@ -39,7 +48,7 @@ protected:
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unsigned FullHashValue;
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/// Item - This is a pointer to the actual item object.
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void *Item;
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StringMapEntryBase *Item;
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};
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ItemBucket *TheTable;
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@ -64,66 +73,86 @@ public:
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void VisitEntries(const CStringMapVisitor &Visitor) const;
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};
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/// StringMapEntry - This is used to represent one value that is inserted into
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/// a StringMap. It contains the Value itself and the key: the string length
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/// and data.
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template<typename ValueTy>
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class StringMapEntry : public StringMapEntryBase {
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ValueTy Val;
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public:
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StringMapEntry(unsigned StrLen)
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: StringMapEntryBase(StrLen), Val() {}
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StringMapEntry(unsigned StrLen, const ValueTy &V)
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: StringMapEntryBase(StrLen), Val(V) {}
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const ValueTy &getValue() const { return Val; }
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ValueTy &getValue() { return Val; }
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void setValue(const ValueTy &V) { Val = V; }
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/// getKeyData - Return the start of the string data that is the key for this
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/// value. The string data is always stored immediately after the
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/// StringMapEntry object.
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const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
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};
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/// CStringMap - This is an unconventional map that is specialized for handling
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/// keys that are "C strings", that is, null-terminated strings. This does some
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/// keys that are "strings", which are basically ranges of bytes. This does some
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/// funky memory allocation and hashing things to make it extremely efficient,
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/// storing the string data *after* the value in the map.
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template<typename ValueTy, typename AllocatorTy = MallocAllocator>
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class CStringMap : public CStringMapImpl {
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AllocatorTy Allocator;
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typedef StringMapEntry<ValueTy> MapEntryTy;
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public:
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CStringMap(unsigned InitialSize = 0)
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: CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
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: CStringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
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AllocatorTy &getAllocator() { return Allocator; }
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const AllocatorTy &getAllocator() const { return Allocator; }
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/// FindValue - Look up the specified key in the map. If it exists, return a
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/// pointer to the element, otherwise return null.
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ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
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MapEntryTy *FindValue(const char *KeyStart, const char *KeyEnd) {
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unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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return static_cast<ValueTy*>(TheTable[BucketNo].Item);
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}
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/// GetKeyForValueInMap - Given a value that is inserted into this map, return
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/// the string that corresponds to it. This is an efficient operation that
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/// is provided by CStringMap. The string is live as long as the value is in
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/// the map.
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static const char *GetKeyForValueInMap(const ValueTy &Val) {
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return reinterpret_cast<const char*>(&Val+1);
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return static_cast<MapEntryTy*>(TheTable[BucketNo].Item);
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}
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/// GetOrCreateValue - Look up the specified key in the table. If a value
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/// exists, return it. Otherwise, default construct a value, insert it, and
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/// return.
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ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
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StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
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const char *KeyEnd) {
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unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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ItemBucket &Bucket = TheTable[BucketNo];
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if (Bucket.Item)
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return *static_cast<ValueTy*>(Bucket.Item);
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return *static_cast<MapEntryTy*>(Bucket.Item);
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unsigned KeyLength = KeyEnd-KeyStart;
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// Okay, the item doesn't already exist, and Bucket is the bucket to fill
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// in. Allocate a new item with space for the null-terminated string at the
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// end.
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unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
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// Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
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// in. Allocate a new item with space for the string at the end and a null
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// terminator.
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unsigned AllocSize = sizeof(MapEntryTy)+KeyLength+1;
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#ifdef __GNUC__
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unsigned Alignment = __alignof__(ValueTy);
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unsigned Alignment = __alignof__(MapEntryTy);
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#else
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// FIXME: ugly.
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unsigned Alignment = 8;
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#endif
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ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
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new (NewItem) ValueTy();
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MapEntryTy *NewItem =
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static_cast<MapEntryTy*>(Allocator.Allocate(AllocSize, Alignment));
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// Default construct the value.
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new (NewItem) MapEntryTy(KeyLength);
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++NumItems;
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// Copy the string information.
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char *StrBuffer = (char*)(NewItem+1);
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char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
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memcpy(StrBuffer, KeyStart, KeyLength);
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StrBuffer[KeyLength] = 0; // Null terminate string.
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StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients.
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// Fill in the bucket for the hash table. The FullHashValue was already
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// filled in by LookupBucketFor.
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@ -137,9 +166,9 @@ public:
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~CStringMap() {
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for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
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if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
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if (MapEntryTy *Id = static_cast<MapEntryTy*>(I->Item)) {
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// Free memory referenced by the item.
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Id->~ValueTy();
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Id->~MapEntryTy();
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Allocator.Deallocate(Id);
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}
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}
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@ -19,14 +19,23 @@
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namespace llvm {
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/// StringMapEntryBase - Shared base class of StringMapEntry instances.
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class StringMapEntryBase {
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unsigned StrLen;
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public:
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StringMapEntryBase(unsigned Len) : StrLen(Len) {}
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unsigned getKeyLength() const { return StrLen; }
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};
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/// CStringMapVisitor - Subclasses of this class may be implemented to walk all
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/// of the items in a CStringMap.
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class CStringMapVisitor {
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public:
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virtual ~CStringMapVisitor();
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virtual void Visit(const char *Key, void *Value) const = 0;
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virtual void Visit(const char *Key, StringMapEntryBase *Value) const = 0;
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};
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/// CStringMapImpl - This is the base class of CStringMap that is shared among
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/// all of its instantiations.
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class CStringMapImpl {
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@ -39,7 +48,7 @@ protected:
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unsigned FullHashValue;
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/// Item - This is a pointer to the actual item object.
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void *Item;
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StringMapEntryBase *Item;
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};
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ItemBucket *TheTable;
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@ -64,66 +73,86 @@ public:
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void VisitEntries(const CStringMapVisitor &Visitor) const;
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};
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/// StringMapEntry - This is used to represent one value that is inserted into
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/// a StringMap. It contains the Value itself and the key: the string length
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/// and data.
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template<typename ValueTy>
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class StringMapEntry : public StringMapEntryBase {
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ValueTy Val;
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public:
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StringMapEntry(unsigned StrLen)
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: StringMapEntryBase(StrLen), Val() {}
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StringMapEntry(unsigned StrLen, const ValueTy &V)
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: StringMapEntryBase(StrLen), Val(V) {}
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const ValueTy &getValue() const { return Val; }
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ValueTy &getValue() { return Val; }
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void setValue(const ValueTy &V) { Val = V; }
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/// getKeyData - Return the start of the string data that is the key for this
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/// value. The string data is always stored immediately after the
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/// StringMapEntry object.
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const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
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};
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/// CStringMap - This is an unconventional map that is specialized for handling
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/// keys that are "C strings", that is, null-terminated strings. This does some
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/// keys that are "strings", which are basically ranges of bytes. This does some
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/// funky memory allocation and hashing things to make it extremely efficient,
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/// storing the string data *after* the value in the map.
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template<typename ValueTy, typename AllocatorTy = MallocAllocator>
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class CStringMap : public CStringMapImpl {
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AllocatorTy Allocator;
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typedef StringMapEntry<ValueTy> MapEntryTy;
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public:
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CStringMap(unsigned InitialSize = 0)
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: CStringMapImpl(InitialSize, sizeof(ValueTy)) {}
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: CStringMapImpl(InitialSize, sizeof(MapEntryTy)) {}
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AllocatorTy &getAllocator() { return Allocator; }
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const AllocatorTy &getAllocator() const { return Allocator; }
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/// FindValue - Look up the specified key in the map. If it exists, return a
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/// pointer to the element, otherwise return null.
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ValueTy *FindValue(const char *KeyStart, const char *KeyEnd) {
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MapEntryTy *FindValue(const char *KeyStart, const char *KeyEnd) {
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unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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return static_cast<ValueTy*>(TheTable[BucketNo].Item);
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}
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/// GetKeyForValueInMap - Given a value that is inserted into this map, return
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/// the string that corresponds to it. This is an efficient operation that
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/// is provided by CStringMap. The string is live as long as the value is in
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/// the map.
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static const char *GetKeyForValueInMap(const ValueTy &Val) {
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return reinterpret_cast<const char*>(&Val+1);
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return static_cast<MapEntryTy*>(TheTable[BucketNo].Item);
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}
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/// GetOrCreateValue - Look up the specified key in the table. If a value
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/// exists, return it. Otherwise, default construct a value, insert it, and
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/// return.
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ValueTy &GetOrCreateValue(const char *KeyStart, const char *KeyEnd) {
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StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
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const char *KeyEnd) {
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unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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ItemBucket &Bucket = TheTable[BucketNo];
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if (Bucket.Item)
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return *static_cast<ValueTy*>(Bucket.Item);
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return *static_cast<MapEntryTy*>(Bucket.Item);
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unsigned KeyLength = KeyEnd-KeyStart;
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// Okay, the item doesn't already exist, and Bucket is the bucket to fill
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// in. Allocate a new item with space for the null-terminated string at the
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// end.
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unsigned AllocSize = sizeof(ValueTy)+KeyLength+1;
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// Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
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// in. Allocate a new item with space for the string at the end and a null
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// terminator.
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unsigned AllocSize = sizeof(MapEntryTy)+KeyLength+1;
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#ifdef __GNUC__
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unsigned Alignment = __alignof__(ValueTy);
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unsigned Alignment = __alignof__(MapEntryTy);
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#else
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// FIXME: ugly.
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unsigned Alignment = 8;
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#endif
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ValueTy *NewItem = (ValueTy*)Allocator.Allocate(AllocSize, Alignment);
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new (NewItem) ValueTy();
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MapEntryTy *NewItem =
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static_cast<MapEntryTy*>(Allocator.Allocate(AllocSize, Alignment));
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// Default construct the value.
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new (NewItem) MapEntryTy(KeyLength);
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++NumItems;
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// Copy the string information.
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char *StrBuffer = (char*)(NewItem+1);
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char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
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memcpy(StrBuffer, KeyStart, KeyLength);
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StrBuffer[KeyLength] = 0; // Null terminate string.
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StrBuffer[KeyLength] = 0; // Null terminate for convenience of clients.
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// Fill in the bucket for the hash table. The FullHashValue was already
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// filled in by LookupBucketFor.
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@ -137,9 +166,9 @@ public:
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~CStringMap() {
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for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
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if (ValueTy *Id = static_cast<ValueTy*>(I->Item)) {
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if (MapEntryTy *Id = static_cast<MapEntryTy*>(I->Item)) {
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// Free memory referenced by the item.
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Id->~ValueTy();
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Id->~MapEntryTy();
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Allocator.Deallocate(Id);
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}
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}
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@ -58,7 +58,7 @@ unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
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unsigned ProbeAmt = 1;
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while (1) {
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ItemBucket &Bucket = TheTable[BucketNo];
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void *BucketItem = Bucket.Item;
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StringMapEntryBase *BucketItem = Bucket.Item;
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// If we found an empty bucket, this key isn't in the table yet, return it.
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if (BucketItem == 0) {
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Bucket.FullHashValue = FullHashValue;
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@ -73,8 +73,9 @@ unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
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// Do the comparison like this because NameStart isn't necessarily
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// null-terminated!
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char *ItemStr = (char*)BucketItem+ItemSize;
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if (strlen(ItemStr) == unsigned(NameEnd-NameStart) &&
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memcmp(ItemStr, NameStart, (NameEnd-NameStart)) == 0) {
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unsigned ItemStrLen = BucketItem->getKeyLength();
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if (unsigned(NameEnd-NameStart) == ItemStrLen &&
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memcmp(ItemStr, NameStart, ItemStrLen) == 0) {
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// We found a match!
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return BucketNo;
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}
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@ -131,7 +132,7 @@ void CStringMapImpl::RehashTable() {
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/// invoking Visitor.Visit for each of them.
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void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
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for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
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if (void *Id = IB->Item)
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if (StringMapEntryBase *Id = IB->Item)
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Visitor.Visit((char*)Id + ItemSize, Id);
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}
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}
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@ -58,7 +58,7 @@ unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
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unsigned ProbeAmt = 1;
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while (1) {
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ItemBucket &Bucket = TheTable[BucketNo];
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void *BucketItem = Bucket.Item;
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StringMapEntryBase *BucketItem = Bucket.Item;
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// If we found an empty bucket, this key isn't in the table yet, return it.
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if (BucketItem == 0) {
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Bucket.FullHashValue = FullHashValue;
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@ -73,8 +73,9 @@ unsigned CStringMapImpl::LookupBucketFor(const char *NameStart,
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// Do the comparison like this because NameStart isn't necessarily
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// null-terminated!
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char *ItemStr = (char*)BucketItem+ItemSize;
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if (strlen(ItemStr) == unsigned(NameEnd-NameStart) &&
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memcmp(ItemStr, NameStart, (NameEnd-NameStart)) == 0) {
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unsigned ItemStrLen = BucketItem->getKeyLength();
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if (unsigned(NameEnd-NameStart) == ItemStrLen &&
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memcmp(ItemStr, NameStart, ItemStrLen) == 0) {
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// We found a match!
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return BucketNo;
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}
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@ -131,7 +132,7 @@ void CStringMapImpl::RehashTable() {
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/// invoking Visitor.Visit for each of them.
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void CStringMapImpl::VisitEntries(const CStringMapVisitor &Visitor) const {
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for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
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if (void *Id = IB->Item)
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if (StringMapEntryBase *Id = IB->Item)
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Visitor.Visit((char*)Id + ItemSize, Id);
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}
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}
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